Investigation of Gangs

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Mechanics

  • Gaining information about a gang is a series of Skill checks.
    • The DC of this check is based on how private or well-known the gang in question is, from a DC 12 (everyone knows them) to DC 18 (obscure and working from the shadows).
    • If you are seeking information about a specific Topic, increase the DC by +2.
  • These checks are assumed to be at disadvantage, due to the fact that most such groups work to keep people from talking about them. Some ways to gain advantage on these checks include:
    • Using gang-appropriate Skills (each gang has several Skills that are the best way to find out about them).
    • Leveraging contacts
    • Bribery (10gp per roll)
  • Success: On a successful check, you discover a piece of information about the gang. If you exceed the DC by 5+, you gain two pieces of info.
  • Failure: Each gang has a different "track" of how they respond as they discover that someone is asking questions about them. As more failures on the checks are accumulated, the gang begins looking into who you are and taking steps to dealing with you.
  • Inappropriate Sources: When a character goes searching for information among sources that wouldn't know anything about the gang in question, there are no results for either success or failure.

Topics

As you investigate a gang, you will begin to get information about a variety of important Topics. These include:

  • Territory: What territory they claim. This may be a physical area, or it may simply be a type of criminal activity. Gangs are likely to become violent or engage in reprisals when they feel their territory is threatened.
  • Badges: The insignia used by gang members to demonstrate membership and rank.
  • Signs: Secret markings or graffito used to communicate things, from who they are protecting to who they intend to kill.
  • Activities (Main): The main money-making (usually criminal) activities the gang's members use.
  • Activities (Sideline): The activities the gang dabbles in or engages in infrequently.
  • Groupings: What do the "patrols" of the gang look like?
  • Enemies: Who the gang's enemies are.
  • Allies: Who the gang's allies are.
  • Treaties: Who the gang has treaties with, and what the terms of that treaty are.
  • Hierarchy: How the gang is organized internally.
  • Assets: What resources outside of the gang they can draw upon if necessary, from additional heavies to groups of pick pockets to allies in the Watch.
  • Hangouts: The main places the gang hangs out.