SW Ships Attachments

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Book Resources: AoRCore (Age of Rebellion Core Book) • DA (Desperate Allies) • LbE (Lead by Example)

Name Ship Type Benefit Mod Options Cost Hardpoints Sourcebook
Advanced Subspace Encryption Array Any ship Computers (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png) for anyone other than intended recipient to detect message transmissions. Upgrade the Difficulty to decipher such transmissions once. Add Setback-die.png to enemy detection (x2), Add Setback-die.png to enemy deciphering (x2) 6000cr/7R 1 DA65
Advanced Targeting Array Any ship or vehicle with mounted weapons Upgrade Gunnery checks once when firing mounted weapons. Additional upgrade (x1), Innate Talent: Sniper Shot (x1), Innate Talent: True Aim (x1) 4000cr/4 1 AoRCore285
Briefing Auditorium Ship Silhouette 5+ Characters briefed in auditorium before mission remove Setback-die.png from skill checks for mission duration. Add Advantage-result.png to Leadership checks by characters in briefing (x2) 2500cr/4 1 LbE59
Electronic Countermeasures Suite Any ship or vehicle Blocks sensors, causing ship to be counted as 1 Silhouette smaller. Immediately notifies all ships in a star system (or within 100 km planetside) when activated. Difficulty +1 vs Guided quality (x1) 3000cr/6 1 AoRCore285
Electronic Counter-Countermeasures Suite Any ship May make Computers (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png) check to cancel all effects of electronic countermeasures suite. Decrease Difficulty of Computers check by 1 (x1) 3500cr/6 1 LbE59
Enhanced Carbon-Durasteel Armor Any ship or vehicle Armor +1, Handling -1. None (Silhouette x 2000)cr/3 2 AoRCore285
Environmental Simulators Any ship Replicate up to three planetary environments, chosen at installation. Gain Advantage-result.pngAdvantage-result.png to Charm or Negotiation checks for individuals from those environs. Additional environment (x2) 7500cr/6 2 DA65
High-Output Ion Turbine Any ship or vehicle Speed +1, System Strain Threshold -1. None 5300cr/5 1 AoRCore285
Holo-Tank Any ship Three dimensional holo model of tactical events allows characters to use Cool or Knowledge (Warfare) when rolling Initiative. Add Advantage-result.png to Mass Combat checks when commander is using suite (x2), Upgrade ability of checks once when determining Initiative (x1) 5000cr/4 1 LbE59
HoloNet Pirate Array Any ship Gain access to HoloNet feeds, including Imperial messages and databases, and send secure messages to any facility with HoloNet feed. Computers (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png) to intercept transmission. Upgrade Difficulty to intercept for impressive security protocols. Despair-result.png results in sender becoming aware of attempted interception. Add Setback-die.png to have feeds intercepted (x2), Add Boost-die.png to intercept HoloNet traffic (x2) 25,000cr/8R 2 DA65
Hydraulic Control Circuits Any non-fighter ship Ion weapons do half damage (after armor), Handling -1, System Strain Threshold -1. Defender chooses ship component affected by Ion damage (x1), System Strain Threshold +1 (x1) 1000cr/7 2 AoRCore285
Hyperdrive Generator Any hyperdrive capable ship Reduce a ship's hyperdrive class by 1, min 1 Reduce hyperdrive rating by 1, min .5 (x2) 6400cr/4 1 AoRCore285
Luxury Passenger Compartments Any ship Gain Boost-die.png on Charm, Deception, Negotiation checks with passengers. Checks against passengers accustomed to opulence remove Setback-die.pngSetback-die.png instead. None 2000cr per passenger/3 1 DA65
Reinforced Shield Generator Any ship Defense +1 in one zone Defense +1 in one zone (x2) 3800cr/5 2 AoRCore285
Retrofitted Hangar Bay Ship or vehicle of Silhouette 5+ Ship can carry other vehicles (max of ship Silhouette -2). Silhouette 5 carries up to Silhouette 5 in total vehicles; Silhouette 6 carries up to Silhouette 20; Silhouette 7+ carries up to Silhouette 60. Maximum Silhouette capacity +1 (x5) (Silhouette x 5000)cr/3 2 AoRCore285
Tactical Command, Control, and Communications Suite Any ship or vehicle Force commander in a vehicle upgrades ability of all Mass Combat checks he makes once. Innate Talent: Situational Awareness (x1), Allies benefitting from Situational Awareness subtract Setback-die.png from Perception and Vigilance (x1) 4200cr/6 1 LbE59
Theater Command and Contro System Any ship Silhouette 4+ Force commander using system upgrades ability of all Mass Combat checks he makes twice. Additional Advantage-result.png on Mass Combat checks (x2), Remove Setback-die.png from Mass Combat checks (x1) 8500cr/6 2 LbE59
Upgraded Comms Array Any ship Shipboard communications range +1 band. Shipboard communications range +1 band (x2) 4800cr/6 1 AoRCore285
Weapons Link Any ship with weapons Link up two or more weapons of the same type; adds Linked quality with a value equal to weapons added. None +half cost of the weapon per additional weapon 1 AoRCore285



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