Difference between revisions of "SW Weapons Ranged Explosives"

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|Disorient 1, Stun 8
 
|Disorient 1, Stun 8
 
|FC42
 
|FC42
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|-style="background:lightgrey"
 
|-style="background:lightgrey"
 
|colspan=10 | '''Grenades'''
 
|colspan=10 | '''Grenades'''
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|-
 
|-
 
|Armor-Piercing Grenade
 
|Armor-Piercing Grenade
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|Blast 4, Limited Ammo 1, Pierce 3, Trigger (impact, pressure, timer 3)
 
|Blast 4, Limited Ammo 1, Pierce 3, Trigger (impact, pressure, timer 3)
 
|AoRCore173
 
|AoRCore173
 +
 +
|-
 +
|Baktoid BKX-4 "Shockwave" Grenade
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|Light
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|10
 +
|5
 +
|Short
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|1
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|0
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|150cr/5R
 +
|Blast 8, Knockdown, Disorient 5*, Limited Ammo 1; * Disorient affects all targets in short range, even if not damaged by grenade
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|FO38
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|-style="background:paleturquoise"
 
|-style="background:paleturquoise"
 
|Frag Grenade
 
|Frag Grenade
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|9
 
|9
 
|4
 
|4
| Short
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|Short
 
|1
 
|1
 
|0
 
|0
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|Blast 4, Stun Damage, Concussive 1, Limited Ammo 1
 
|Blast 4, Stun Damage, Concussive 1, Limited Ammo 1
 
|DA45
 
|DA45
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 +
|-
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|Merr-Sonn WP-19 Incendiary Grenade
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|Light
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|8
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|3
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|Short
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|1
 +
|0
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|125cr/6R
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|Blast 8, Burn 4, Limited Ammo 1
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|FO38
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 +
|-
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|Merr-Sonn WW-41 Cryoban Grenade
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|Light
 +
|8
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|2
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|Short
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|1
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|0
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|220cr/7
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|Blast 6, Disorient 3, Ensnare 3, Limited Ammo 1, Vicious 2; add [[Image:Boost-die.png|12px]] to efforts to extinguish fire if grenade is used
 +
|FO38
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|-
 
|-
 
|Poison Gas Grenade
 
|Poison Gas Grenade

Revision as of 13:54, 25 November 2020

RANGED (LIGHT) WEAPONS Skill Dam Crit Range Encum HP Cost & Rarity Qualities Sourcebook


Brennkeyes Syndicate Knockout Mines Light 6 Short 1 0 200cr/6 Stun Damage, Limited Ammo 1; ; targets make Resilience Difficulty-die.pngDifficulty-die.pngDifficulty-die.png or become Immobilized until end of encounter DA45
CSPL-12 Projectile Launcher Light as grenade as grenade Medium 2 2 1200cr/6R Limited Ammo 3, plus as grenade FiB47
"Lightcaller" Light Flame Projector Light 5 2 Short 4 1 1200cr/7R Blast 2, Burn 2, Pierce 2, Vicious 3 ND44
Micro-Rocket Launcher Pistol Light Medium 3 0 500cr/7 ND46
SSB-1 Static Pistol Light 2 4 Short 2 1 850cr/7 Disorient 1, Stun 8 FC42
Grenades
Armor-Piercing Grenade Light 13 4 Short 1 0 100cr/6 Blast 4, Limited Ammo 1, Pierce 3, Trigger (impact, pressure, timer 3) AoRCore173
Baktoid BKX-4 "Shockwave" Grenade Light 10 5 Short 1 0 150cr/5R Blast 8, Knockdown, Disorient 5*, Limited Ammo 1; * Disorient affects all targets in short range, even if not damaged by grenade FO38
Frag Grenade Light 8 4 Short 1 0 50cr/5 Blast 6, Limited Ammo 1, Trigger (impact, pressure, timer 3) AoRCore173, EoECore160, FaDCore168
Golan Arms MK.4 Heavy Frag Grenade Light 9 4 Short 1 0 75cr/5R Blast 7, Limited Ammo 1, Cumbersome 2 DC46
Goseia HIC "Mercy" Grenades Light 5 Short 1 0 175cr/8 Blast 5, Stun Damage, Limited Ammo 1; targets make Resilience Difficulty-die.pngDifficulty-die.pngDifficulty-die.png or suffer memory alteration of encounter events, plus being Disoriented for one turn per Threat-result.png DA45
Gungun Plasma Ball Light 5 3 Short 0 0 20cr/7 Burn 1, Ion, Limited Ammo 1 NoP102
Kirgo Blastworks Lightning 22 Ion Grenade Light 10 5 Short 1 0 65cr/4 Blast 7, Disorient 5, Ion, Limited Ammo 1 DC46
Kirgo Blastworks Nova40 Plasma Grenade Light 12 3 Short 1 0 125cr/6 Blast 10, Limited Ammo 1 DC46
Knockout Grenade Light 12 Short 1 0 120cr/5 Blast 10, Stun Damage, Limited Ammo 1; no effect on targets wearing breathing masks FC42
Merr-Sonn D-24 Inferno Grenade Light 8 3 Short 1 0 75cr/5R Blast 5, Burn 2, Limited Ammo 1 DC46
Merr-Sonn G2 Concussion Grenade Light 10 5 Short 1 0 100cr/5R Blast 8, Concussive 2, Disorient 5, Limited Ammo 1; Disorient affects all characters in Short range, even if not damaged DC46
Merr-Sonn G-20 Glop Grenade Light Short 1 0 100cr/6 Blast –, Ensnare 3; Trigger (timer, impact); Ensnare triggers automatically against target; Blast effects convey Ensnare; Coordination Difficulty-die.png to avoid starting to suffocate when hit EtU38
Merr-Sonn N-4 Noise Grenades Light 4 6 Short 1 0 150cr/5 Blast 4, Stun Damage, Concussive 1, Limited Ammo 1 DA45
Merr-Sonn WP-19 Incendiary Grenade Light 8 3 Short 1 0 125cr/6R Blast 8, Burn 4, Limited Ammo 1 FO38
Merr-Sonn WW-41 Cryoban Grenade Light 8 2 Short 1 0 220cr/7 Blast 6, Disorient 3, Ensnare 3, Limited Ammo 1, Vicious 2; add Boost-die.png to efforts to extinguish fire if grenade is used FO38
Poison Gas Grenade Light 0 Short 1 0 50cr/5 Blast 2, Limited Ammo 1; loaded with 1 dose of a poison LoNH101
Shaped Thermal Grenade Light 20 2 Short 1 0 3500cr/8R Breach 2, Limited Ammo 1, Vicious 5, Trigger (impact) FiB47
SoroSuub Wipe-3 Data-Purge Grenades Light Short 1 0 100cr/7 Limited Ammo 1; wipes data, droids make Resilience Difficulty-die.pngDifficulty-die.pngDifficulty-die.png or suffer 1 Strain, plus 1 per additional Failure-result.png; Threat-result.pngThreat-result.pngThreat-result.png or Despair-result.png cause memory loss DA45
Spore/B Stun Grenade Light 6 3 Short 1 0 400cr/5 Blast 4, Concussive 2, Limited Ammo 1, Stun Damage; first time suffer attack, roll Challenge-die.png: if Despair-result.png, immediately suffer 6 Strain and begin to suffocate, Medicine Difficulty-die.pngDifficulty-die.pngDifficulty-die.png to treat suffocation SoR105
Spore Stun Light 8 Short 1 0 100cr/7 Blast 7. Limited Ammo 1, Pierce 3, Stun Damage DoH42
Spray Foam Light Short 1 0 150cr/5 Ensnare 4, Limited Ammo 1; Ensnare triggers automatically on struck targets without need of Advantage-result.png DoH42
Stun Grenade Light 8 Short 1 0 75cr/4 Disorient 3, Stun damage, Blast 8, Limited Ammo 1, Trigger (impact, timer 3) AoRCore173, EoECore160, FaDCore168
Thermal Detonator Light 20 2 Short 1 0 2000cr/8R Blast 15 (automatic, all targets), Breach 1, Vicious 4, Limited Ammo 1, Trigger (impact, pressure, timer 3), Accidental Explosion Despair-result.png AoRCore173, EoECore160, FaDCore168
RANGED (HEAVY) WEAPONS Skill Dam Crit Range Encum HP Cost & Rarity Qualities Sourcebook
Flame Projector Heavy 8 2 Short 6 2 1000cr/6 Burn 3, Blast 8, Burn vs Ally Threat-result.pngThreat-result.png or Despair-result.png AoRCore173, EoECore160
LJ-50 Concussion Rifle Heavy 10 2 Medium 6 2 200cr/7R Blast 4, Concussive 2, Cumbersome 3, Knockdown, Limited Ammo 4 FiB47
Mon Cal Defenses Mini-Torpedo Launcher Heavy as Mini-Torpedo as Mini-Torpedo Long 4 4 2000cr/6 Cumbersome 2, Limited Ammo 2 Sor105
TaggeCo CryoBan Projector Heavy 6 2 Short 3 0 500cr/4 Blast 6, Cumbersome 3, Vicious 2; Fire Fighter: +12px for tests to put out fires FC42
Micro-Rockets
Anti-Armor Heavy 8 4 Short 1 1 300cr/5 Breach 1, Limited Ammo 1 ND46
Explosive Heavy 7 2 Short 1 1 150cr/4 Blast 6, Limited Ammo 1 ND46
Flechette Heavy 6 2 Short 1 1 175cr/5 Blast 5, Vicious 2, Limited Ammo 1 ND46
Incendiary Heavy 6 3 Short 1 1 175cr/5 Blast 6, Burn 2, Limited Ammo 1 ND46
Ion Heavy 10 3 Short 1 1 100cr/6 Ion, Sunder, Limited Ammo 1 ND46
Micro-Torpedos
Anti-Personnel Heavy 8 2 Long 1 0 100cr/5 Blast 6, Limited Ammo 1 SoR105
Armor Piercing Heavy 12 3 Medium 1 0 150cr/6 Blast 2, Limited Ammo 1, Pierce 4 SoR105
Ink Heavy 0 Long 1 0 50cr/5 Blast 0, Disorient 4, Limited Ammo 1 SoR105
Ion Heavy 10 2 Long 1 0 150cr/6 Blast 8, Ion, Limited Ammo 1 SoR105
Net Heavy 0 Medium 1 0 100cr/5 Blast 0, Ensnare 6, Limited Ammo 1 SoR105
Stun Heavy 8 2 Long 1 0 300cr/5 Blast 4, Concussive 2, Limited Ammo 1, Stun Damage SoR105
GUNNERY WEAPONS Skill Dam Crit Range Encum HP Cost & Rarity Qualities Sourcebook
Czerka CZ-28 Flamestrike Gunnery 9 2 Short 8 3 2000cr/8R Burn 4, Blast 9, Cumbersome 3, Vicious 2 DC42
Golan Arms FC1 Flechette Launcher (Anti-Infantry) Gunnery 8 3 Medium 6 4 2500cr/6R Blast 8, Cumbersome 3, Limited Ammo 4, Pierce 6, Prepare 1, Vicious 1 DC42
Golan Arms FC1 Flechette Launcher (Anti-Vehicle) Gunnery 10 2 Medium 6 4 2500cr/6R Breach 2, Cumbersome 3, Limited Ammo 4, Prepare 1, Vicious 3; Inaccuracy 3 vs Size 1 or smaller targets DC42
Golan Arms Mk VIII Gravitic Mortar Launcher Gunnery 4 NA Long 6 1 2800cr/7R Inaccurate 1, Prepare 1; triggers pressure or proximity sensor-based mines within Medium range; may use Threat-result.pngThreat-result.png or Despair-result.png to leave undetonated mines FO38
Malaxan Z50 Grenade Launcher Gunnery as grenade as grenade Medium 5 3 1250cr/4R Cumbersome 3, Limited Ammo 6; uses non-throwable grenades, available in clusters of 6 for 50% cost of typical grenades DC42
Missile Tube Gunnery as missile as missile Extreme 7 4 7500cr/8R Cumbersome 3, Prepare 1, Limited Ammo 6 AoRCore173, EoECore160, FaDCore168
Missiles
Golan Arms Mk.10 Concussion Missile Gunnery 14 4 Extreme 200cr/8 Blast 10, Concussive 3, Disorient 5, Guided 2 DC46
Merr-Sonn C-88 Fragmentation Missile Gunnery 12 4 Extreme 75cr/7 Blast 12, Guided 3 DC46
Merr-Sonn C-908 Incendiary Missile Gunnery 10 3 Extreme 145cr/7R Blast 10, Burn 3, Guided 2 DC46
Merr-Sonn SK-44 Plasma Missile Gunnery 16 3 Medium 160cr/8R Blast 14, Cumbersome 3, Inaccurate 1, Pierce 2 DC46
MECHANICS WEAPONS Skill Dam Crit Range Encum HP Cost & Rarity Qualities Sourcebook
Anti-Vehicle Mine Mechanics 25 2 Engaged 4 0 1400cr/6R Blast 2, Breach 4, Limited Ammo 1, Trigger (vehicle pressure) AoRCore173
Anti-Personnel Mine Mechanics 12 3 Engaged 3 0 850cr/6 Blast 4, Vicious 4, Limited Ammo 1, Trigger (pressure) AoRCore173