|You have participated in a successful Sacred Hunt rite, and now have a chosen prey. The exact effects of this Condition depend on the phase of the moon when the Sacred Hunt is called. The pack may also hunt in any of their forms, for while they are on the Sacred Hunt, encountering them in any non-human form inflicts lunacy, the exact madness of which depends on the phase of the moon (this functions as the Madness Condition).|
Half Moon: The senses of the werewolves sharpen, and they can tell truth from lie or spot those attempting to hide automatically without any expenditure or dice roll. They may spend Essence (as a pack) equal to the Supernatural Advantage of anyone using supernatural means to lie or remain hidden. The Hunters inflict obsessive behavior over something in the area, causing those there to ignore everything around them as people focus on their lovers, their phones, or whatever is on the radio or television.
Possible Sources: The Sacred Hunt Rite
Resolution: The prey is brought down in the way expressed during the performance of the Sacred Hunt Rite. If the moon sets or the sun rises before this happens, this Condition ends without resolving.
Beats: Your character achieves an exceptional success on an action involving the Hunt for the prey.