Difference between revisions of "Qi'vrex"

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===<u>Sense Group Powers</u>===  
 
===<u>Sense Group Powers</u>===  
 
50 XP
 
50 XP
====Move====
+
===Foresee===
;Basic Power
+
* '''Basic:''' See vague hints of future • Spend [[Image:EitherForce-result.png|18px]] to gain vague hint of events to come up to a day in future.
:The Force user can move small objects via the power of the Force.
+
* '''Control (Initiative):''' Add [[Image:Force-die.png|18px]] to initiative checks • Spend [[Image:EitherForce-result.png|18px]] to gain [[Image:Success-result.png|18px]] on check.
:The user may spend [[Image:EitherForce-result.png|18px]] to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
+
* '''Control (Defense):''' Targets benefitting from Initiative boost increase ranged and melee defense by 2 for first round of encounter.
====Bind====
+
* '''Magnitude:''' ''Ranks 2'' • Spend [[Image:EitherForce-result.png|18px]] to increase targets affected equal to Magnitude upgrades purchased.
;Basic Power 15xp
+
====Sense====
:The Force user restrains an enemy, preventing the target from acting.
+
* '''Basic:''' Sense the Force interacting with the world • Spend [[Image:EitherForce-result.png|18px]] to sense all living things within short range (including sentient and non-sentient beings) Spend [[Image:EitherForce-result.png|18px]] to sense the current emotional state of one living target with whom he is engaged.
:The user may spend [[Image:EitherForce-result.png|18px]] to immobilize a target within short range until the end of the user’s next turn. If the user used any [[Image:DarkForce-result.png|18px]] to generate [[Image:EitherForce-result.png|18px]], the target also suffers 1 wound per [[Image:EitherForce-result.png|18px]] spent on the check (ignoring soak).
+
====Seek====
;Range 10xp
+
* '''Basic:''' Allow the will of the Force to lead the way to something lost or forgotten • Spend [[Image:EitherForce-result.png|18px]][[Image:EitherForce-result.png|18px]] to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance • Spend [[Image:EitherForce-result.png|18px]] and succeed at an '''Average Vigilance check''' (or '''opposed Vigilance vs. Discipline check''') to see through illusions.
:Spend [[Image:EitherForce-result.png|18px]] to increase power’s range by a number of range bands equal to Range upgrades purchased.
 
;Magnitude 15xp
 
:Spend [[Image:EitherForce-result.png|18px]] [[Image:EitherForce-result.png|18px]] to affect 1 additional target within range per rank of Magnitude purchased.
 
;Control 10xp
 
:Spend [[Image:EitherForce-result.png|18px]]. While affected by Bind, a target suffers strain equal to the user’s Willpower whenever the target takes an action.
 
 
===<u>Alter Group Powers</u>===
 
===<u>Alter Group Powers</u>===
 
30 XP
 
30 XP
====Sense====
+
====Move====
;Basic Power
+
* '''Basic:''' Move small objects via the power of the Force • Spend [[Image:EitherForce-result.png|18px]] to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
:The Force User can sense the Force interacting with the world around him.
+
* '''Control (Attack):''' Hurl objects to damage targets by making a '''ranged combat check''' combined with a '''Move power check''', dealing damage equal to 10 times silhouette.
:The user may spend [[Image:EitherForce-result.png|18px]] to sense all living things within short range (including sentient and non-sentient beings).
+
* '''Range:''' ''Ranks 2'' • Spend [[Image:EitherForce-result.png|18px]] to increase power's range by a number of range bands equal to Range upgrades purchased.
:The user may spend [[Image:EitherForce-result.png|18px]] to sense the current emotional state of one living target with whom he is engaged.
+
* '''Strength:''' ''Ranks 1'' • Spend [[Image:EitherForce-result.png|18px]] to increase silhouette able to be targeted equal to Strength upgrades purchased.
;Control 10xp
 
:Ongoing effect: Commit [[Image:Force-die.png|18px]]. Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.
 
;Duration 10xp
 
:Sense’s ongoing effects may be triggered one additional time per round.
 
;Strength 10xp
 
:When using Sense’s ongoing effects, upgrade the pool twice, instead of once.
 
 
===<u>Control Group Powers</u>===
 
===<u>Control Group Powers</u>===
 
10 XP
 
10 XP
 
====Enhance====
 
====Enhance====
;Basic
+
* '''Basic:''' When making an Athletics check, roll an '''Enhance power check''' as part of the pool • Spend [[Image:EitherForce-result.png|18px]] to gain [[Image:Success-result.png|18px]] or [[Image:Advantage-result.png|18px]] (user’s choice) on the check.
:When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
+
* '''Control (Leap):''' Take a Force leap action; make an '''Enhance power check''' and spend [[Image:EitherForce-result.png|18px]] to jump horizontally to any location in short range.
:The user may spend [[Image:EitherForce-result.png|18px]] to gain [[Image:Success-result.png|18px]] or [[Image:Advantage-result.png|18px]] (user’s choice) on the check.
 
;Control 10xp
 
:Take a Force leap action; make an Enhance power check. The user may spend [[Image:EitherForce-result.png|18px]] to jump horizontally to any location in short range.
 
  
 
==Experience Expenditures==
 
==Experience Expenditures==

Revision as of 00:55, 10 April 2017

Qi'vrex
Species: Gand • Career: Consular • Specializations: Niman Disciple, Mystic (Seer)
Motivations: Englightenment

Morality: 55 • Emotional Strength: Compassion • Emotional Weaknesses: Obsession

Characteristics
Brawn 2 Agility 3 Intellect 2
Cunning 2 Willpower 5 Presence 1
Skills
General Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Astrogation (Int) - Spacer2.jpg Athletics (Brn) -
Charm (Prs) - Spacer2.jpg Coercion (Will) -
Computers (Int) - Spacer2.jpg Cool (Prs) 1*
Coordination (Agl) - Spacer2.jpg Deception (Cun) -
Discipline (Will) 4* Spacer2.jpg Leadership (Prs) 1*
Mechanics (Int) - Spacer2.jpg Medicine (Int) -
Negotiation (Prs) 2* Spacer2.jpg Perception (Cun) -
Pilot:Planetary (Agl) - Spacer2.jpg Pilot:Space (Agl) -
Resilience (Brn) - Spacer2.jpg Skullduggery (Cun) -
Stealth (Agl) - Spacer2.jpg Streetwise (Cun) -
Survival (Cun) 0* Spacer2.jpg Vigilance (Will) 1*
Combat Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Brawl (Brn) - Spacer2.jpg Gunnery (Agl) -
Lightsaber (Brn) 3* Spacer2.jpg Melee (Brn) -
Ranged:Light (Agl) - Spacer2.jpg Ranged:Heavy (Agl) -
Knowledge Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Core Worlds (Int) - Spacer2.jpg Education (Int) 1*
Lore (Int) 2* Spacer2.jpg Outer Rim (Int) -
Underworld (Int) - Spacer2.jpg Warfare (Int) -
Xenology (Int) - Spacer2.jpg
Talents
Niman Disciple: Center of Being, Dedication, Draw Closer, Force Assault, Force Rating, Improved Center of Being, Niman Technique, Nobody's Fool, Reflect I, Sense Emotions
Seer: Force Rating I, Grit I, Keen Eyed, Sense Advantage, Uncanny Reactions
The Force
Force Rating: 3
Force Powers:
Primary: Sense
Foresee: Basic, Control 1 & 2, Magnitude II
Sense: Basic
Seek: Basic
Secondary: Alter
Move: Basic, Range II, Strength I, Control I
Tertiary: Control
Enhance: Basic, Control I (Force Leap)
Combat
Soak: 0 • Armor: 0
Ranged Defense: 0 • Melee Defense: 0
Wound Threshold: 12 • Strain Threshold: 16
Weapons
Lightsaber
Experience Points
Earned: 0 (Racial 0• PreGame 0 • Current Game 0)
Spent Experience
0 (Unspent: 0)


Background

Motivation

xx

Conflict

Weapons & Gear

  • Double-bladed Lightsaber: 4/4 HP • Dam 9 • Crit 1 • Breach 1, Sunder, Force Detection, Concussive 1, Linked 1, Unwieldy 3
    • Attachments:
      • Mephite Crystal¹: Breach 1 • Sunder • Force Detection • Crit -1 [1/1] • Damage +1 [0/3] • Vicious +1 [0/1]
      • Adegan Focus: Damage +1 • Concussive 1 [1/1] • Damage +1 [0/1]

Talents

  • Center of Being: Ranks 1 • Take a Center of Being maneuver. Until the beginning of next turn, attacks against the character increase their critical rating by 1 per rank of Center of being.
  • Dedication: Ranks 1 • Increase Characteristic by 1 per Rank. Willpower (x1)
  • Draw Closer: Perform Draw Closer action; make a Lightsaber (Willpower) combat check against one silhouette 1 target within medium range, adding Force-die.png no greater than Force rating to check. Spend EitherForce-result.png to move target one range band closer or to add Success-result.png to check.
  • Force Assault: Spend Triumph-result.png or Advantage-result.pngAdvantage-result.pngAdvantage-result.png on a missed Lightsaber (Willpower) combat check to immediately perform Move Force power action as maneuver.
  • Force Rating: Ranks 2 • Increase Force Rating by 1 per Rank.
  • Grit: Ranks 1 • Increase Strain Threshold by 1 per Rank.
  • Improved Center of Being: Suffer 1 strain to perform Center of Being maneuver as an incidental.
  • Keen Eyed: Ranks 1 • Remove Setback-die.png per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search a specific area by half.
  • Niman Technique: When making a Lightsaber skill check, the character may use Willpower instead of Brawn.
  • Nobody's Fool: Ranks 1 • May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fool.
  • Reflect: Ranks 1 • When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
  • Sense Advantage: Once per session, may add Setback-die.pngSetback-die.png to 1 NPC's skill check.
  • Sense Emotions: Add Boost-die.png to all Charm, Coercion, and Deception checks unless the target is immune to Force powers.
  • Uncanny Reactions: Ranks 1 • Add Boost-die.png per rank of Uncanny Reactions to all Vigilance checks.

Force Powers

Sense Group Powers

50 XP

Foresee

  • Basic: See vague hints of future • Spend EitherForce-result.png to gain vague hint of events to come up to a day in future.
  • Control (Initiative): Add Force-die.png to initiative checks • Spend EitherForce-result.png to gain Success-result.png on check.
  • Control (Defense): Targets benefitting from Initiative boost increase ranged and melee defense by 2 for first round of encounter.
  • Magnitude: Ranks 2 • Spend EitherForce-result.png to increase targets affected equal to Magnitude upgrades purchased.

Sense

  • Basic: Sense the Force interacting with the world • Spend EitherForce-result.png to sense all living things within short range (including sentient and non-sentient beings) • Spend EitherForce-result.png to sense the current emotional state of one living target with whom he is engaged.

Seek

  • Basic: Allow the will of the Force to lead the way to something lost or forgotten • Spend EitherForce-result.pngEitherForce-result.png to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance • Spend EitherForce-result.png and succeed at an Average Vigilance check (or opposed Vigilance vs. Discipline check) to see through illusions.

Alter Group Powers

30 XP

Move

  • Basic: Move small objects via the power of the Force • Spend EitherForce-result.png to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
  • Control (Attack): Hurl objects to damage targets by making a ranged combat check combined with a Move power check, dealing damage equal to 10 times silhouette.
  • Range: Ranks 2 • Spend EitherForce-result.png to increase power's range by a number of range bands equal to Range upgrades purchased.
  • Strength: Ranks 1 • Spend EitherForce-result.png to increase silhouette able to be targeted equal to Strength upgrades purchased.

Control Group Powers

10 XP

Enhance

  • Basic: When making an Athletics check, roll an Enhance power check as part of the pool • Spend EitherForce-result.png to gain Success-result.png or Advantage-result.png (user’s choice) on the check.
  • Control (Leap): Take a Force leap action; make an Enhance power check and spend EitherForce-result.png to jump horizontally to any location in short range.

Experience Expenditures

System Symbols

Dice

Setback: Setback-die.png Difficulty: Difficulty-die.png Challenge: Challenge-die.png

Boost: Boost-die.png Ability: Ability-die.png Proficiency: Proficiency-die.png

Force: Force-die.png

Results

Success: Success-result.png Advantage: Advantage-result.png Triumph: Triumph-result.png

Failure: Failure-result.png Threat: Threat-result.png Despair: Despair-result.png

Light Side Point: LightForce-result.png Dark Side Point: DarkForce-result.png Force Point (Either): EitherForce-result.png

Other

Conflict Conflict.png