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The subject of this Condition — usually a location or object, though it can be a person in rare cases — is within the sphere of influence of a ghost. Ghosts in or within Rank x3 yards of their Anchors do not suffer Essence bleed.
Possible Sources: This Condition is immediately created when a new ghost is formed, based on whatever subject anchors the ghost’s identity. Summoning rituals in- tended to release ghosts from the Underworld or call them from elsewhere temporarily create this Condition in their target. Finally, a high-Rank ghost can use a Create Influence to mark a target as an Anchor.
Resolution: The easiest way to end an Anchor condition is to destroy the subject. Some ghosts cling to Anchors that represent unfinished business, in which case resolving those issues can remove the Condition. Abjuration temporarily suppresses the Condition, forcing the ghost to retreat to another Anchor if it has one. Ghosts without Anchors bleed Essence until they fall into dormancy, at which point the Underworld Gate Condition is created and the ghost is banished to the Great Below.