Difference between revisions of "Star Wars Species Table"

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{| class="wikitable sortable zebra" style="margin-left: auto; margin-right: 0px; border="2" style="border-collapse:collapse"  
+
{| class="wikitable sortable" cellpadding="8" style="margin-left: auto; margin-right: 0px; border="2" style="border-collapse:collapse"
! Species
+
! style="width:8%" |Species
! Brawn
+
! style="width:3%" |BRN
! Agility
+
! style="width:3%" |AGI
! Intellect
+
! style="width:3%" |INT
! Cunning
+
! style="width:3%" |CUN
! Willpower
+
! style="width:3%" |WILL
! Presence
+
! style="width:3%" |PRE
! Wound Threshold
+
! style="width:5%" |Wound Threshold
! Strain Threshold
+
! style="width:5%" |Strain Threshold
! Starting XP
+
! style="width:5%" |Starting XP
! Special Abilities
+
! class="unsortable" |Special Abilities
 
|-
 
|-
|Aleena
+
| Aleena
|1
+
| 1
|3
+
| 3
|2
+
| 2
|2
+
| 2
|2
+
| 2
|2
+
| 2
| 8 + Brawn
+
| 8 + BRN
| 10 + Willpower
+
| 10 + WILL
 
| 95 XP
 
| 95 XP
| •+1 Coordination (Can't go over 2)<br>•Count as silhouette 0<br>•<b>Sturdy Frame:</b> One rank in Durable Talent
+
|•+1 Coordination (Can't go over 2)<br>•Count as silhouette 0<br>•<b>Sturdy Frame:</b> One rank in Durable Talent
 
|-
 
|-
 
|Anx
 
|Anx
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|2
 
|2
 
|2
 
|2
| 13 + Brawn
+
| 13 + BRN
| 10 + Willpower
+
| 10 + WILL
 
| 85 XP
 
| 85 XP
 
| •One rank in Kill with Kindness<br>•<b>Anatomical Knowledge:</b> One rank in Lethal Blows<br>•<b>Mood Indicator:</b> If crest is uncovered, character upgrades Deception check difficulty once
 
| •One rank in Kill with Kindness<br>•<b>Anatomical Knowledge:</b> One rank in Lethal Blows<br>•<b>Mood Indicator:</b> If crest is uncovered, character upgrades Deception check difficulty once
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|2
 
|2
 
|2
 
|2
| 11 + Brawn
+
| 11 + BRN
| 8 + Willpower
+
| 8 + WILL
 
| 90 XP
 
| 90 XP
 
| •+1 Brawl (Can't go over 2)<br>•<b>Sub-Species Option:</b>Must pick one<br>••<b>Aquala:</b>+1 Resilience<br>-Remove [[Image:Setback-die.png|18px]] due to cold or wet conditions<br>••<b>Ualaq:</b>+1 Survival or +1 Perception<br>-Remove [[Image:Setback-die.png|18px]] due to darkness, but impose [[Image:Setback-die.png|18px]] to Perception for bright lights<br>••<b>Quara:</b>+1 Athletics or +1 Coercion<br>-Remove [[Image:Setback-die.png|18px]] when tracking through a natural environment  
 
| •+1 Brawl (Can't go over 2)<br>•<b>Sub-Species Option:</b>Must pick one<br>••<b>Aquala:</b>+1 Resilience<br>-Remove [[Image:Setback-die.png|18px]] due to cold or wet conditions<br>••<b>Ualaq:</b>+1 Survival or +1 Perception<br>-Remove [[Image:Setback-die.png|18px]] due to darkness, but impose [[Image:Setback-die.png|18px]] to Perception for bright lights<br>••<b>Quara:</b>+1 Athletics or +1 Coercion<br>-Remove [[Image:Setback-die.png|18px]] when tracking through a natural environment  
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|3
 
|3
 
|2
 
|2
| 10 + Brawn
+
| 10 + BRN
| 10 + Willpower
+
| 10 + WILL
 
| 100 XP
 
| 100 XP
 
| •+1 Vigilance (Can't go over 2)<br>•Remove [[Image:Setback-die.png|18px]] due to arid or hot environments<br>•<b>Mood Readers:</b> Add [[Image:Advantage-result.png|18px]] to Charm or Negotiation checks
 
| •+1 Vigilance (Can't go over 2)<br>•Remove [[Image:Setback-die.png|18px]] due to arid or hot environments<br>•<b>Mood Readers:</b> Add [[Image:Advantage-result.png|18px]] to Charm or Negotiation checks
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|3
 
|3
 
|2
 
|2
| 9 + Brawn
+
| 9 + BRN
| 10 + Willpower
+
| 10 + WILL
 
| 105 XP
 
| 105 XP
 
| •+1 Knowledge (Lore) (Can't go over 2)<br>
 
| •+1 Knowledge (Lore) (Can't go over 2)<br>
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|2
 
|2
 
|2
 
|2
| 12 + Brawn
+
| 12 + BRN
| 7 + Willpower
+
| 7 + WILL
 
| 85 XP
 
| 85 XP
 
| •+1 Resilience (Can't go over 2)<br>•<b>Additional Limbs:</b> Multiple Arms, grant one additional free maneuver per turn. Can't exceed 2 per turn
 
| •+1 Resilience (Can't go over 2)<br>•<b>Additional Limbs:</b> Multiple Arms, grant one additional free maneuver per turn. Can't exceed 2 per turn
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|2
 
|2
 
|2
 
|2
| 10 + Brawn
+
| 10 + BRN
| 11 + Willpower
+
| 11 + WILL
 
|  100 XP
 
|  100 XP
 
| •+1 Streetwise (Can't go over 2)<br>•One rank of Convincing Demeanor
 
| •+1 Streetwise (Can't go over 2)<br>•One rank of Convincing Demeanor
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|3
 
|3
 
|2
 
|2
| 10 + Brawn
+
| 10 + BRN
| 11 + Willpower
+
| 11 + WILL
 
| 100 XP
 
| 100 XP
 
| •+1 Charm or Discipline (Can't go over 2)<br>•<b>Memnii:</b> Once per game session can form a new Memnis for one scene or encounter. At any time may perfectly recall any memnis they have formed or witnessed, or share with another Caamasi or Force Senstivie.
 
| •+1 Charm or Discipline (Can't go over 2)<br>•<b>Memnii:</b> Once per game session can form a new Memnis for one scene or encounter. At any time may perfectly recall any memnis they have formed or witnessed, or share with another Caamasi or Force Senstivie.
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|2
 
|2
 
|2
 
|2
| 10 + Brawn
+
| 10 + BRN
| 12 + Willpower
+
| 12 + WILL
 
| 90 XP
 
| 90 XP
 
| •+1 Vigilance (Can't go over 2)<br>•<b>Binary Processing:</b> Treat all Knowledge skills as career skills
 
| •+1 Vigilance (Can't go over 2)<br>•<b>Binary Processing:</b> Treat all Knowledge skills as career skills
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|1
 
|1
 
|2
 
|2
| 9 + Brawn
+
| 9 + BRN
| 11 + Willpower
+
| 11 + WILL
 
| 90 XP
 
| 90 XP
 
| •Silhouette 0<br>•+1 Mechanics (Can't go over 2)<br>•<b>Acute Senses:</b> Remove up to [[Image:Setback-die.png|18px]] [[Image:Setback-die.png|18px]] from Perception checks
 
| •Silhouette 0<br>•+1 Mechanics (Can't go over 2)<br>•<b>Acute Senses:</b> Remove up to [[Image:Setback-die.png|18px]] [[Image:Setback-die.png|18px]] from Perception checks
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|3
 
|3
 
|2
 
|2
| 11 + Brawn
+
| 11 + BRN
| 10 + Willpower
+
| 10 + WILL
 
| 90 XP
 
| 90 XP
 
| •+1 Resilience (Can't go over 2)<br>•<b>Knowledge Specialization:</b>One rank in Knowledge Specialization<br>•<b>Amphibious:</b> Can breathe underwater without penalty and never suffer movement penalties for traveling through water.
 
| •+1 Resilience (Can't go over 2)<br>•<b>Knowledge Specialization:</b>One rank in Knowledge Specialization<br>•<b>Amphibious:</b> Can breathe underwater without penalty and never suffer movement penalties for traveling through water.
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|2
 
|2
 
|1
 
|1
| 11 + Brawn
+
| 11 + BRN
| 11 + Willpower
+
| 11 + WILL
 
| 80 XP
 
| 80 XP
 
| •+1 Negotiation (Can't go over 2)<br>•<b>Advanced Olfaction:</b>Add [[Image:Boost-die.png|18px]] to Perception checks involving smell<br>•<b>Thick Hide:</b>One rank of Durable
 
| •+1 Negotiation (Can't go over 2)<br>•<b>Advanced Olfaction:</b>Add [[Image:Boost-die.png|18px]] to Perception checks involving smell<br>•<b>Thick Hide:</b>One rank of Durable
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|2
 
|2
 
|1
 
|1
| 10 + Brawn
+
| 10 + BRN
| 10 + Willpower
+
| 10 + WILL
 
| 100 XP
 
| 100 XP
 
| •+1 Cool (Can't go over 2)<br>•<b>Infravision:</b> Remove up to [[Image:Setback-die.png|18px]] to checks involving lighting conditions
 
| •+1 Cool (Can't go over 2)<br>•<b>Infravision:</b> Remove up to [[Image:Setback-die.png|18px]] to checks involving lighting conditions
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|2
 
|2
 
|1
 
|1
| 11 + Brawn
+
| 11 + BRN
| 10 + Willpower
+
| 10 + WILL
 
| 95 XP
 
| 95 XP
 
| •+1 Survival or Deception (Can't go over 2)<br>•<b>Resilient Metabolism:</b> Add automatic [[Image:Success-result.png|18px]] to all Resilience checks
 
| •+1 Survival or Deception (Can't go over 2)<br>•<b>Resilient Metabolism:</b> Add automatic [[Image:Success-result.png|18px]] to all Resilience checks
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|2
 
|2
 
|2
 
|2
| 8 + Brawn
+
| 8 + BRN
| 12 + Willpower
+
| 12 + WILL
 
| 90 XP
 
| 90 XP
 
| •+1 Knowledge (Education) (Can't go over 2)<br>•Add [[Image:Boost-die.png|18px]] to dice pool when providing skilled assistance
 
| •+1 Knowledge (Education) (Can't go over 2)<br>•Add [[Image:Boost-die.png|18px]] to dice pool when providing skilled assistance
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|3
 
|3
 
|1
 
|1
| 11 + Brawn
+
| 11 + BRN
| 10 + Willpower
+
| 10 + WILL
 
| 110 XP
 
| 110 XP
 
| •+1 Survival (Can't go over 2)<br>•<b>Primitive:</b> Upgrade all difficulties of checks involving advanced technology.<br>--Exceptions can be made for individual pieces of technology.<br>--Can spend 10 XP at character creation to remove this penalty.
 
| •+1 Survival (Can't go over 2)<br>•<b>Primitive:</b> Upgrade all difficulties of checks involving advanced technology.<br>--Exceptions can be made for individual pieces of technology.<br>--Can spend 10 XP at character creation to remove this penalty.
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|1
 
|1
 
|1
 
|1
| 10 + Brawn
+
| 10 + BRN
| 10 + Willpower
+
| 10 + WILL
 
| 175 XP
 
| 175 XP
 
| •Do not each, sleep, breathe. Not affected by toxins or poisons. Cybernetic implant cap of 6. May train 6 career skills and 3 specialization skills. (One rank each)<br>•<b>Inorganic:</b> One rank of Enduring. Special healing rules•<b>Mechanical Being:</b> Cannot become Force-Sensitives or use Force powers. Cannot be affected by mind-altering Force powers
 
| •Do not each, sleep, breathe. Not affected by toxins or poisons. Cybernetic implant cap of 6. May train 6 career skills and 3 specialization skills. (One rank each)<br>•<b>Inorganic:</b> One rank of Enduring. Special healing rules•<b>Mechanical Being:</b> Cannot become Force-Sensitives or use Force powers. Cannot be affected by mind-altering Force powers
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|2
 
|2
 
|1
 
|1
| 9 + Brawn
+
| 9 + BRN
| 8 + Willpower
+
| 8 + WILL
 
| 90 XP
 
| 90 XP
 
| •+1 Brawl (Can't go over 2)<br>•<b>Born to Ride:</b>One rank of Defensive Driving.
 
| •+1 Brawl (Can't go over 2)<br>•<b>Born to Ride:</b>One rank of Defensive Driving.
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|2
 
|2
 
|2
 
|2
| 11 + Brawn
+
| 11 + BRN
| 10 + Willpower
+
| 10 + WILL
 
| 100 XP
 
| 100 XP
 
| •+1 Piloting (Space) (Can't go over 2)<br>•<b>Intuitive Navigation:</b> May add [[Image:Advantage-result.png|18px]] to all Astrogation checks
 
| •+1 Piloting (Space) (Can't go over 2)<br>•<b>Intuitive Navigation:</b> May add [[Image:Advantage-result.png|18px]] to all Astrogation checks
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|2
 
|2
 
|3
 
|3
| 10 + Brawn
+
| 10 + BRN
| 12 + Willpower
+
| 12 + WILL
 
| 90 XP
 
| 90 XP
 
| •+1 Charm (Can't go over 2)<br>•<b>Beguiling Pheromones:</b> Once per check, suffer 2 strain to upgrade ability checks for Charm, Deception, or Negotiation on living sentient beings in short range. No effect on targets wearing a breath mask or no respiratory system.
 
| •+1 Charm (Can't go over 2)<br>•<b>Beguiling Pheromones:</b> Once per check, suffer 2 strain to upgrade ability checks for Charm, Deception, or Negotiation on living sentient beings in short range. No effect on targets wearing a breath mask or no respiratory system.
 
|-
 
|-
|
+
|Gands
|
+
|2
|
+
|2
|
+
|2
|
+
|2
|
+
|3
|
+
|1
| + Brawn
+
| 10 + BRN
| + Willpower
+
| 10 + WILL
| XP
+
| 100 XP
| •<br>•<b>:</b>
+
| •+1 Discipline<br>•<b>Ammonia Breathers:</b>Two sub-species: With lungs or without lungs<br>--<u>Without Lungs:</u> Immune to suffocation (not against wounds from vacuum exposure)<br>--<u>With Lungs:</u> Start game with ammonia respirator, treat oxygen as dangerous atmosphere Rating 8. Gain +10 XP.
 +
|-
 +
|Ganks
 +
|2
 +
|2
 +
|2
 +
|2
 +
|2
 +
|1
 +
| 10 + BRN
 +
| 10 + WILL
 +
| 110 XP
 +
| •+1 Coercion or Vigilance (Can't go over 2)<br>•<b>Cyborg:</b> Begin play with 2 cybernetic implants up to 5000cr. Can increase credits by taking additional Obligation.<br>--Cybernetic implant cap of 3 plus Brawn.
 +
|-
 +
|Gossam
 +
|1
 +
|2
 +
|2
 +
|3
 +
|2
 +
|2
 +
| 9 + BRN
 +
| 11 + WILL
 +
| 100 XP
 +
| •+1 Deception (Can't go over 2)<br>•<b>Small:</b> Silhouette 0
 
|-
 
|-
|
+
|Gotal
|
+
|2
|
+
|2
|
+
|2
|
+
|3
|
+
|2
|
+
|1
| + Brawn
+
| 9 + BRN
| + Willpower
+
| 8 + WILL
| XP
+
| 100 XP
| •<br>•<b>:</b>
+
| •+1 Perception (Can't go over 2)<br>•<b>Energy Sensitivity:</b> Once per encounter as a maneuver, may sense the presence and emotional states of all living beings withing short range.
 
|-
 
|-
|
+
|Gran
|
+
|2
|
+
|2
|
+
|2
|
+
|1
|
+
|2
|
+
|3
| + Brawn
+
| 10 + BRN
| + Willpower
+
| 9 + WILL
| XP
+
| 100 XP
| •<br>•<b>:</b>
+
| •+1 Charm or Negotiation<br>•<b>Enhanced Vision:</b> When making ranged combat or Perception checks, remove up to [[Image:Setback-die.png|18px]] [[Image:Setback-die.png|18px]] due to environmental conditions or concealment (not defense).
 
|-
 
|-
 
|
 
|
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|
 
|
 
|
 
|
|  + Brawn
+
|  + BRN
|  + Willpower
+
|  + WILL
 
|  XP
 
|  XP
 
| •<br>•<b>:</b>
 
| •<br>•<b>:</b>
 
|-
 
|-

Revision as of 01:36, 9 April 2017

Species BRN AGI INT CUN WILL PRE Wound Threshold Strain Threshold Starting XP Special Abilities
Aleena 1 3 2 2 2 2 8 + BRN 10 + WILL 95 XP •+1 Coordination (Can't go over 2)
•Count as silhouette 0
Sturdy Frame: One rank in Durable Talent
Anx 3 1 2 2 2 2 13 + BRN 10 + WILL 85 XP •One rank in Kill with Kindness
Anatomical Knowledge: One rank in Lethal Blows
Mood Indicator: If crest is uncovered, character upgrades Deception check difficulty once
Aqualish 3 2 1 2 2 2 11 + BRN 8 + WILL 90 XP •+1 Brawl (Can't go over 2)
Sub-Species Option:Must pick one
••Aquala:+1 Resilience
-Remove Setback-die.png due to cold or wet conditions
••Ualaq:+1 Survival or +1 Perception
-Remove Setback-die.png due to darkness, but impose Setback-die.png to Perception for bright lights
••Quara:+1 Athletics or +1 Coercion
-Remove Setback-die.png when tracking through a natural environment
Arcona 1 2 2 2 3 2 10 + BRN 10 + WILL 100 XP •+1 Vigilance (Can't go over 2)
•Remove Setback-die.png due to arid or hot environments
Mood Readers: Add Advantage-result.png to Charm or Negotiation checks
Bardottan 2 2 2 1 3 2 9 + BRN 10 + WILL 105 XP •+1 Knowledge (Lore) (Can't go over 2)
Besalisk 3 1 2 1 2 2 12 + BRN 7 + WILL 85 XP •+1 Resilience (Can't go over 2)
Additional Limbs: Multiple Arms, grant one additional free maneuver per turn. Can't exceed 2 per turn
Bothans 1 2 2 3 2 2 10 + BRN 11 + WILL 100 XP •+1 Streetwise (Can't go over 2)
•One rank of Convincing Demeanor
Caamasi 2 2 2 1 3 2 10 + BRN 11 + WILL 100 XP •+1 Charm or Discipline (Can't go over 2)
Memnii: Once per game session can form a new Memnis for one scene or encounter. At any time may perfectly recall any memnis they have formed or witnessed, or share with another Caamasi or Force Senstivie.
Cerean 2 1 3 2 2 2 10 + BRN 12 + WILL 90 XP •+1 Vigilance (Can't go over 2)
Binary Processing: Treat all Knowledge skills as career skills
Chadra-Fan 1 3 3 2 1 2 9 + BRN 11 + WILL 90 XP •Silhouette 0
•+1 Mechanics (Can't go over 2)
Acute Senses: Remove up to Setback-die.png Setback-die.png from Perception checks
Chagrians 2 1 2 2 3 2 11 + BRN 10 + WILL 90 XP •+1 Resilience (Can't go over 2)
Knowledge Specialization:One rank in Knowledge Specialization
Amphibious: Can breathe underwater without penalty and never suffer movement penalties for traveling through water.
Chevin 3 1 2 3 2 1 11 + BRN 11 + WILL 80 XP •+1 Negotiation (Can't go over 2)
Advanced Olfaction:Add Boost-die.png to Perception checks involving smell
Thick Hide:One rank of Durable
Chiss 2 2 3 2 2 1 10 + BRN 10 + WILL 100 XP •+1 Cool (Can't go over 2)
Infravision: Remove up to Setback-die.png to checks involving lighting conditions
Devaronian 2 2 2 3 2 1 11 + BRN 10 + WILL 95 XP •+1 Survival or Deception (Can't go over 2)
Resilient Metabolism: Add automatic Success-result.png to all Resilience checks
Drall 1 1 4 2 2 2 8 + BRN 12 + WILL 90 XP •+1 Knowledge (Education) (Can't go over 2)
•Add Boost-die.png to dice pool when providing skilled assistance
Dressellian 2 2 2 2 3 1 11 + BRN 10 + WILL 110 XP •+1 Survival (Can't go over 2)
Primitive: Upgrade all difficulties of checks involving advanced technology.
--Exceptions can be made for individual pieces of technology.
--Can spend 10 XP at character creation to remove this penalty.
Droids 1 1 1 1 1 1 10 + BRN 10 + WILL 175 XP •Do not each, sleep, breathe. Not affected by toxins or poisons. Cybernetic implant cap of 6. May train 6 career skills and 3 specialization skills. (One rank each)
Inorganic: One rank of Enduring. Special healing rules•Mechanical Being: Cannot become Force-Sensitives or use Force powers. Cannot be affected by mind-altering Force powers
Dug 2 3 2 2 2 1 9 + BRN 8 + WILL 90 XP •+1 Brawl (Can't go over 2)
Born to Ride:One rank of Defensive Driving.
Duros 1 2 3 2 2 2 11 + BRN 10 + WILL 100 XP •+1 Piloting (Space) (Can't go over 2)
Intuitive Navigation: May add Advantage-result.png to all Astrogation checks
Falleen 1 2 2 2 2 3 10 + BRN 12 + WILL 90 XP •+1 Charm (Can't go over 2)
Beguiling Pheromones: Once per check, suffer 2 strain to upgrade ability checks for Charm, Deception, or Negotiation on living sentient beings in short range. No effect on targets wearing a breath mask or no respiratory system.
Gands 2 2 2 2 3 1 10 + BRN 10 + WILL 100 XP •+1 Discipline
Ammonia Breathers:Two sub-species: With lungs or without lungs
--Without Lungs: Immune to suffocation (not against wounds from vacuum exposure)
--With Lungs: Start game with ammonia respirator, treat oxygen as dangerous atmosphere Rating 8. Gain +10 XP.
Ganks 2 2 2 2 2 1 10 + BRN 10 + WILL 110 XP •+1 Coercion or Vigilance (Can't go over 2)
Cyborg: Begin play with 2 cybernetic implants up to 5000cr. Can increase credits by taking additional Obligation.
--Cybernetic implant cap of 3 plus Brawn.
Gossam 1 2 2 3 2 2 9 + BRN 11 + WILL 100 XP •+1 Deception (Can't go over 2)
Small: Silhouette 0
Gotal 2 2 2 3 2 1 9 + BRN 8 + WILL 100 XP •+1 Perception (Can't go over 2)
Energy Sensitivity: Once per encounter as a maneuver, may sense the presence and emotional states of all living beings withing short range.
Gran 2 2 2 1 2 3 10 + BRN 9 + WILL 100 XP •+1 Charm or Negotiation
Enhanced Vision: When making ranged combat or Perception checks, remove up to Setback-die.png Setback-die.png due to environmental conditions or concealment (not defense).
+ BRN + WILL XP
: