Difference between revisions of "SW Weapon Crafting"

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==Melee Weapons==
 
==Melee Weapons==
 
===Templates===
 
===Templates===
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'''Two-Handed.''' Chance a weapon to a two-handed version, increasing weapon damage by 1 and encumbrance by 2.
 
{| class="wikitable" style="margin: 1em auto 1em auto;"
 
{| class="wikitable" style="margin: 1em auto 1em auto;"
 
!Item || Price/Rarity || Check || Difficulty || Time || Profile
 
!Item || Price/Rarity || Check || Difficulty || Time || Profile
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|}
 
|}
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===Results===
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Results marked with an asterix can only be chosen once.
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 +
After making the crafting check, the craftsman may purchase one additional [[Image:Advantage-result.png|15px]] per rank of the Skill used in the crafting by taking an equal number of [[Image:Threat-result.png|15px]]. These are unique in that they do ''not'' cancel one another out.
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{| class="wikitable" style="margin: 1em auto 1em auto;"
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!width="100" | Result || Effect
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|-
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|[[Image:Success-result.png|15px]] || '''Success*.''' The item is constructed successfully.<br>'''Additional Successes.''' Reduce crafting time by 2 hours per additional success.
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|-style="background:paleturquoise;"
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|[[Image:Advantage-result.png|15px]] or [[Image:Triumph-result.png|15px]] || '''Practice Makes Perfect.''' You learn something valuable, and gain [[Image:Boost-die.png|12px]] on the next check you make with the same skill before the end of the session.<br>'''Lightweight.''' Reduce weapon encumbrance by 1 (min 1).<br>'''Quality.''' Weapon gains the Knockdown quality (this may only be gained once).
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|-
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|[[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]] or [[Image:Triumph-result.png|15px]] || '''Lessons Learned.''' Reduce the difficulty of your next crafting check by 1.<br>'''Quality.''' Increase the weapon's rating of one of the following Qualities once: Pierce, Vicious (max 5), Stun.
 +
|-style="background:paleturquoise;"
 +
|[[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]] or [[Image:Triumph-result.png|15px]] || xxx
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|-
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|[[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]] or [[Image:Triumph-result.png|15px]] || xxx
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|-style="background:paleturquoise;"
 +
|[[Image:Triumph-result.png|15px]][[Image:Triumph-result.png|15px]] || xxx
 +
|-
 +
|[[Image:Threat-result.png|15px]] or [[Image:Despair-result.png|15px]] || xxx
 +
|-style="background:paleturquoise;"
 +
|[[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]] or [[Image:Despair-result.png|15px]] || xxx
 +
|-
 +
|[[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]] or [[Image:Despair-result.png|15px]] || xxx
 +
|-style="background:paleturquoise;"
 +
|[[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]] or [[Image:Despair-result.png|15px]] || xxx
 +
|-
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|[[Image:Despair-result.png|15px]][[Image:Despair-result.png|15px]] || xxx
 +
 +
|}
 +
  
  

Revision as of 10:29, 18 January 2021

Melee Weapons

Templates

Two-Handed. Chance a weapon to a two-handed version, increasing weapon damage by 1 and encumbrance by 2.

Item Price/Rarity Check Difficulty Time Profile
Fist Weapon 10 credits/0 Mechanics or Survival Difficulty-die.pngDifficulty-die.png 4 hours Brawl • Dam +1 • Crit 4 • Engaged • Enc 1 • HP 0 • One-handed, Disorient 3
Blunt Weapon 5 credits/0 Mechanics or Survival Difficulty-die.png 6 hours Melee • Dam +2 • Crit 5 • Engaged • Enc 3 • HP 1 • One-handed, Disorient 2
Shield 10 credits/0 Mechanics or Survival Difficulty-die.pngDifficulty-die.png 8 hours Melee • Dam +0 • Crit 5 • Engaged • Enc 1 • HP 4 • One-handed, Defensive 1
Bladed Weapon 10 credits/0 Mechanics or Survival Difficulty-die.pngDifficulty-die.png 16 hours Melee • Dam +1 • Crit 3 • Engaged • Enc 2 • HP 1 • One-handed
Vibro-Weapon 200 credits/3 Mechanics Difficulty-die.pngDifficulty-die.pngDifficulty-die.png 24 hours Melee • Dam +1 • Crit 2 • Engaged • Enc 2 • HP 3 • One-handed, Pierce 2, Vicious 1
Powered Melee Weapon 400 credits/4 Mechanics Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png 48 hours Melee • Dam +2 • Crit 3 • Engaged • Enc 3 • HP 5 • One-handed, Stun 3

Results

Results marked with an asterix can only be chosen once.

After making the crafting check, the craftsman may purchase one additional Advantage-result.png per rank of the Skill used in the crafting by taking an equal number of Threat-result.png. These are unique in that they do not cancel one another out.

Result Effect
Success-result.png Success*. The item is constructed successfully.
Additional Successes. Reduce crafting time by 2 hours per additional success.
Advantage-result.png or Triumph-result.png Practice Makes Perfect. You learn something valuable, and gain Boost-die.png on the next check you make with the same skill before the end of the session.
Lightweight. Reduce weapon encumbrance by 1 (min 1).
Quality. Weapon gains the Knockdown quality (this may only be gained once).
Advantage-result.pngAdvantage-result.png or Triumph-result.png Lessons Learned. Reduce the difficulty of your next crafting check by 1.
Quality. Increase the weapon's rating of one of the following Qualities once: Pierce, Vicious (max 5), Stun.
Advantage-result.pngAdvantage-result.pngAdvantage-result.png or Triumph-result.png xxx
Advantage-result.pngAdvantage-result.pngAdvantage-result.pngAdvantage-result.png or Triumph-result.png xxx
Triumph-result.pngTriumph-result.png xxx
Threat-result.png or Despair-result.png xxx
Threat-result.pngThreat-result.png or Despair-result.png xxx
Threat-result.pngThreat-result.pngThreat-result.png or Despair-result.png xxx
Threat-result.pngThreat-result.pngThreat-result.pngThreat-result.png or Despair-result.png xxx
Despair-result.pngDespair-result.png xxx


Ranged Weapons