Difference between revisions of "Roman Vechtor"

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|HairFur=xxx
 
|HairFur=xxx
 
|Eyes=xxx
 
|Eyes=xxx
|Virtue=xxx
+
|Virtue=
|Vice=xxx
+
|Vice=Attachment(Greed)
 
|Goals=xxx
 
|Goals=xxx
 
|Motivation=xxx
 
|Motivation=xxx
|Agility=4 (Acrobatics 3B)
+
|Agility=4  
|Athletics=3
+
|Athletics=4
 
|Awareness=3 (Sense 1B)
 
|Awareness=3 (Sense 1B)
 
|Cunning=2
 
|Cunning=2
 
|Deception=2
 
|Deception=2
 
|Endurance=3
 
|Endurance=3
|Fighting=5 (Lightsaber 3B)
+
|Fighting=4 (Lightsaber 3B)
 
|Healing=2
 
|Healing=2
 
|Knowledge=2
 
|Knowledge=2
|Languages=3 (Basic), 1 (Binary)
+
|Languages=3 (Basic)
 
|Marksmanship=2
 
|Marksmanship=2
|Mechanics=4 (Repair 1B)
+
|Mechanics=2
|Persuasion=2
+
|Persuasion=3
|Presence=2 (Alter 1B)
+
|Presence=5 (Alter 3B)
|Stealth=3
+
|Stealth=2
|Survival=3
+
|Survival=1
 
|Thievery=2
 
|Thievery=2
|Warfare=1
+
|Warfare=2
|Will=4 (Control 4B)
+
|Will=3 (Control 2B)
|IntrigueDefense=7
+
|IntrigueDefense=10
|Composure=12
+
|Composure=9
|CombatDefense=10
+
|CombatDefense=13(11 + Defensive 2)
 
|Stamina=9
 
|Stamina=9
 
|Fatigue=x
 
|Fatigue=x
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|ArmorRating=N/A
 
|ArmorRating=N/A
 
|ArmorPenalty=N/A
 
|ArmorPenalty=N/A
|Weapons=<br>• ''Lightsaber (green Dathomiri mist):'' 5D+2B • Damage 5 (AGI+1) • Training 3B (reduced to 1B), Dangerous, Defensive +1, Energy, Piercing, Versatile • RANGE 0<br>
+
|Weapons=<br>• ''Saber Staff:'' 4D+1B+2 • Damage 6 (ATH+2) • Training 3B (reduced to 1B), Two-Handed, Dangerous, Defensive +2, Energy, Piercing, Slow • RANGE 0<br>
 
|DestinyPoints=2
 
|DestinyPoints=2
 
|Benefits=
 
|Benefits=
• '''Force Sensitive*:''' Gain Force abilities, plus 2 Force Points<br>
+
• '''Force Sensitive*:''' Gain Force abilities, plus 1 Force Points<br>
• '''Force Training (x2):''' Gain ''Force Defense'', ''Force Stealth'', ''Heal Self'', and ''Self Augmentation'' powers, plus 2 Force Points<br>
+
• '''Strong in the Force:''' Gain Telekinetics and 2 Force Points<br>
• '''Obscure Power:''' Gain the ''Techno-Sorcery'' power, plus 1 Force Point<br>
+
'''Force Training:''' Gain Affect Mind and XXX, plus 1 Force Points<br>
• '''Acrobatic Defense:''' Lesser Action to add double Acrobatics specialty to Combat Defense if in armor of Bulk 1 or less<br>
+
• '''Obscure Power:''' Gain the ''Calm the Mind'' power, plus 1 Force Point<br>
 
• '''Form I: Student of Shii-Cho*:''' Stances + Maneuvers + reduce Training Requirements of lightsabers by half Will ranks.<br>
 
• '''Form I: Student of Shii-Cho*:''' Stances + Maneuvers + reduce Training Requirements of lightsabers by half Will ranks.<br>
• '''Form I: Master of Shii-Cho:''' Stances + Maneuvers + ignore up to half Will in -1 or -1D penalties from Fatigue, Injuries or Wounds<br>
+
• '''Form VI: Student of Niman:''' Stances + Maneuvers + When a Force Power is used against an opponent in Combat, add Ranks in Lightsaber Specialty to Test Result.<br>
• '''Form IV: Student of Ataru:''' Stances + Maneuvers + gain Higher Ground benefit (+1B) when attacking after movement.<br>
+
• '''Form VI: Master of Niman:''' Stances + Maneuvers + Catch Your Breath Action Test results with four Degrees of Success regain 1 spent Force Point. <br>
• '''Form IV: Master of Ataru:''' Stances + Maneuvers + When Charging, increase Base Damage by ranks in Acrobatics (+3)
+
• '''Technique: Juya-Kas:''' Maneuvers + Saberstaff now counts two weapons.<br>
 
|Drawbacks=
 
|Drawbacks=
• '''Thrillseeker:''' Whenever encountering a situation that offers danger or excitement, must make Formidable (12) Will test to avoid leaping into action<br>
+
• '''Inept Driver:''' Suffer -1D to all Piloting<br>
• '''Naive:''' Intrigue opponents using Deception may add Cunning to their results<br>
+
• '''Cybernetic Implant:''' You are now affected by weapons with the Ion Quality, just like Droids<br>
• '''Awkward (Fear: Social Situations):''' -1D to all tests in large social situations, until roll a 6 on a d6 at beginning of each turn<br>
 
• '''Unsteady Hand:''' Flaw (Marksmanship), -1D<br>
 
• '''Stigma:''' Terrible negotiator; -1 Disposition and Presence for those who know and care about our reputation.
 
 
|ForcePoints=5
 
|ForcePoints=5
 
|Corruption=0
 
|Corruption=0
 
|ForcePoints=5
 
|ForcePoints=5
 
|Corruption=0
 
|Corruption=0
|ForcePowers=Force Defense, Force Stealth, Heighten Senses, Self-Augmentation, Techno-Sorcery
+
|ForcePowers=Telekinesis, Affect Mind, XXX, and Calm the Mind
 
|Stances=
 
|Stances=
• '''Defensive Neutral + Flowing River (Shii-Cho):''' +1 Combat Defense per opponent weapon faced (max lower of Sense or Control); move up to [Lightsabers] yds maximum.<br>
+
• '''Defensive Neutral (Shii-Cho):''' +1 Combat Defense per opponent weapon faced (max lower of Sense or Control); move up to [Lightsabers] yds maximum.<br>
• '''Offensive Neutral + Flowing River (Shii-Cho):''' Add Control to Aim Action bonus; move up to [Lightsabers] yds maximum.<br>
+
• '''Offensive Neutral (Shii-Cho):''' Add Control to Aim Action bonus; move up to [Lightsabers] yds maximum.<br>
• '''The Hurricane + Gale Force (Ataru):''' Add Acrobatics (max Control) to all Fighting tests; each Degree increases target's Diff for next action by one step; increase Combat Defense penalties from multiple attacks by 1.<br>
+
• '''Twisting Vision + Determined Diplomat (Niman):''' Force Powers that are Greater Actions are now Lesser Actions and you always apply the Defensive Quality Rating to Combat Defense regardless if you attack or not. In addition, you increase your Fighting Test Results by your weapons full Defensive Quality Rating.<br>
• '''The Hurricane + Thundering Advance (Ataru):''' Add Acrobatics (max Control) to all Fighting tests; making Off-Hand-augmented attacks does not upgrade action to Greater; increase Combat Defense penalties from multiple attacks by 1.
+
• '''Classical Stance + Determined (Niman):''' You may substitute your Offhand weapons Defensive Quality Rating for its Offhand Quality Rating when making a Two-Weapon Attack and you always apply the Defensive Quality Rating to Combat Defense regardless if you attack or not. In addition, you increase your Fighting Test Results by your weapons full Defensive Quality Rating.<br>.
 
|Maneuvers=
 
|Maneuvers=
 
• '''Center of Being:''' Catch Your Breath uses Will.<br>
 
• '''Center of Being:''' Catch Your Breath uses Will.<br>
 
• '''Disarming Slash (1S):''' Disarm Supplemental: Add Alter to Fighting test.<br>
 
• '''Disarming Slash (1S):''' Disarm Supplemental: Add Alter to Fighting test.<br>
 
• '''Sarlacc Sweep (1F):''' Divided Attack: Add Control dice to distribute among attacks.<br>
 
• '''Sarlacc Sweep (1F):''' Divided Attack: Add Control dice to distribute among attacks.<br>
• '''Crashing Wave (1S):''' Disarm Supplemental: Lesser action.<br>
+
• '''Pull Closer: (1S)''' Prior to attack, cause an opponent to move toward you a number of yards equal to your Ranks in Presence. If this distance exceeds their Ranks in the Agility Ability, you may add your Ranks in the Alter Specialty to your Fighting Test Result.<br>
• '''Flash Flood (1F):''' Divided Attack: Add Maneuver effects to attacks; reduce opponent passive Fighting by Sense.<br>
+
• '''Pushing Slash: (2S)''' Force Push Action, against an adjacent opponent, Knockdown is an attack which inflicts weapons Base Damage, You may add your Ranks in the Lightsaber Specialty as Bonus Dice to your Force Push Test.<br>
• '''Hawk-Bat Swoop (2S):''' Charge: Move, attack, and must move full distance (minus Sense) again; add Control bonus dice.<br>
+
• '''Tidal Wave (1S):''' When taking Divided Attack as a Force Push, gain the Fast Quality.<br>
• '''Saber Swarm (1F):''' Standard Attack: Add Maneuver; add Alter bonus dice.<br>
+
• '''Mediator’s Meditation (1F):''' First Force Power in Combat is not considered an Attack, allowing for a second attack with a Force Power at -1D.<br>
• '''Endless Assault (2S):''' Reckless Attack: Add Move; for each turn another Reckless Attack is made, cumulative, convert 1 bonus die to a test die, up to lesser of Acrobatics or Control.<br>
+
• '''Twirling Strike (1S):''' Ignore the Slow Quality. May be used with other Manuevers.<br>
• '''Falling Leaf (1F):''' Divided Attack: May direct attacks at a single target.
+
• '''Dominating Defense (1S):''' If not a Greater Action, add Defensive Quality Bonus to your Combat Defense again. May be used with other Manuevers.<br> 
 
|}}
 
|}}
 
__NOTOC__
 
__NOTOC__

Latest revision as of 04:48, 11 May 2015

Roman Vechtor
Jedi Knight
[[]]
Species: Human • Gender: Male • Homeworld: Taris
Height: xxx • Weight: xxx • Age: xxx • Skin: xxx • Hair/Fur: xxx • Eyes: xxx
Personality
Virtue:
Vice: Attachment(Greed)
Goals: xxx
Motivation: xxx
Abilities
Agility: 4
Athletics: 4
Awareness: 3 (Sense 1B)
Cunning: 2
Deception: 2
Endurance: 3
Fighting: 4 (Lightsaber 3B)
Healing: 2
Knowledge: 2
Languages: 3 (Basic)
Marksmanship: 2
Mechanics: 2
Persuasion: 3
Presence: 5 (Alter 3B)
Stealth: 2
Survival: 1
Thievery: 2
Warfare: 2
Will: 3 (Control 2B)
Intrigue
Intrigue Defense: 10 • Composure: 9
Combat
Combat Defense: 13(11 + Defensive 2) • Stamina: 9 • Fatigue: x
Movement: 4• Sprint: 16
Armor Type: none • Armor Rating: N/A • Armor Penalty: N/A
Weapons:
Saber Staff: 4D+1B+2 • Damage 6 (ATH+2) • Training 3B (reduced to 1B), Two-Handed, Dangerous, Defensive +2, Energy, Piercing, Slow • RANGE 0
Qualities
Destiny Points: 2
Benefits
Force Sensitive*: Gain Force abilities, plus 1 Force Points

Strong in the Force: Gain Telekinetics and 2 Force Points
Force Training: Gain Affect Mind and XXX, plus 1 Force Points
Obscure Power: Gain the Calm the Mind power, plus 1 Force Point
Form I: Student of Shii-Cho*: Stances + Maneuvers + reduce Training Requirements of lightsabers by half Will ranks.
Form VI: Student of Niman: Stances + Maneuvers + When a Force Power is used against an opponent in Combat, add Ranks in Lightsaber Specialty to Test Result.
Form VI: Master of Niman: Stances + Maneuvers + Catch Your Breath Action Test results with four Degrees of Success regain 1 spent Force Point.
Technique: Juya-Kas: Maneuvers + Saberstaff now counts two weapons.

Drawbacks
Inept Driver: Suffer -1D to all Piloting

Cybernetic Implant: You are now affected by weapons with the Ion Quality, just like Droids

The Force
Force Points: 5 • Corruption: 0
Force Powers
Telekinesis, Affect Mind, XXX, and Calm the Mind
Stances
Defensive Neutral (Shii-Cho): +1 Combat Defense per opponent weapon faced (max lower of Sense or Control); move up to [Lightsabers] yds maximum.

Offensive Neutral (Shii-Cho): Add Control to Aim Action bonus; move up to [Lightsabers] yds maximum.
Twisting Vision + Determined Diplomat (Niman): Force Powers that are Greater Actions are now Lesser Actions and you always apply the Defensive Quality Rating to Combat Defense regardless if you attack or not. In addition, you increase your Fighting Test Results by your weapons full Defensive Quality Rating.
Classical Stance + Determined (Niman): You may substitute your Offhand weapons Defensive Quality Rating for its Offhand Quality Rating when making a Two-Weapon Attack and you always apply the Defensive Quality Rating to Combat Defense regardless if you attack or not. In addition, you increase your Fighting Test Results by your weapons full Defensive Quality Rating.
.

Maneuvers
Center of Being: Catch Your Breath uses Will.

Disarming Slash (1S): Disarm Supplemental: Add Alter to Fighting test.
Sarlacc Sweep (1F): Divided Attack: Add Control dice to distribute among attacks.
Pull Closer: (1S) Prior to attack, cause an opponent to move toward you a number of yards equal to your Ranks in Presence. If this distance exceeds their Ranks in the Agility Ability, you may add your Ranks in the Alter Specialty to your Fighting Test Result.
Pushing Slash: (2S) Force Push Action, against an adjacent opponent, Knockdown is an attack which inflicts weapons Base Damage, You may add your Ranks in the Lightsaber Specialty as Bonus Dice to your Force Push Test.
Tidal Wave (1S): When taking Divided Attack as a Force Push, gain the Fast Quality.
Mediator’s Meditation (1F): First Force Power in Combat is not considered an Attack, allowing for a second attack with a Force Power at -1D.
Twirling Strike (1S): Ignore the Slow Quality. May be used with other Manuevers.
Dominating Defense (1S): If not a Greater Action, add Defensive Quality Bonus to your Combat Defense again. May be used with other Manuevers.