Difference between revisions of "SW Ships Attachments"

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'''Book Resources:''' AoRCore (Age of Rebellion Core Book) • DA (Desperate Allies) • LbE (Lead by Example)
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'''Book Resources:''' AoRCore (Age of Rebellion Core Book) • DA (Desperate Allies) • LbE (Lead by Example) • SoT (Stay on Target)
  
 
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|1
 
|1
 
|AoRCore285
 
|AoRCore285
 +
 +
|-
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|Astromech Droid Socket
 +
|Any ship Silhouette 3+
 +
|Allows starship to link to an astromech.
 +
|Automated droid ejection system (x1)
 +
|3000cr/5
 +
|2
 +
|SoT63
  
 
|-
 
|-
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|2
 
|2
 
|DA65
 
|DA65
 +
 +
|-
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|Gravity Mine Launcher
 +
|Any ship or vehicle
 +
|Deploy one gravity mine on the ground within Close range. For every gravity mine attached to a Piloting (Planetary) vehicle, reduce Speed by 1; for Pilot (Space) vehicles, reduce Speed by 1 per 2 mines.
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|Increase deployable range to Short (x1)
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|3500cr/6
 +
|1
 +
|SoT63
 +
 +
|-
 +
|Hardened Circuits
 +
|Any ship or vehicle
 +
|Gain +2 System Strain Threshold.
 +
|Gain +1 System Strain Threshold (x2)
 +
|4500cr/5
 +
|2
 +
|SoT63
  
 
|-
 
|-
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|2
 
|2
 
|DA65
 
|DA65
 +
 +
|-
 +
|Hull/Keel Reinforcement
 +
|Any ship or vehicle
 +
|Gain +2 Hull Trauma Threshold.
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|Gain +1 Hull Trauma Threshold (x2)
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|2500cr/4
 +
|2
 +
|SoT63
  
 
|-
 
|-
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|1
 
|1
 
|DA65
 
|DA65
 +
 +
|-
 +
|Physical Countermeasures
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|Add [[Image:Setback-die.png|12px]] to Gunnery checks vs missiles, rockets, or torpedoes.
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|Add [[Image:Setback-die.png|12px]] to Gunnery checks vs missiles, rockets, or torpedoes (x1), Increase Difficulty by 1 for checks that use the Guided quality (x1)
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|x
 +
|2200cr/4
 +
|1
 +
|SoT63
 +
 +
|-
 +
|Ram Attachment
 +
|Any ship or vehicle
 +
|Treat the ship or vehicle's Defense as 2 higher when instigating a collision.
 +
|Treat Defense as 1 higher when instigating a collision (x2)
 +
|6500cr/3
 +
|2
 +
|SoT63
  
 
|-
 
|-
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|2
 
|2
 
|AoRCore285
 
|AoRCore285
 +
 +
|-
 +
|Slave Circuit
 +
|Any ship or vehicle
 +
|Allows vessel to be activated and brought to readiness or deactivated and put into lockdown by remote control.
 +
|Allow a vessel to move to the owner's location, with skill equal to owner's (x1), Allow a vessel to use onboard weapon systems autonomously with skill equal to owner's (x1)
 +
|10,000cr/2
 +
|1
 +
|SoT63
  
 
|-
 
|-

Revision as of 09:03, 3 January 2018

Book Resources: AoRCore (Age of Rebellion Core Book) • DA (Desperate Allies) • LbE (Lead by Example) • SoT (Stay on Target)

Name Ship Type Benefit Mod Options Cost Hardpoints Sourcebook
Advanced Subspace Encryption Array Any ship Computers (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png) for anyone other than intended recipient to detect message transmissions. Upgrade the Difficulty to decipher such transmissions once. Add Setback-die.png to enemy detection (x2), Add Setback-die.png to enemy deciphering (x2) 6000cr/7R 1 DA65
Advanced Targeting Array Any ship or vehicle with mounted weapons Upgrade Gunnery checks once when firing mounted weapons. Additional upgrade (x1), Innate Talent: Sniper Shot (x1), Innate Talent: True Aim (x1) 4000cr/4 1 AoRCore285
Astromech Droid Socket Any ship Silhouette 3+ Allows starship to link to an astromech. Automated droid ejection system (x1) 3000cr/5 2 SoT63
Briefing Auditorium Ship Silhouette 5+ Characters briefed in auditorium before mission remove Setback-die.png from skill checks for mission duration. Add Advantage-result.png to Leadership checks by characters in briefing (x2) 2500cr/4 1 LbE59
Electronic Countermeasures Suite Any ship or vehicle Blocks sensors, causing ship to be counted as 1 Silhouette smaller. Immediately notifies all ships in a star system (or within 100 km planetside) when activated. Difficulty +1 vs Guided quality (x1) 3000cr/6 1 AoRCore285
Electronic Counter-Countermeasures Suite Any ship May make Computers (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png) check to cancel all effects of electronic countermeasures suite. Decrease Difficulty of Computers check by 1 (x1) 3500cr/6 1 LbE59
Enhanced Carbon-Durasteel Armor Any ship or vehicle Armor +1, Handling -1. None (Silhouette x 2000)cr/3 2 AoRCore285
Environmental Simulators Any ship Replicate up to three planetary environments, chosen at installation. Gain Advantage-result.pngAdvantage-result.png to Charm or Negotiation checks for individuals from those environs. Additional environment (x2) 7500cr/6 2 DA65
Gravity Mine Launcher Any ship or vehicle Deploy one gravity mine on the ground within Close range. For every gravity mine attached to a Piloting (Planetary) vehicle, reduce Speed by 1; for Pilot (Space) vehicles, reduce Speed by 1 per 2 mines. Increase deployable range to Short (x1) 3500cr/6 1 SoT63
Hardened Circuits Any ship or vehicle Gain +2 System Strain Threshold. Gain +1 System Strain Threshold (x2) 4500cr/5 2 SoT63
High-Output Ion Turbine Any ship or vehicle Speed +1, System Strain Threshold -1. None 5300cr/5 1 AoRCore285
Holo-Tank Any ship Three dimensional holo model of tactical events allows characters to use Cool or Knowledge (Warfare) when rolling Initiative. Add Advantage-result.png to Mass Combat checks when commander is using suite (x2), Upgrade ability of checks once when determining Initiative (x1) 5000cr/4 1 LbE59
HoloNet Pirate Array Any ship Gain access to HoloNet feeds, including Imperial messages and databases, and send secure messages to any facility with HoloNet feed. Computers (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png) to intercept transmission. Upgrade Difficulty to intercept for impressive security protocols. Despair-result.png results in sender becoming aware of attempted interception. Add Setback-die.png to have feeds intercepted (x2), Add Boost-die.png to intercept HoloNet traffic (x2) 25,000cr/8R 2 DA65
Hull/Keel Reinforcement Any ship or vehicle Gain +2 Hull Trauma Threshold. Gain +1 Hull Trauma Threshold (x2) 2500cr/4 2 SoT63
Hydraulic Control Circuits Any non-fighter ship Ion weapons do half damage (after armor), Handling -1, System Strain Threshold -1. Defender chooses ship component affected by Ion damage (x1), System Strain Threshold +1 (x1) 1000cr/7 2 AoRCore285
Hyperdrive Generator Any hyperdrive capable ship Reduce a ship's hyperdrive class by 1, min 1 Reduce hyperdrive rating by 1, min .5 (x2) 6400cr/4 1 AoRCore285
Luxury Passenger Compartments Any ship Gain Boost-die.png on Charm, Deception, Negotiation checks with passengers. Checks against passengers accustomed to opulence remove Setback-die.pngSetback-die.png instead. None 2000cr per passenger/3 1 DA65
Physical Countermeasures Add Setback-die.png to Gunnery checks vs missiles, rockets, or torpedoes. Add Setback-die.png to Gunnery checks vs missiles, rockets, or torpedoes (x1), Increase Difficulty by 1 for checks that use the Guided quality (x1) x 2200cr/4 1 SoT63
Ram Attachment Any ship or vehicle Treat the ship or vehicle's Defense as 2 higher when instigating a collision. Treat Defense as 1 higher when instigating a collision (x2) 6500cr/3 2 SoT63
Reinforced Shield Generator Any ship Defense +1 in one zone Defense +1 in one zone (x2) 3800cr/5 2 AoRCore285
Retrofitted Hangar Bay Ship or vehicle of Silhouette 5+ Ship can carry other vehicles (max of ship Silhouette -2). Silhouette 5 carries up to Silhouette 5 in total vehicles; Silhouette 6 carries up to Silhouette 20; Silhouette 7+ carries up to Silhouette 60. Maximum Silhouette capacity +1 (x5) (Silhouette x 5000)cr/3 2 AoRCore285
Slave Circuit Any ship or vehicle Allows vessel to be activated and brought to readiness or deactivated and put into lockdown by remote control. Allow a vessel to move to the owner's location, with skill equal to owner's (x1), Allow a vessel to use onboard weapon systems autonomously with skill equal to owner's (x1) 10,000cr/2 1 SoT63
Tactical Command, Control, and Communications Suite Any ship or vehicle Force commander in a vehicle upgrades ability of all Mass Combat checks he makes once. Innate Talent: Situational Awareness (x1), Allies benefitting from Situational Awareness subtract Setback-die.png from Perception and Vigilance (x1) 4200cr/6 1 LbE59
Theater Command and Contro System Any ship Silhouette 4+ Force commander using system upgrades ability of all Mass Combat checks he makes twice. Additional Advantage-result.png on Mass Combat checks (x2), Remove Setback-die.png from Mass Combat checks (x1) 8500cr/6 2 LbE59
Upgraded Comms Array Any ship Shipboard communications range +1 band. Shipboard communications range +1 band (x2) 4800cr/6 1 AoRCore285
Weapons Link Any ship with weapons Link up two or more weapons of the same type; adds Linked quality with a value equal to weapons added. None +half cost of the weapon per additional weapon 1 AoRCore285



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