Difference between revisions of "Enlil-Bani"

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|Armor Class=16
 
|Armor Class=16
 
|Initiative=+4
 
|Initiative=+4
|Speed=35 ft
+
|Speed=45 ft
 
|Feats=N/A
 
|Feats=N/A
|Hit Points=17
+
|Hit Points=26
|Hit Dice=2d8
+
|Hit Dice=3d8
 
|Personality=Observant, Curious,  
 
|Personality=Observant, Curious,  
 
|Ideals=Creatures came out of the dream with a skill for the world to learn, and so I will.
 
|Ideals=Creatures came out of the dream with a skill for the world to learn, and so I will.
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*Beginning at 1st level, while you are wearing no armor and not wielding a Shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.
 
*Beginning at 1st level, while you are wearing no armor and not wielding a Shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.
 
===Specialty Traits===
 
===Specialty Traits===
x Ki points 2
+
x Ki points 3
  
 
**Flurry of Blows
 
**Flurry of Blows
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** Step of Wind
 
** Step of Wind
 
1 Ki x2 jump distance, disengage and dash as a bonus action.
 
1 Ki x2 jump distance, disengage and dash as a bonus action.
 +
** Deflect Missile
 +
1d10+dex+monk lvl reduce damage of missile attack. If you reduce dam to 0 1ki to make a missile attack as a reaction.
 +
*** monastic tradition
 +
**Matis Defense
 +
When missed with a melee attack spend 1 Ki to make an attack as a reaction on the attacker
 +
**Panther Pounce
 +
When attacking with advantage from being hidden spend 1 Ki to add +1 damage die.
 +
**Wolf Rend
 +
On a successful attack spend 1 Ki to compel a str save ( 8+dex+prof bonus) on a failure the target is knocked prone
  
 
===Background Traits===
 
===Background Traits===

Revision as of 21:51, 13 September 2017

Enlil-Bani
Enlil-Bani.jpg
Race: Ocaithe, Class: Monk (TYPE)
Background: Entertainer(Gladiator), Alignment: Chaotic Good
Patron Deity: Vericathe (the civet shaped spirit that represents the freedom of running in tree branches.
Factions: FACTIONS
Ability Scores
Strength 15 (+2), Dexterity 19 (+4), Constitution 13 (+1);
Intelligence 11 (+0), Wisdom 15 (+2), Charisma 13 (+1)
Proficiencies
Bonus: +2
Saving Throws: Str & Dex
Skills: Acrobatics, Athletics, Perception, Stealth
Tools: Sytar( string instrument), leather craft tools.
Languages: Common,
Armor: None
Weapons: Simple & short swords
Traits
Martial Arts, Unarmored Defence, fleet of foot,predators sense, Born Hunter, Camouflage,by popular demand
Feats
N/A
Combat
Attacks:Martial Arts: +6, 1d4+4, (additional attack as bonus action,)
Longbow: +6, 1d8+4, Range 150/600, heavy, two-handed
Spear: +6, 1d6+4, Range 20/60, Versitle (1d8+4)
• "Darts:" +6, 1d4+4 range 20/60
Armor Class: 16, Initiative: +4, Speed: 45 ft
Hit Points: 26, Hit Dice: 3d8
Social
Personality Traits: Observant, Curious,
Ideals: Creatures came out of the dream with a skill for the world to learn, and so I will.
Bonds: My sytar, Balam,
Flaws: Competitive,

The creatures of this world awoke knowing how to protect themselves and their pack, I will learn their secrets. -Enlil-Bani

Traits

Racial Traits

  • Fleet Footed: Speed 45
  • Predator's Senses: You have darkvision allowing you to see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Additionally, you have proficiency in the Perception skill.
  • Born Hunter: Proficiency in short bow and long bow
  • Camouflage: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Class Traits

  • Martial Arts:
  • You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon.
  • You can use Dexterity instead of Strength for the Attack and Damage Rolls of your unarmed strikes and monk Weapons.
  • When you use the Attack action with an unarmed strike or a monk weapon on Your Turn, you can make one unarmed strike as a Bonus Action. For example, if you take the Attack action and Attack with a Quarterstaff, you can also make an unarmed strike as a Bonus Action, assuming you haven't already taken a Bonus Action this turn
  • Unarmored Defence:
  • (10+dex bonus+ wis bonus)
  • Beginning at 1st level, while you are wearing no armor and not wielding a Shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.

Specialty Traits

x Ki points 3

    • Flurry of Blows

1 ki 2 unarmed strikes per bonus action

    • Patient Dodge

1 Ki bonus action to dodge Dodge: disadvantage to attacker

    • Step of Wind

1 Ki x2 jump distance, disengage and dash as a bonus action.

    • Deflect Missile

1d10+dex+monk lvl reduce damage of missile attack. If you reduce dam to 0 1ki to make a missile attack as a reaction.

      • monastic tradition
    • Matis Defense

When missed with a melee attack spend 1 Ki to make an attack as a reaction on the attacker

    • Panther Pounce

When attacking with advantage from being hidden spend 1 Ki to add +1 damage die.

    • Wolf Rend

On a successful attack spend 1 Ki to compel a str save ( 8+dex+prof bonus) on a failure the target is knocked prone

Background Traits

By popular demand

Feats

x

Resources

Magic Items

  • x

Equipment

Carried Equipment

  • In Hand: x
  • Worn: x
  • Belt: x
  • Backpack: x

Stored Equipment

  • x

Lifestyle

  • xxx: (x gp/day). x

Origin

  • x

Important Individuals

  • x