SW Armor

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Book Resources: AoRCore (Age of Rebellion Core Book) • DA (Desperate Allies) • FiB (Forged in Battle) • SoT (Stay on Target)


Not Added:  DC (Dangerous Covenants) • EoECore (Edge of Empire Core Book) • EV (Endless Vigil) • FaDCore (Force & Destiny Core Book) • FiB (Forged in Battle) • KtP (Keeping the Peace) • LNH (Lords of Nal Hutta) • ND (No Disintegrations) • SM (Special Modifications) • SoR (Strongholds of Resistance) • SS (Savage Spirits)

GARMENTS Defense Soak Encumbrance Hard Points Other Traits Cost & Rarity Sourcebook
Adverse Environment Gear 0 1 2 1 Ignore Setback-die.png from environment type 200cr • 1 AoRCore183
Armored Clothing 1 1 3 2 Perception Difficulty-die.pngDifficulty-die.png to detect as armor 1000cr • 6 AoRCore183
Banal Apparel 0 0 0 0 Upgrade difficulty to identify wearer once 25cr/0 DA48
Cargo Clothing 0 0 1 0 Carry up to 3 items Encumbrance 1 or lower without counting toward limit 30cr/0 DA48
Diplomat's Robes 0 0 2 0 Add Boost-die.png to social checks relating to authority 400cr/6 DA48
Flare Jacket 0 1 3 0 Maneuver to trigger flares againt targets in Short range; Vigilance Difficulty-die.pngDifficulty-die.pngDifficulty-die.png to avoid being staggered, plus one round per Threat-result.pngThreat-result.png 1500cr/8 DA48
Heavy Clothing 0 1 1 0 50cr • 0 AoRCore183
Holographic Costume 1 0 2 0 Computers Difficulty-die.png to program new outfit while in possession of clothing; Computers Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png to create from scratch 750cr/8 DA49
Lector's Outfit 0 1 2 0 Add Boost-die.png to social checks involving a large group of listeners 525cr/6 DA49
Noble Regalia 0 0 1 3 Downgrade Difficulty of social checks to interact with other nobility and subordinates 750cr/7 DA49
Performer's Attire 0 0 0 0 Add Boost-die.png to checks to perform or draw attention 50cr/4 DA49
Polis Massan Bodysuit 0 1 1 1 includes multi-directional glowrod and integrated utility belt (+1 Encumbrance) 300cr/6 SoR109
Resplendent Robes 0 1 2 0 Allies gain Boost-die.png to Perception, Skulduggery, Stealth checks while wearer draws attention 500cr/5 DA49
Second Skin Armor 1 1 2 0 Inflict Setback-die.pngSetback-die.png to notice armor 2000cr/7 DA49


LIGHT ARMORS Defense Soak Encumbrance Hard Points Other Traits Cost & Rarity Sourcebook
A/KT Shockrider Crash Suit 0 2 2 1 Reduce Strain from vehicle Critical Hits by 1 (min 1), reduce burning damage or damage from weapons with Burn by 1 3000cr/3 SoT43
A/KT Wing Commander Armored Flight Suit 1 1 3 1 Reduce Strain from vehicle Critical Hits by 1 (min 1), reduce burning damage or damage from weapons with Burn by 1 1500cr/6 SoT43
Alliance Light Stealth Armor 0 2 3 2 Stealth Boost-die.png 2200cr/7R FiB49
Armored Drop Suit 1 1 6 2 Fly as Silhouette 0, Speed 2, Handling +2, System Strain Threshold 3 vehicle using Pilot (Planetary) 7500cr/7 ND49
Hauling Harness 1 1 3 2 OTHER 1000cr/6 DA49
Karflo Thinsuit 0 1 0 0 Facemask and filtration (6 hours), removes Setback-die.pngSetback-die.png from hazardous environs 1200cr/6 FiB49
Padded Armor 0 2 2 0 500cr • 1 AoRCore183
Powered Capacitive Armor 1 1 4 2 Maneuver to power armor up or down; power up gains +1 soak/+1 defense but lose free maneuver 3000cr/8R DA49
Verpine Fiber Ultramesh Armor 0 1 3 2 Maneuver to power armor up or down; up gains +2 Defense, but enemies may use Advantage-result.pngAdvantage-result.png or Triumph-result.png to cause armor to power down, cannot be repowered until end of encounter 3000cr/5 SoR109
HEAVY ARMORS Defense Soak Encumbrance Hard Points Other Traits Cost & Rarity Sourcebook
Heavy Battle Armor 1 2 6 4 5000cr (R) • 7 AoRCore183
Hunter's Trophy Armor 0 2 4 1 Gain Setback-die.png to Charm; Gain Boost-die.pngBoost-die.png to Coercion 2000cr/9 or 1000cr if providing craftsman with raw materials ND49
Imperial Hazard Trooper Armor 0 3 4 3 Life support (24 hours), commlink, sensors (subtract Setback-die.pngSetback-die.png from visual penalties) 18,000cr/8R FiB49
Imperial Storm Commando Armor 0 2 4 4 Macrobinoculars, scanner goggles, remove Setback-die.png from visual penalties, add Setback-die.png to Perception checks to notice. 5000cr/9R FiB49
Laminate Armor 0 2 4 3 2500cr • 5 AoRCore183
Leviathan Power Armor 2 2 8 1 Fully sealed, respirator, plus attachments: heating system, enhanced optics suite, strength enhancement; equipped with Mon Cal Defenses mini-torpedo launcher and one Salue DF-D1 duo-flechette rifle 15,000cr/8 SoR109
Mandalorian Armor 1 2 6 5 Traits are for a totally unmodified armor, which is extremely rare to find 6000cr/8 ND49
Rebel Heavy Battle Armor 1 2 5 5 Helmet fitted breathing mask and respirator 6000cr/6R FiB49
OTHER PROTECTIONS Defense Soak Encumbrance Hard Points Other Traits Cost & Rarity Sourcebook
Personal Deflector Shield 2 0 3 0 Runs out of power on Despair-result.png 10,000cr • 8 AoRCore183
BEAST TACK Defense Soak Encumbrance Hard Points Other Traits Cost & Rarity Sourcebook
Caballerin-Series Riding Tack 0 0 2 0 Negates bare-back riding penalties 250cr/4 SoT43
Capari-series Padded Beast Armor 0 2 4 0 Negates bare-back riding penalties 2500cr/5 SoT43
Destri-series Laminate Beast Armor 0 4 7 1 Negates bare-back riding penalties; beast reduces Agility by 1 8500cr/7 SoT43
H-series Megafauna Carriage 1 0 5 2 Negates bare-back riding penalties; beast must be Silhouette 3, Brawn 5+; may be fitted with one or two Gunnery or vehicle-scale weapons 5500cr/7 SoT43

|- |NAME |DEF |SOAK |ENC |HRDPT |OTHER |COSTRAR |SOURCE


Dice

Setback: Setback-die.png Difficulty: Difficulty-die.png Challenge: Challenge-die.png

Boost: Boost-die.png Ability: Ability-die.png Proficiency: Proficiency-die.png

Force: Force-die.png

Results

Success: Success-result.png Advantage: Advantage-result.png Triumph: Triumph-result.png

Failure: Failure-result.png Threat: Threat-result.png Despair: Despair-result.png