SW Explosive Compounds
Sources: FO (Fully Operational)
- Unless stated otherwise, one charge of compound is 1 kilo of materials.
- Explosive compounds require a Mechanics Easy () to set, with the difficulty increasing by one per addition charge
- Any additional generated on the roll increases the base damage by one per
|Name||Base Dam||Add Dam||Encumb||Cost&Rarity||Blast Radius||Special||Sourcebook|
|Baradium Charge||3 Planetary||+1 Planetary||2||(R)750/5||Long Personal Scale||FO41|
|Flex-5 Detonite Tape||5||+2||1||30/4||Engaged||FO41|
|Fuel-Air Bomb||9||+10||3||150/2||Medium||Concussive 1, Knockdown||FO41|
|Shaped Charge||15||+5||2||500/4||Engaged||Breach 1, Vicious 1||FO41|
Baradium Charge - If user generates on check the device detonates immediately, dealing all damage. Anything engaged with the device adds +50 to critical injury or critical hit rolls.
Flex-5 Detonite Tape - Additional charges do not increase the difficulty of the check
Fuel-Air Bomb - If user generates on check the device detonates immediately, dealing all damage. Concussive value by one per each additional charge.
Shaped Charge - Breach and Vicious values increase by one per each additional charge.
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