Difference between revisions of "SW Armor"

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Line 42: Line 42:
 
|25cr/0
 
|25cr/0
 
|DA48
 
|DA48
 +
|-
 +
|Beast-hide Armor
 +
|0
 +
|1
 +
|3
 +
|0
 +
|Gain [[Image:Threat-result.png|12px]] on Charm, [[Image:Advantage-result.png|12px]] on Coercion
 +
|300cr/2
 +
|DC49
 
|-
 
|-
 
|Cargo Clothing
 
|Cargo Clothing
Line 162: Line 171:
 
|'''Cost & Rarity'''
 
|'''Cost & Rarity'''
 
|'''Sourcebook'''
 
|'''Sourcebook'''
 +
 
|-
 
|-
 
|A/KT Shockrider Crash Suit
 
|A/KT Shockrider Crash Suit
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|350cr/1
 
|350cr/1
 
|DoH45
 
|DoH45
 +
|-
 +
|Correllian Arms "Storm" Charge Suit
 +
|0
 +
|2
 +
|3
 +
|0
 +
|Counts as being equipped with Shock Gloves: Brawl, Dam +0, Crit 5, Engaged, Stun 3; Attacker [[Image:Despair-result.png|12px]] hit for 8 Strain; [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]], Disoriented 1 round.
 +
|2000cr/6
 +
|DC49
 
|-
 
|-
 
|Formal Jedi Council Armor
 
|Formal Jedi Council Armor
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|1200cr/6
 
|1200cr/6
 
|FiB49
 
|FiB49
 +
|-
 +
|Pacnorval Defense Systems Mk.III Flak Vest
 +
|0
 +
|1
 +
|3
 +
|1
 +
|Soak +1 vs Blast damage
 +
|300cr/2
 +
|DC49
 
|-
 
|-
 
|Padded Armor
 
|Padded Armor
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|'''Cost & Rarity'''
 
|'''Cost & Rarity'''
 
|'''Sourcebook'''
 
|'''Sourcebook'''
 +
  
 +
|-
 +
|Arakyd Industries PX-11 "Battlement" Powered Armor
 +
|1
 +
|3
 +
|3
 +
|3
 +
|Sealed life support, 1 hour; helmet has comlink + subtract [[Image:Setback-die.png|12px]][[Image:Setback-die.png|12px]] from visual; +1 Brawn, +1 Athletics; 12 hours power (Enc 12, Def 0, lose Brawn unpowered); 5 min to don armor (half with help)
 +
|9000cr/9R
 +
|DC49
 
|-
 
|-
 
|Heavy Battle Armor
 
|Heavy Battle Armor
Line 337: Line 375:
 
|15,000cr/8
 
|15,000cr/8
 
|SoR109
 
|SoR109
 +
|-
 +
|Loronar Corp Mk.II "Steelskin" Anti-Concussive Armor
 +
|0
 +
|3
 +
|8
 +
|1
 +
|Brawn and Agility tests gain [[Image:Setback-die.png|12px]]; reduce Staggered or Disoriented by 1
 +
|6500cr/7R
 +
|DC49
 
|-
 
|-
 
|Mandalorian Armor
 
|Mandalorian Armor
Line 355: Line 402:
 
|6000cr/6R
 
|6000cr/6R
 
|FiB49
 
|FiB49
 +
|-
 +
|Taggeco. Protector 1 Combat Armor
 +
|1
 +
|2
 +
|4
 +
|3
 +
| –
 +
|5500cr/7R
 +
|DC49
 
|-style="background:black; color:white"  
 
|-style="background:black; color:white"  
 
|'''OTHER PROTECTIONS'''
 
|'''OTHER PROTECTIONS'''
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|SoT43
 
|SoT43
 
|}
 
|}
 
  
  

Revision as of 10:42, 17 December 2017

Book Resources: AoRCore (Age of Rebellion Core Book) • DA (Desperate Allies) • DoH (Disciples of Harmony) • FiB (Forged in Battle) • SoT (Stay on Target)


Not Added:  DC (Dangerous Covenants) • EoECore (Edge of Empire Core Book) • EV (Endless Vigil) • FaDCore (Force & Destiny Core Book) • FiB (Forged in Battle) • KtP (Keeping the Peace) • LNH (Lords of Nal Hutta) • ND (No Disintegrations) • SM (Special Modifications) • SoR (Strongholds of Resistance) • SS (Savage Spirits)

GARMENTS Defense Soak Encumbrance Hard Points Other Traits Cost & Rarity Sourcebook
Adverse Environment Gear 0 1 2 1 Ignore Setback-die.png from environment type 200cr • 1 AoRCore183
Armored Clothing 1 1 3 2 Perception Difficulty-die.pngDifficulty-die.png to detect as armor 1000cr • 6 AoRCore183
Banal Apparel 0 0 0 0 Upgrade difficulty to identify wearer once 25cr/0 DA48
Beast-hide Armor 0 1 3 0 Gain Threat-result.png on Charm, Advantage-result.png on Coercion 300cr/2 DC49
Cargo Clothing 0 0 1 0 Carry up to 3 items Encumbrance 1 or lower without counting toward limit 30cr/0 DA48
Diplomat's Robes 0 0 2 0 Add Boost-die.png to social checks relating to authority 400cr/6 DA48
Flare Jacket 0 1 3 0 Maneuver to trigger flares againt targets in Short range; Vigilance Difficulty-die.pngDifficulty-die.pngDifficulty-die.png to avoid being staggered, plus one round per Threat-result.pngThreat-result.png 1500cr/8 DA48
Heavy Clothing 0 1 1 0 50cr • 0 AoRCore183
Holographic Costume 1 0 2 0 Computers Difficulty-die.png to program new outfit while in possession of clothing; Computers Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png to create from scratch 750cr/8 DA49
Lector's Outfit 0 1 2 0 Add Boost-die.png to social checks involving a large group of listeners 525cr/6 DA49
Noble Regalia 0 0 1 3 Downgrade Difficulty of social checks to interact with other nobility and subordinates 750cr/7 DA49
Performer's Attire 0 0 0 0 Add Boost-die.png to checks to perform or draw attention 50cr/4 DA49
Polis Massan Bodysuit 0 1 1 1 includes multi-directional glowrod and integrated utility belt (+1 Encumbrance) 300cr/6 SoR109
Reflect Body Glove 0 3 2 0 Concealed Setback-die.pngSetback-die.png; reduce Soak by 1 for each successful combat check, requires Mechanics Difficulty-die.pngDifficulty-die.png to repair 2500cr/5 DoH45
Resplendent Robes 0 1 2 0 Allies gain Boost-die.png to Perception, Skulduggery, Stealth checks while wearer draws attention 500cr/5 DA49
Second Skin Armor 1 1 2 0 Inflict Setback-die.pngSetback-die.png to notice armor 2000cr/7 DA49


LIGHT ARMORS Defense Soak Encumbrance Hard Points Other Traits Cost & Rarity Sourcebook
A/KT Shockrider Crash Suit 0 2 2 1 Reduce Strain from vehicle Critical Hits by 1 (min 1), reduce burning damage or damage from weapons with Burn by 1 3000cr/3 SoT43
A/KT Wing Commander Armored Flight Suit 1 1 3 1 Reduce Strain from vehicle Critical Hits by 1 (min 1), reduce burning damage or damage from weapons with Burn by 1 1500cr/6 SoT43
Alliance Light Stealth Armor 0 2 3 2 Stealth Boost-die.png 2200cr/7R FiB49
Armored Drop Suit 1 1 6 2 Fly as Silhouette 0, Speed 2, Handling +2, System Strain Threshold 3 vehicle using Pilot (Planetary) 7500cr/7 ND49
Biogel Suit 0 2 6 0 +1 soak vs Brawl weapons or bludgeoning Melee weapons; Clumsy Setback-die.png to Brawn- or Agility-based checks 350cr/1 DoH45
Correllian Arms "Storm" Charge Suit 0 2 3 0 Counts as being equipped with Shock Gloves: Brawl, Dam +0, Crit 5, Engaged, Stun 3; Attacker Despair-result.png hit for 8 Strain; Threat-result.pngThreat-result.png, Disoriented 1 round. 2000cr/6 DC49
Formal Jedi Council Armor 0 2 5 2 Gain Advantage-result.pngAdvantage-result.png to Charm checks with folk who respect the Jedi, or with Coercion checks against those who fear the Jedi 8000cr/10R DoH45
Hauling Harness 1 1 3 2 OTHER 1000cr/6 DA49
Karflo Thinsuit 0 1 0 0 Facemask and filtration (6 hours), removes Setback-die.pngSetback-die.png from hazardous environs 1200cr/6 FiB49
Pacnorval Defense Systems Mk.III Flak Vest 0 1 3 1 Soak +1 vs Blast damage 300cr/2 DC49
Padded Armor 0 2 2 0 500cr • 1 AoRCore183
Powered Capacitive Armor 1 1 4 2 Maneuver to power armor up or down; power up gains +1 soak/+1 defense but lose free maneuver 3000cr/8R DA49
SeaScape Diving Suit 0 2 3 2 Provides six hours to a rebreather, along with fresh water, nutrition, and biological necessities; negate movement penalties for movement in water 400cr/2 DoH45
Verpine Fiber Ultramesh Armor 0 1 3 2 Maneuver to power armor up or down; up gains +2 Defense, but enemies may use Advantage-result.pngAdvantage-result.png or Triumph-result.png to cause armor to power down, cannot be repowered until end of encounter 3000cr/5 SoR109
HEAVY ARMORS Defense Soak Encumbrance Hard Points Other Traits Cost & Rarity Sourcebook


Arakyd Industries PX-11 "Battlement" Powered Armor 1 3 3 3 Sealed life support, 1 hour; helmet has comlink + subtract Setback-die.pngSetback-die.png from visual; +1 Brawn, +1 Athletics; 12 hours power (Enc 12, Def 0, lose Brawn unpowered); 5 min to don armor (half with help) 9000cr/9R DC49
Heavy Battle Armor 1 2 6 4 5000cr (R) • 7 AoRCore183
Hunter's Trophy Armor 0 2 4 1 Gain Setback-die.png to Charm; Gain Boost-die.pngBoost-die.png to Coercion 2000cr/9 or 1000cr if providing craftsman with raw materials ND49
Imperial Hazard Trooper Armor 0 3 4 3 Life support (24 hours), commlink, sensors (subtract Setback-die.pngSetback-die.png from visual penalties) 18,000cr/8R FiB49
Imperial Storm Commando Armor 0 2 4 4 Macrobinoculars, scanner goggles, remove Setback-die.png from visual penalties, add Setback-die.png to Perception checks to notice. 5000cr/9R FiB49
Laminate Armor 0 2 4 3 2500cr • 5 AoRCore183
Leviathan Power Armor 2 2 8 1 Fully sealed, respirator, plus attachments: heating system, enhanced optics suite, strength enhancement; equipped with Mon Cal Defenses mini-torpedo launcher and one Salue DF-D1 duo-flechette rifle 15,000cr/8 SoR109
Loronar Corp Mk.II "Steelskin" Anti-Concussive Armor 0 3 8 1 Brawn and Agility tests gain Setback-die.png; reduce Staggered or Disoriented by 1 6500cr/7R DC49
Mandalorian Armor 1 2 6 5 Traits are for a totally unmodified armor, which is extremely rare to find 6000cr/8 ND49
Rebel Heavy Battle Armor 1 2 5 5 Helmet fitted breathing mask and respirator 6000cr/6R FiB49
Taggeco. Protector 1 Combat Armor 1 2 4 3 5500cr/7R DC49
OTHER PROTECTIONS Defense Soak Encumbrance Hard Points Other Traits Cost & Rarity Sourcebook
Individual Field Disruptor 1 0 0 0 Shorts out electronics and other field-generators; if Engaged with a droid, it takes 5 Stun damage; considered to be armed with a Melee weapon with a +2 damage and Stun Damage quality 9500cr/7R DoH45
Personal Deflector Shield 2 0 3 0 Runs out of power on Despair-result.png 10,000cr • 8 AoRCore183
BEAST TACK Defense Soak Encumbrance Hard Points Other Traits Cost & Rarity Sourcebook
Caballerin-Series Riding Tack 0 0 2 0 Negates bare-back riding penalties 250cr/4 SoT43
Capari-series Padded Beast Armor 0 2 4 0 Negates bare-back riding penalties 2500cr/5 SoT43
Destri-series Laminate Beast Armor 0 4 7 1 Negates bare-back riding penalties; beast reduces Agility by 1 8500cr/7 SoT43
H-series Megafauna Carriage 1 0 5 2 Negates bare-back riding penalties; beast must be Silhouette 3, Brawn 5+; may be fitted with one or two Gunnery or vehicle-scale weapons 5500cr/7 SoT43


|- |NAME |DEF |SOAK |ENC |HRDPT |OTHER |COSTRAR |SOURCE


Dice

Setback: Setback-die.png Difficulty: Difficulty-die.png Challenge: Challenge-die.png

Boost: Boost-die.png Ability: Ability-die.png Proficiency: Proficiency-die.png

Force: Force-die.png

Results

Success: Success-result.png Advantage: Advantage-result.png Triumph: Triumph-result.png

Failure: Failure-result.png Threat: Threat-result.png Despair: Despair-result.png