Pirate Carl

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Carl
Piratecarl.jpg
Race: Human, Class: Rogue 5, Fighter 1
Background: Pirate, Alignment: Chaotic Neutral
Patron Deity: TBA
Factions: {{{Factions}}}
Ability Scores
Strength 18 (+4), Dexterity 16 (+3), Constitution 18 (+4);
Intelligence 8 (-1), Wisdom 12 (+1), Charisma 11 (0)
Proficiencies
Bonus: 3
Saving Throws: Dexterity, Intelligence
Skills: Acrobatics, Athletics, Intimidation, Perception, Sleight of Hand, Stealth, Survival
Tools: Thieves Tools, Disguise Kit, Poisoner Kit, Navigator's Tools, Vehicle (water)
Languages: Common
Armor: Light & Medium
Weapons: Simple & Martial
Traits
Expertise (Athletics & Stealth), Sneak Attack (3d6), Thieves' Cant, Cunning Action, Uncanny Dodge, Assassinate, Fighting Style (Defensive), Second Wind
Feats
Medium Armor Master
Combat
Attacks: XXX
Armor Class: 20, Initiative: +3, Speed: 30
Hit Points: 64, Hit Dice: 1d10 & 5d8
Social
Personality Traits: {{{Personality}}}
Ideals: xxx
Bonds: xxx
Flaws: xxx


"Yarr!" - Steve the Pirate

Origin

Resources

Moneys:

Carried Equipment: Scalemail, shield, rapier, dagger, backpack, waterskin, thieves' tools, disguise kit, poisoner kit, navigator's tools, common clothes, 50' rope, bedroll, mess kit, tinderbox, 10x torches, rations (10)

Stored Equipment:

Other Important Individuals

  • Name: Words go here.
  • Name: Words go here.


Projects, Goals and/or Downtime

Journal

Session 1, x.x.x -