Qi'vrex

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Qi'vrex
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Species: Gand • Career: Consular • Specializations: Niman Disciple, Sage
Motivations:

Morality: xx • Emotional Strength: xx • Emotional Weaknesses: xx

Characteristics
Brawn x Agility x Intellect x
Cunning x Willpower x Presence x
Skills
General Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Astrogation (Int) - Spacer2.jpg Athletics (Brn) -
Charm (Prs) - Spacer2.jpg Coercion (Will) -
Computers (Int) - Spacer2.jpg Cool (Prs) -
Coordination (Agl) - Spacer2.jpg Deception (Cun) -
Discipline (Will) - Spacer2.jpg Leadership (Prs) -
Mechanics (Int) - Spacer2.jpg Medicine (Int) -
Negotiation (Prs) - Spacer2.jpg Perception (Cun) -
Pilot:Planetary (Agl) - Spacer2.jpg Pilot:Space (Agl) -
Resilience (Brn) - Spacer2.jpg Skullduggery (Cun) -
Stealth (Agl) - Spacer2.jpg Streetwise (Cun) -
Survival (Cun) - Spacer2.jpg Vigilance (Will) -
Combat Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Brawl (Brn) - Spacer2.jpg Gunnery (Agl) -
Lightsaber (Brn) - Spacer2.jpg Melee (Brn) -
Ranged:Light (Agl) - Spacer2.jpg Ranged:Heavy (Agl) -
Knowledge Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Core Worlds (Int) - Spacer2.jpg Education (Int) -
Lore (Int) - Spacer2.jpg Outer Rim (Int) -
Underworld (Int) - Spacer2.jpg Warfare (Int) -
Xenology (Int) - Spacer2.jpg
Talents
Niman Disciple:
Sage:
Racial: xx
The Force
Force Rating: x
Force Powers:
Primary: xx
Move: xx
xx:
Secondary: xx
xx
Tertiary: xx
Enhance:
Combat
Soak: 0 • Armor: 0
Ranged Defense: 0 • Melee Defense: 0
Wound Threshold: x • Strain Threshold: x
Weapons
Lightsaber
Experience Points
Earned: 0 (Racial 0• PreGame 0 • Current Game 0)
Spent Experience
0 (Unspent: 0)


Background

Motivation

xx

Conflict

Weapons & Gear

  • Standard Lightsaber: 5/5 HP • Dam 7 • Crit 1 • Breach 1, Sunder, Relflect, Superior, Accurate +1
    • Attachments:
      • Etaan Crystal¹: Vicious +1 [0/1] • Damage +1 [0/2] • Crit -1 [1/1] • Innate Parry [0/1] • Innate Reflect [1/1]
      • Refocusing Lens: Accurate +1 • Accurate +1 [0/1]
      • Shien Reverse Grip Customization: Add Advantage-result.png to all Lightsaber (Cunning) checks, add Threat-result.png to all other Lightsaber checks
      • Superior Hilt¹: Add Advantage-result.png to all checks made with it • Damage +1
¹Used Mod point to replace

Talents

Racial

xx
xx
Special Abilities
Gand begin the game with one rank in Discipline

Languages

Languages
xx
Basic

Consular (Niman Discipline)

Consular (Sage)

Ranked Talents total

Force Powers

xx Group Powers

50 XP

Move

Basic Power
The Force user can move small objects via the power of the Force.
The user may spend EitherForce-result.png to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.

Bind

Basic Power 15xp
The Force user restrains an enemy, preventing the target from acting.
The user may spend EitherForce-result.png to immobilize a target within short range until the end of the user’s next turn. If the user used any DarkForce-result.png to generate EitherForce-result.png, the target also suffers 1 wound per EitherForce-result.png spent on the check (ignoring soak).
Range 10xp
Spend EitherForce-result.png to increase power’s range by a number of range bands equal to Range upgrades purchased.
Magnitude 15xp
Spend EitherForce-result.png EitherForce-result.png to affect 1 additional target within range per rank of Magnitude purchased.
Control 10xp
Spend EitherForce-result.png. While affected by Bind, a target suffers strain equal to the user’s Willpower whenever the target takes an action.

Sense Group Powers

30 XP

Sense

Basic Power
The Force User can sense the Force interacting with the world around him.
The user may spend EitherForce-result.png to sense all living things within short range (including sentient and non-sentient beings).
The user may spend EitherForce-result.png to sense the current emotional state of one living target with whom he is engaged.
Control 10xp
Ongoing effect: Commit Force-die.png. Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.
Duration 10xp
Sense’s ongoing effects may be triggered one additional time per round.
Strength 10xp
When using Sense’s ongoing effects, upgrade the pool twice, instead of once.

Control Group Powers

10 XP

Enhance

Basic
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
The user may spend EitherForce-result.png to gain Success-result.png or Advantage-result.png (user’s choice) on the check.
Control 10xp
Take a Force leap action; make an Enhance power check. The user may spend EitherForce-result.png to jump horizontally to any location in short range.

Experience Expenditures

System Symbols

Dice

Setback: Setback-die.png Difficulty: Difficulty-die.png Challenge: Challenge-die.png

Boost: Boost-die.png Ability: Ability-die.png Proficiency: Proficiency-die.png

Force: Force-die.png

Results

Success: Success-result.png Advantage: Advantage-result.png Triumph: Triumph-result.png

Failure: Failure-result.png Threat: Threat-result.png Despair: Despair-result.png

Light Side Point: LightForce-result.png Dark Side Point: DarkForce-result.png Force Point (Either): EitherForce-result.png

Other

Conflict Conflict.png