Difference between revisions of "SW Armor Crafting"

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{| class="wikitable" style="margin: 1em auto 1em auto;"
 
{| class="wikitable" style="margin: 1em auto 1em auto;"
 
!Item || Price/Rarity || Check || Difficulty || Time || Profile
 
!Item || Price/Rarity || Check || Difficulty || Time || Profile
|- align="center" style="background:paleturquoise;"
+
|-style="background:paleturquoise;"
 
|Reinforced Clothing || 25 credits/0 || Mechanics or Survival || [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] || 6 hours || +1 soak, +0 defense, 1 encumbrance, 0 hard points
 
|Reinforced Clothing || 25 credits/0 || Mechanics or Survival || [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] || 6 hours || +1 soak, +0 defense, 1 encumbrance, 0 hard points
|- align="center"
+
|-
 
|Light Armor || 250 credits/0 || Mechanics or Survival || [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] || 12 hours || +2 soak, +0 defense, 2 encumbrance, 0 hard points
 
|Light Armor || 250 credits/0 || Mechanics or Survival || [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] || 12 hours || +2 soak, +0 defense, 2 encumbrance, 0 hard points
|- align="center" style="background:paleturquoise;"
+
|-style="background:paleturquoise;"
 
|Customizable Armor || 500 credits/4 || Mechanics || [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] || 16 hours || +1 soak, +0 defense, 4 encumbrance, 4 hard points
 
|Customizable Armor || 500 credits/4 || Mechanics || [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] || 16 hours || +1 soak, +0 defense, 4 encumbrance, 4 hard points
|- align="center"
+
|-
 
|Deflective Armor || 500 credits/5 || Mechanics || [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] || 24 hours || +1 soak, +1 defense, 2 encumbrance, 1 hard point
 
|Deflective Armor || 500 credits/5 || Mechanics || [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] || 24 hours || +1 soak, +1 defense, 2 encumbrance, 1 hard point
|- align="center" style="background:paleturquoise;"
+
|-style="background:paleturquoise;"
 
|Combat Armor || 1250 credits/4 || Mechanics || [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] || 48 hours || +2 soak, +0 defense, 4 encumbrance, 3 hard points
 
|Combat Armor || 1250 credits/4 || Mechanics || [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] || 48 hours || +2 soak, +0 defense, 4 encumbrance, 3 hard points
|- align="center"
+
|-
 
|Segmented Armor || 2500 credits/6R || Mechanics || [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] || 72 hours || +2 soak, +1 defense, 6 encumbrance, 4 hard points
 
|Segmented Armor || 2500 credits/6R || Mechanics || [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] || 72 hours || +2 soak, +1 defense, 6 encumbrance, 4 hard points
|- align="center" style="background:paleturquoise;"
+
|-style="background:paleturquoise;"
 
|Augmentative Armor || 4500 credits/8R || Mechanics || [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] || 120 hours || +2 soak, +2 defense, 6 encumbrance, 5 hard points
 
|Augmentative Armor || 4500 credits/8R || Mechanics || [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] || 120 hours || +2 soak, +2 defense, 6 encumbrance, 5 hard points
 
|}
 
|}
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{| class="wikitable" style="margin: 1em auto 1em auto;"
 
{| class="wikitable" style="margin: 1em auto 1em auto;"
 
!Result || Effect
 
!Result || Effect
|- align="center" style="background:paleturquoise;"
+
|-
 +
|[[Image:Success-result.png|15px]] || '''Success.''' The item is constructed successfully.<br>'''Additional Successes.''' Reduce crafting time by 2 hours per additional success.
 +
|-style="background:paleturquoise;"
 
|[[Image:Advantage-result.png|15px]] or [[Image:Triumph-result.png|15px]] || xx
 
|[[Image:Advantage-result.png|15px]] or [[Image:Triumph-result.png|15px]] || xx
|- align="center"
+
|-
 
|[[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]] or [[Image:Triumph-result.png|15px]] || xx
 
|[[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]] or [[Image:Triumph-result.png|15px]] || xx
|- align="center" style="background:paleturquoise;"
+
|-style="background:paleturquoise;"
 
|[[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]] or [[Image:Triumph-result.png|15px]] || xx
 
|[[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]] or [[Image:Triumph-result.png|15px]] || xx
|- align="center"
+
|-
 
|[[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]] or [[Image:Triumph-result.png|15px]] || xx
 
|[[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]] or [[Image:Triumph-result.png|15px]] || xx
|- align="center" style="background:paleturquoise;"
+
|-style="background:paleturquoise;"
 
|[[Image:Triumph-result.png|15px]][[Image:Triumph-result.png|15px]] || xx
 
|[[Image:Triumph-result.png|15px]][[Image:Triumph-result.png|15px]] || xx
|- align="center"
+
|-
 
|xx || xx
 
|xx || xx
|- align="center" style="background:paleturquoise;"
+
|-style="background:paleturquoise;"
 
|xx || xx
 
|xx || xx
|- align="center"
+
|-
 
|xx || xx
 
|xx || xx
|- align="center" style="background:paleturquoise;"
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|-style="background:paleturquoise;"
 
|xx || xx
 
|xx || xx
|- align="center"
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|-
 +
|xx || xx
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|-style="background:paleturquoise;"
 
|xx || xx
 
|xx || xx
  
 
|}
 
|}

Revision as of 09:46, 18 January 2021

Source: Keeping the Peace (Force & Destiny)

Armor Templates

Item Price/Rarity Check Difficulty Time Profile
Reinforced Clothing 25 credits/0 Mechanics or Survival Difficulty-die.pngDifficulty-die.png 6 hours +1 soak, +0 defense, 1 encumbrance, 0 hard points
Light Armor 250 credits/0 Mechanics or Survival Difficulty-die.pngDifficulty-die.png 12 hours +2 soak, +0 defense, 2 encumbrance, 0 hard points
Customizable Armor 500 credits/4 Mechanics Difficulty-die.pngDifficulty-die.png 16 hours +1 soak, +0 defense, 4 encumbrance, 4 hard points
Deflective Armor 500 credits/5 Mechanics Difficulty-die.pngDifficulty-die.png 24 hours +1 soak, +1 defense, 2 encumbrance, 1 hard point
Combat Armor 1250 credits/4 Mechanics Difficulty-die.pngDifficulty-die.pngDifficulty-die.png 48 hours +2 soak, +0 defense, 4 encumbrance, 3 hard points
Segmented Armor 2500 credits/6R Mechanics Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png 72 hours +2 soak, +1 defense, 6 encumbrance, 4 hard points
Augmentative Armor 4500 credits/8R Mechanics Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png 120 hours +2 soak, +2 defense, 6 encumbrance, 5 hard points

Armor Results

  • Each Success-result.png reduces crafting time by 2 hours.


Result Effect
Success-result.png Success. The item is constructed successfully.
Additional Successes. Reduce crafting time by 2 hours per additional success.
Advantage-result.png or Triumph-result.png xx
Advantage-result.pngAdvantage-result.png or Triumph-result.png xx
Advantage-result.pngAdvantage-result.pngAdvantage-result.png or Triumph-result.png xx
Advantage-result.pngAdvantage-result.pngAdvantage-result.pngAdvantage-result.png or Triumph-result.png xx
Triumph-result.pngTriumph-result.png xx
xx xx
xx xx
xx xx
xx xx
xx xx
xx xx