HK-EX

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HK-EX
HK-EX.jpg
Species: Droid • Career: Hired Gun • Specializations: Heavy
Motivations: Murder Meatbags
Characteristics
Brawn 3 Agility 3 (4) Intellect 1
Cunning 2 Willpower 2 Presence 1
Skills
General Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Astrogation (Int) - Spacer2.jpg Athletics (Brn) 1*
Charm (Prs) - Spacer2.jpg Coercion (Will) -
Computers (Int) - Spacer2.jpg Cool (Prs) -
Coordination (Agl) - Spacer2.jpg Deception (Cun) -
Discipline (Will) -* Spacer2.jpg Leadership (Prs) -
Mechanics (Int) - Spacer2.jpg Medicine (Int) -
Negotiation (Prs) - Spacer2.jpg Perception (Cun) 1*
Pilot:Planetary (Agl) 1* Spacer2.jpg Pilot:Space (Agl) -
Resilience (Brn) 1* Spacer2.jpg Skullduggery (Cun) -
Stealth (Agl) - Spacer2.jpg Streetwise (Cun) -
Survival (Cun) - Spacer2.jpg Vigilance (Will) 2*
Combat Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Brawl (Brn) 1* Spacer2.jpg Gunnery (Agl) 2*
Lightsaber (Brn) - Spacer2.jpg Melee (Brn) -*
Ranged:Light (Agl) 1* Spacer2.jpg Ranged:Heavy (Agl) 2*
Knowledge Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Core Worlds (Int) - Spacer2.jpg Education (Int) -
Lore (Int) - Spacer2.jpg Outer Rim (Int) -
Underworld (Int) - Spacer2.jpg Warfare (Int) -
Xenology (Int) - Spacer2.jpg
Talents
HK-EX-talents.jpg
The Force
Force Rating:
Force Powers: None
Combat
Soak: xx • Armor: xx
Ranged Defense: 1 • Melee Defense: 1
Wound Threshold: 15 • Strain Threshold: 12
Weapons
x
Experience Points
Earned: 275 (Racial 175 • PreGame 100 • Current Game 0)
Spent Experience
275 (Unspent: 0)

Droid Traits

  • Machine: No need to eat, sleep, or breathe; immune to poisons and toxins. Cybernetic implant cap 6.
  • Skills: May train one rank each in six career Skills, and one rank in three specialization Skills.
  • Inorganic: Do not use standard healing, but do use Mechanics and can self-repair.
  • Mechanical Being: Cannot become Force-sensitive, and immune to mind-affecting Force powers

Talents

Heavy

  • Barrage: 3/4* ranks. Add 1 damage per rank to a successful attack using Ranged (Heavy) or Gunnery at long or extreme range.
    • * 4 ranks with Reciprocating Quad Blaster Cannon
  • Brace: 2 ranks. Perform the Brace Maneuver to remove Setback-die.png per rank from next Action. May only remove dice added by environmental circumstances.
  • Burly: 2 ranks. Reduce any wielded weapon's Cumbersome quality and Encumbrance rating by ranks in Burly, to minimum of 1.
  • Sidestep: 1 ranks. Once per round, perform the Sidestep Maneuver, to suffer Strain equal to ranks. All incoming ranged attacks upgrade their Difficulty an equal number of times for the next round.
  • Toughened: 1 ranks. Gain +2 wound threshold.

Equipment

Encumbrance: 2/8

Cybernetics

Threshold: 6/6

  • Cybernetic Cavity: Containing 5 Emergency Repair Patches
  • Escape Circuit: Discipline Difficulty-die.png to escape a restraining bolt; may spend Advantage-result.pngAdvantage-result.png to overload and destroy restraining bolt.
  • Implant Armor: +1 Soak
  • Q-22 Retinal Tracker: Gain Advantage-result.png on Ranged (Heavy) and Gunnery checks.
  • (2) Mod IV Cybernetic Arms: +1 Agility when using those arms.

Installed Gear

  • Taggeco Protector 1 Combat Armor: Def 1 • Soak 2 • Enc 4/1 • HP 3 • Long-range comlink, plus other goodies.
    • x: x
  • Czerka Vibroknuckles: Brawl • Dam +1 • Crit 2 • Engaged • Enc 1 • HP 0 • Pierce 1, Vicious 1
  • Jetpack: May function as a vehicle of Silhouette 1 • Speed 2 • Handling 0 • System Strain Threshold 3, using Piloting (Planetary)
  • Comm Jammer: Can shut down local comlink signals, out to 3 kilometers away. Requires a Computer test, Difficulty depending on range from HK-EX:
    • Short range = Daunting Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png
    • Medium range = Hard Difficulty-die.pngDifficulty-die.pngDifficulty-die.png
    • Long range or more = Average Difficulty-die.pngDifficulty-die.png

Carried Gear

  • Arakyd Industries ACP Array Gun: Ranged (Heavy) • Dam 6 (9) • Crit 3 (2) • Short • Enc 3 • HP 3/3 • Blast 5, (Pierce 4), Stun setting
    • Blaster Actuating Module (1 HP): Damage +1 • +Setback-die.png to Mechanics tests involving the weapon • Modifications: Damage +1 (2/2), Pierce +1 (1/1)
    • Enhanced XCiter (2 HP): Crit -1 • Despair-result.pngDespair-result.png causes weapon to explode, inflicting a Critical Hit • Mods: Pierce +1 (2/2)
  • Reciprocating Quad Blaster Cannon: Gunnery • Dam 10 • Crit 2 (1) • Long • Enc 8 • HP 4/4 • Autofire (only), Breach 1, Cumbersome 4 (3), Inaccurate 1, Prepare 2 • Recoil Injuries: Threat-result.pngThreat-result.pngThreat-result.pngThreat-result.png or Despair-result.png causes wielder to take a Critical Hit, at -50 to roll (min 01)
    • Enhanced XCiter (2 HP): Crit -1 • Despair-result.pngDespair-result.png causes weapon to explode, inflicting a Critical Hit • Mods: Pierce +1 (0/2)
    • Gyrostabilizer (2 HP): Cumbersome -1 • Innate Talent (Barrage)

Experience

Droid: 175 xp

  • Brawn 3: 50xp (20xp + 30xp)
  • Agility 3: 50xp (20xp + 30xp)
  • Cunning 2: 20xp
  • Willpower 2: 20xp
  • Ranged (Heavy) 2: 10xp
  • Gunnery 2: 10xp
  • Vigilance 2: 10xp
  • Burly (1st rank): 5xp

Heavy: 100xp

  • Barrage (1st rank): 5xp
  • Toughened (1st rank): 5xp
  • Barrage (2nd rank): 10xp
  • Brace (1st rank): 10xp
  • Burly (2nd rank): 15xp
  • Barrage (3rd rank): 20xp
  • Brace (2nd rank): 20xp
  • Sidestep (1st rank): 15xp