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Roylrillin Pennelkin
The Butcher
Race: strongheart halfling, Class: Rogue (swashbuckler)
Background: Master Chef, Alignment: Neutral Evil
Patron Deity: Lleelee & Brando
Factions: -
Ability Scores
Strength 19 (+4), Dexterity 17 (+3), Constitution 15 (+2);
Intelligence 8 (-1), Wisdom 10 (0), Charisma 14 (+2)
Bonus: +3
Saving Throws: Intelligence & Dexterity
Skills: Acrobatics (dex), Atheltics (str), Nature (int), Perception (wis), Persuasion (cha), Stealth (dex)
Tools: thieves tools, cooking, brewing
Languages: Common, Espruar, Chondathan, Thieves' Cant
Armor: light
Weapons: simple weapons, hand crossbow, longsword, shortsword, rapiers
Lucky, Brave, Nimble, Resistance, Expertise (persuasion & stealth), Thieves Cant, Sneak Attack (3d6), Cunning Action, Uncanny Dodge, Fancy Footwork, Rakish Audacity
Fell Handed
Attacks: Handaxes +8, Crossbow +6
Armor Class: 15, Initiative: +5, Speed: 25
Hit Points: 42, Hit Dice: 5d8
Personality Traits: polite to ruthless at the drop of a spoon, drugs & intoxication make one weak & feeble minded
Ideals: greed for money & fame, never steal from the hin,
Bonds: fine food & spirits, ESPECIALLY elven, bros: Ruithondor & Ace, we are our reputation, Rupert (mount)
Flaws: secret identity, fool for a pretty face, proud of his tallness

"Thieves respect property. They merely wish the property to become their property that they may more perfectly respect it." - Gilbert K. Chesterton


Royen grew up in Loudwater among a loving family of renown and respectable bakers, confectioners, butchers, cooks and chefs. Apprenticed to his aunt Paula and uncles Alton and Ramsay, he traveled with them to the city of Yartar, where they sought to expand the family business. The trip was a disaster, resulting in the robbery and murder of his family and himself left for dead at the hands of a local Yartar gang. Royen, consumed with rage and a need for vengeance stalked them, singled each of them out and slaughtered them until none were left.
The experience had changed him. Amid the maelstrom of rage, confusion and grief, he had discovered that he enjoyed his time in the shadows, enjoyed ending the lives of those loathsome individuals that had taken from him. Something had been unlocked within him that he had not known to be there. He could never go back home. He no longer belonged there.
Royen of Loudwater had died in the alley with his aunt and uncles where violence had midwifed Roy the Butcher into the world.


Roy is tall for the hin, standing nearly three and a half feet in height, and stout with a wide belly. His head is covered with thick, shaggy ginger hair that creeps down his face like the start of a lions mane, though his lip and wide, cleft chin are bare. His feet are nearly invisible beneath the similarly thick hair. His eyes are mismatched, his unblemished eye a deep blue-green and the other showing the hint of an old scar upon his eyelid is a deep garnet red.
When Roy is portraying himself as "The Butcher", he wears all black garments, hardy travel clothes, black cloak, a long brimmed hat and heavy gauntlets, lacquered with black enamel and modified to leave his finger tips exposed so as not to interfere with delicate handiwork. He hides much of his face with a long black scarf and wears an eyepatch over his noteworthy garnet eye.
Hidden on his person most of the time is a small hand crossbow which he has named Paula and a pair of handaxes, Alton and Ramsay, the three weapons named after his much beloved aunt and uncles that had instilled in him his love of cooking and fine food.

When he is Roylrillin Pennelkin, he wears only the finest of clothing, decked out in the latest fashion trends per various broadsheets out of Waterdeep, though he is particularly fond of lace and frill. His nails are polished, his face painted and powered, his body perfumed and his hair fastidiously styled and oiled into immaculate works of art. Roylrillin preens and fawns over and about everything.

The very few who ever see him as just Roy know his true self to lie somewhere in the middle of his two identities. Often he strives to be one, but is betrayed by the other - his temper overpowering his good intentions or a stroke of compassion staying his blades when he is poised to strike.


Moneys: 288gp, 18sp, 8cp

Carried Equipment: 2x cleavers (Alton & Ramsay), hand crossbow (Paula), Gauntlets of Ogre Power, common clothes,

  • On the Job (Chef): backpack, cooking tools, brewing supplies, perfume vials, cosmetics, recipe book, fine clothes
  • On the Job (Gang): studded leather armor, black travel clothes with long brim hat, backpack, ball bearings, caltrops, 2x bottle, crowbar, grappling hook, 50' silk rope, pen, bottle of ink, notebook, bullseye lantern, 2x flask oil, 2x manacles, 2x sack, 10x iron spikes, tinderbox, waterskin, whetstone, climbers kit, mess kit

Stored Equipment:

  • The Lazy Dragon Inn: this is where Roy stores the gear he's not actively carrying around (listed above)

Lifestyle: Comfortable 2gp/day (free if he cooks).

  • Words go here.

Roylrillin Pennelkin, Chef

Burglary + Service (Business)

  • Lifestyle Provided: None (0 gp per month)
  • Employees Cost: 2 gp per month
    • Skilled: 1 (60 gp per month each)
    • Unskilled: 0 (6 gp per month each)
  • Building Cost: None •  0gp per mo
  • Goods Cost: 50 gpgp per mo

Total Business Cost: 52gp per mo

The Pinkies

Gang of Pickpockets (Business)

  • Lifestyle Provided: None (0 gp per month)
  • Employees Cost: 90 gp per month
    • Skilled: 1 (60 gp per month each)
    • Unskilled: 5 (6 gp per month each)
  • Building Cost: None •  0gp per mo
  • Goods Cost: 10 gpgp per mo

Total Business Cost: 100gp per mo

Street Information Network • Unestablished
  • Establishment Time Invested: 2 days • 16 days to next level
  • Establishment Coin Invested: 19 gp • 19 gp to next level
  • Utilize Information Network

Important Individuals

Margo Redtails
Pickpocket • Scullery Maid at the Lazy Dragon • Orphan Gang Leader
Margo is a cunning girl, with quick fingers and a mean streak that put her on top of the heap of some of the other "gutter leavings" orphans at the Starry Cradles Orphanage. She has agreed to be Roy's apprentice, on the condition that when he goes back to pick up more orphans, he gets her gang free first. She's a hard worker, knowing the better she is, the sooner Roy has the coin to rescue her friends, and they're her first priority.
Schemer & Rogue
A schemer & good-for-naught, you have something that belongs to Amril, a creature of low cunning. You've agreed to give it back to him once he's paid you off sufficiently - either in goods or favors - but you haven't set a specific price yet. Let him sweat it a bit.
Daliler the Stout
Orsar of the Dretch Lane Watchpost, City Watch
Gruff and rough-faced, Daliler nonetheless knows who is who among the Guilds, particularly those with a more blue-collar mandate: dock workers, laborers, and the like. He also knows the noble Houses, particularly those who find themselves on his beat occasionally. He's also clearly as well-respected as any watchman is among the gangs, often venturing out to negotiate with them on the Watch's behalf.
Clerk & General Assistant
Roylrillin's assistant and personal clerk is a half-ogre that stands some seven and a half feet tall. Raised in one of Waterdeep's orphanages, his cleverness was noticed by the orphanage's main record-keeper. The record keeper taught Gharl to read and write, and the hulking boy took to it with a speed that astonished everyone. By the time he was ready to leave the orphanage, he had an apprenticeship with the Scriveners', Scribes', and Clerks' Guild, and has recently earned his journeyman's mark. Now he is working as the personal clerk and accountant for the very famous chef Roylrillin Pennelkin.
Felstan Spindrivver
Innkeep of the Cliffwatch Inn • Master in the Fellowship of Innkeepers
Felstan is a friendly, companionable sort who runs a landmark inn. Despite this, he needed your help winning a competition within the Guild, and you helped: lending your cooking talents to his kitchens, and (unbeknownst to him) sabotaging the competition. So now he owes you...and it's said that his inn has some great spaces to hide (or hide things) and even has direct access to the sewers from his cellars.


1354 DR

  • Mirtul:
    • 1st: Establishing Information Network (Street).
    • 2nd-3rd: Assisting Ace with Establish Business (Inn).
    • 4th: Processional Ball (1 day of Running a Business + 10% bonus to Running a Business roll at end of month)
    • 5th - 10th: Establishing Business (Gang of Pickpockets).
    • 11th - 15th: Establishing Information Network (Street).
    • 16th - 20th: Establishing Business (Gang of Pickpockets).
    • 21st: Information Search (Blackcoats)
    • 22nd - 25th: Establishing Information Network (Street).

Projects, Goals

  • Find a secure & reliable place to conduct "business meetings"
  • Recruit beggars
  • Recruit & train pickpockets
  • Ally with a brothel with wealthy clientele - preferably travelers (they will be less willing to sell info on local repeat customers)
  • Recruit thugs
  • Investigate & identify likely corruptible city guard