Sabe Naberrie

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Sabe Naberrie
Sabe 1.jpg
Species: Human • Career: Colonist • Specializations: Politico(1st), Advocate(2nd)
Motivations: Creed: Restore Balance

Duty:Recruiting Duty rating: 0

Brawn 2 Agility 2 Intellect 2
Cunning 3 Willpower 2 Presence 3
General Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Astrogation (Int) - Spacer2.jpg Athletics (Brn) -
Charm (Prs) 2(C) Spacer2.jpg Coercion (Will) -(C)
Computers (Int) - Spacer2.jpg Cool (Prs) 1
Coordination (Agl) - Spacer2.jpg Deception (Cun) 2(C)
Discipline (Will) 1 Spacer2.jpg Leadership (Prs) 2(C)
Mechanics (Int) - Spacer2.jpg Medicine (Int) -(C)
Negotiation (Prs) 1(C) Spacer2.jpg Perception (Cun) 1
Pilot:Planetary (Agl) - Spacer2.jpg Pilot:Space (Agl) -
Resilience (Brn) -(C) Spacer2.jpg Skullduggery (Cun) -
Stealth (Agl) - Spacer2.jpg Streetwise (Cun) -(C)
Survival (Cun) - Spacer2.jpg Vigilance (Will) 1(C)
Combat Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Brawl (Brn) - Spacer2.jpg Gunnery (Agl) -
Lightsaber (Brn) - Spacer2.jpg Melee (Brn) -
Ranged:Light (Agl) - Spacer2.jpg Ranged:Heavy (Agl) -
Knowledge Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Core Worlds (Int) 1(C) Spacer2.jpg Education (Int) 1(C)
Lore (Int) -(C) Spacer2.jpg Outer Rim (Int) -
Underworld (Int) - Spacer2.jpg Warfare (Int) -
Xenology (Int) - Spacer2.jpg
See Section
The Force
Force Rating: 0
Force Powers: None
Soak: 2 • Armor: 0
Ranged Defense: 0 • Melee Defense: 0
Wound Threshold: 12 • Strain Threshold: 13
Experience Points
Earned: (Racial 110 • Bonus 60 • Current Game 50)
Spent Experience
220 Spent (0 Unspent)



  • Kill with Kindness (Rank 1) Sabe removes Setback-die.png from any Charm or Leadership Checks.
  • Inspiring Rhetoric Sabe may make a Leadership (Difficulty-die.pngDifficulty-die.png) Check - for each Success-result.png, 1 ally within Close Range may recover 1 Strain. For each Advantage-result.png, an Ally may recover an additional Strain.
    • Improved Inspiring Rhetoric When Sabe uses Inspiring Rhetoric, each ally affected adds Boost-die.png to any check they make for Two Rounds.
    • Supreme Inspiring Rhetoric Sabe may spend 1 Strain to use Inspiring Rhetoric as a Maneuver instead of an Action.
  • Dodge: (Rank 1) When targeted by an Attack, Sabe may spend 1 Strain to Upgrade the opponents attack check by Once.
  • Nobody's Fool (Rank 2) Any Charm, Coercion or Deception Check that targets Sabe is Upgraded Twice.
  • Grit (Rank 1): Sabe increases her Strain Threshold by 1.
  • Supporting Evidence:
  • Encouraging Words: When an engaged Ally fails a check, Sabe may suffer 1 Strain to aid that character as an out of turn incidental instead of a maneuver.

Talent Trees

Politico Tree
Advocate Tree



Human +110
Mid Morality +10
Bonus +50
Pre-Game +50
Human Racial: Cool 1
Human Racial: Perception 1


Cunning 3 -30
Presence 4 -30
Advocate Specialization -10
Vigilance 1 -5
Deception 2 -10
Talent-Politico(1/1) -5
Talent-Politico(1/2) -10
Talent-Politico(1/3) -15
Talent-Politico(2/3) -15
Talent-Politico(2/4) -20
Talent-Advocate(2/1) -5
Talent-Advocate(3/1) -5
Talent-Advocate(3/2) -10
Talent-Advocate(4/2) -10
Talent-Advocate(4/3) -15
Leadership 1 -5
Leadership 2 -10
Discipline 1 -10

Total: 0

System Symbols


Setback: Setback-die.png Difficulty: Difficulty-die.png Challenge: Challenge-die.png

Boost: Boost-die.png Ability: Ability-die.png Proficiency: Proficiency-die.png

Force: Force-die.png


Success: Success-result.png Advantage: Advantage-result.png Triumph: Triumph-result.png

Failure: Failure-result.png Threat: Threat-result.png Despair: Despair-result.png

Light Side Point: LightForce-result.png Dark Side Point: DarkForce-result.png Force Point (Either): EitherForce-result.png