Difference between revisions of "House of Doors"

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(Created page with "== House of Doors == right ''' Wondrous Item, Artifact(requires attunement) ''' <br> <br>'''Minor Properties''' The House of Door has the Following m...")
 
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==The House of Doors==
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[[Image:HouseDoors.jpg|right]]
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'''Stable Doorways:''' 5/13
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* '''The Courtyard:''' A circular garden space, surrounded by a stone wall with multiple doors set into it. These are the doors of use to her allies and friends.
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** Tower of Mists, Waterdeep (Company of the Chalice + Apprentices + Vanauth + Katernin)
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** Journey's End, Waterdeep (Company of the Chalice + Apprentices)
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** Journey's End, Neverwinter (Company of the Chalice + Apprentices)
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** Silverthorn Tower, Myth Drannor (Company of the Chalice + Vanauth)
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** House of the Hidden Face, Westwood (Company of the Chalice + Katernin)
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** The Happy Beholder, Rock of Bral (Company of the Chalice)
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* '''Library:''' A two-story structure lined with shelves, with a central circular table with chairs. All of the shelves are actually doors that can swing aside to reveal a passage behind them, allowing Maithe to bind doors to this chamber as well. She intends to reserve it for temples, libraries, and arcane institutions.
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** x
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* '''Maithe's Suite:''' At the top of the spiral staircase, with a set of balconies that overlooks the library. Divided into several chambers, with a central hallway of doors available for binding new doorways to. Maithe intends to use them for purely personal locations.
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** x
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* '''The Foyer to Sigil:''' A foyer space, with a single locked door that leads to Sigil.
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== House of Doors ==
 
== House of Doors ==
[[Image:HouseDoors.jpg|right]]
 
 
''' Wondrous Item, Artifact(requires attunement) ''' <br>
 
''' Wondrous Item, Artifact(requires attunement) ''' <br>
 
 
<br>'''Minor Properties''' The House of Door has the Following minor properties.
 
<br>'''Minor Properties''' The House of Door has the Following minor properties.
 
* While attuned to the House of Doors, you can use an action to cast the ''Misty Step'' spell. After you cast the spell, roll a d6. On a roll of 1–5, you can’t cast it again until the next dawn.
 
* While attuned to the House of Doors, you can use an action to cast the ''Misty Step'' spell. After you cast the spell, roll a d6. On a roll of 1–5, you can’t cast it again until the next dawn.
 
* While attuned to the House of Doors, you can use an action to cast the ''Blink'' spell. After you cast the spell, roll a d6. On a roll of 1–5, you can’t cast it again until the next dawn.
 
* While attuned to the House of Doors, you can use an action to cast the ''Blink'' spell. After you cast the spell, roll a d6. On a roll of 1–5, you can’t cast it again until the next dawn.
 
 
<br>'''The House''' The house has a constantly changing layout, and is filled with windows that look out onto the various planes.  
 
<br>'''The House''' The house has a constantly changing layout, and is filled with windows that look out onto the various planes.  
 
* You may rearrange the layout, décor and furniture of the House of Doors. They may not alter any area observed by a Sentient Creature.  You can create any floor plan you like, but the space can’t exceed 50 cubes, each cube being 10 feet on each side. No part of the House may be cut off from any other part of the House.  The place is furnished and decorated as you choose. Furnishings and other objects created by the House dissipate into smoke if removed from the House.  Changes take an amount of time proportional to how extensive it is.
 
* You may rearrange the layout, décor and furniture of the House of Doors. They may not alter any area observed by a Sentient Creature.  You can create any floor plan you like, but the space can’t exceed 50 cubes, each cube being 10 feet on each side. No part of the House may be cut off from any other part of the House.  The place is furnished and decorated as you choose. Furnishings and other objects created by the House dissipate into smoke if removed from the House.  Changes take an amount of time proportional to how extensive it is.
 
* You may magically lock any internal door in the House. The door Requires a Dexterity(Thieves Tools) DC 30 to pick.  
 
* You may magically lock any internal door in the House. The door Requires a Dexterity(Thieves Tools) DC 30 to pick.  
 
 
<br>'''The Doors'''
 
<br>'''The Doors'''
 
* You may transform any door or doorway into a portal that leads to the house of doors. Doing so is an action that takes one minute.  
 
* You may transform any door or doorway into a portal that leads to the house of doors. Doing so is an action that takes one minute.  
 
* You may maintain a number of stable doorways equal to your level.  
 
* You may maintain a number of stable doorways equal to your level.  
 
* If you add a new Doorway when you are at your limit of stable doorways, you must choose a door to be come unstable. An unstable portal may change or vanish without warning.
 
* If you add a new Doorway when you are at your limit of stable doorways, you must choose a door to be come unstable. An unstable portal may change or vanish without warning.
 
 
<br>'''The Front Door''' The Front Door of the House always exists at the same location in Sigil. It has the power to help hide those who exit through it from the eye of the Lady of Pain.  
 
<br>'''The Front Door''' The Front Door of the House always exists at the same location in Sigil. It has the power to help hide those who exit through it from the eye of the Lady of Pain.  
 
* The Front Door may only be opened by the Attuned.
 
* The Front Door may only be opened by the Attuned.
 
* When someone exits from the front door they may benefit from a ''nondetection'' spell for 24 hours. While under the benefit of ''nondetection'', any divine nature they may posses is undetectable by any means. If they use any divine ability they lose the benefit of the ''nondetection'' spell.
 
* When someone exits from the front door they may benefit from a ''nondetection'' spell for 24 hours. While under the benefit of ''nondetection'', any divine nature they may posses is undetectable by any means. If they use any divine ability they lose the benefit of the ''nondetection'' spell.

Revision as of 09:35, 9 March 2023

The House of Doors

HouseDoors.jpg

Stable Doorways: 5/13

  • The Courtyard: A circular garden space, surrounded by a stone wall with multiple doors set into it. These are the doors of use to her allies and friends.
    • Tower of Mists, Waterdeep (Company of the Chalice + Apprentices + Vanauth + Katernin)
    • Journey's End, Waterdeep (Company of the Chalice + Apprentices)
    • Journey's End, Neverwinter (Company of the Chalice + Apprentices)
    • Silverthorn Tower, Myth Drannor (Company of the Chalice + Vanauth)
    • House of the Hidden Face, Westwood (Company of the Chalice + Katernin)
    • The Happy Beholder, Rock of Bral (Company of the Chalice)
  • Library: A two-story structure lined with shelves, with a central circular table with chairs. All of the shelves are actually doors that can swing aside to reveal a passage behind them, allowing Maithe to bind doors to this chamber as well. She intends to reserve it for temples, libraries, and arcane institutions.
    • x
  • Maithe's Suite: At the top of the spiral staircase, with a set of balconies that overlooks the library. Divided into several chambers, with a central hallway of doors available for binding new doorways to. Maithe intends to use them for purely personal locations.
    • x
  • The Foyer to Sigil: A foyer space, with a single locked door that leads to Sigil.

House of Doors

Wondrous Item, Artifact(requires attunement)

Minor Properties The House of Door has the Following minor properties.

  • While attuned to the House of Doors, you can use an action to cast the Misty Step spell. After you cast the spell, roll a d6. On a roll of 1–5, you can’t cast it again until the next dawn.
  • While attuned to the House of Doors, you can use an action to cast the Blink spell. After you cast the spell, roll a d6. On a roll of 1–5, you can’t cast it again until the next dawn.


The House The house has a constantly changing layout, and is filled with windows that look out onto the various planes.

  • You may rearrange the layout, décor and furniture of the House of Doors. They may not alter any area observed by a Sentient Creature. You can create any floor plan you like, but the space can’t exceed 50 cubes, each cube being 10 feet on each side. No part of the House may be cut off from any other part of the House. The place is furnished and decorated as you choose. Furnishings and other objects created by the House dissipate into smoke if removed from the House. Changes take an amount of time proportional to how extensive it is.
  • You may magically lock any internal door in the House. The door Requires a Dexterity(Thieves Tools) DC 30 to pick.


The Doors

  • You may transform any door or doorway into a portal that leads to the house of doors. Doing so is an action that takes one minute.
  • You may maintain a number of stable doorways equal to your level.
  • If you add a new Doorway when you are at your limit of stable doorways, you must choose a door to be come unstable. An unstable portal may change or vanish without warning.


The Front Door The Front Door of the House always exists at the same location in Sigil. It has the power to help hide those who exit through it from the eye of the Lady of Pain.

  • The Front Door may only be opened by the Attuned.
  • When someone exits from the front door they may benefit from a nondetection spell for 24 hours. While under the benefit of nondetection, any divine nature they may posses is undetectable by any means. If they use any divine ability they lose the benefit of the nondetection spell.