Tempus

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Tempus
Tempus5.jpg
Identity: Rafiq Dawson • Affiliation: The Zodiac SocietyBase of Operations: Los Angeles
Ethnicity: Zanj • Nationality: Iraqi
Age: 26 (1,151) • Gender: Male • Height: 5'11 • Weight: 175 lb
Eyes: Brown • Hair: Black • Other Features: Always dresses in Steampunk cosplay
Origin: x • Power Level: 8 (120 Points: Abilities 46, Defenses 7, Skills 7, Advantages 8, Powers 52)
Abilities
Strength 2 Stamina 4
Agility 4 Dexterity 2
Fighting 3 Intellect 2
Awareness 4 Presence 2
Points: 46 (2pts per rank)
Defenses
Defense Ranks Ability Other Total
Dodge 0 4 4 8/4
Fortitude 2 4 x 6
Parry 1 3 4 8/4
Toughness - 4 4 8/4
Will 4 4 x 8
Points: 7 (1pt per rank)
Combat
Initiative: 4 + 4 = +{{{InitiativeTotal}}}

Attacks:
• ATTACK: ROLL • RANGE • Damage XXX
Skills
Skill Ranks Ability Other Total
Athletics 0 STR (2) x +2
Close Combat 3 FGT (3) x +6
Deception 0 PRE (2) x +2
Expertise:Magic 4 INT (2) x +6
Insight 2 AWE (4) x +6
Intimidation 0 PRE (2) x +2
Investigation 2 INT (2) x +4
Perception 2 AWE (4) x +6
Persuasion 0 PRE (2) x +2
Ranged Combat 1 DEX (2) x +3
Stealth x AGL (4) x +4
xxx x x (xxx) x +x
'
{{{Skill14}}} {{{Skill14Ranks}}} {{{Skill14Ability}}} {{{Skill14Other}}} {{{Skill14Total}}}

Points: 7 (1pt per 2 ranks)
Advantages
Combat: Defensive Roll 2, Improved Initiative,
Fortune: xxx
General: Equipment 1, Evasion 1, Membership: The Zodiac Society
Skill: Ritualist, Languages 1

Points: 8 (1pt per rank)
Powers
• POWER: EFFECT • x ranks (COST/rank) • ACTION • RANGE • DURATION • EXTRAS • FLAWS

• POWER: EFFECT • x ranks (COST/rank) • ACTION • RANGE • DURATION • EXTRAS • FLAWS
• POWER: EFFECT • x ranks (COST/rank) • ACTION • RANGE • DURATION • EXTRAS • FLAWS
• POWER: EFFECT • x ranks (COST/rank) • ACTION • RANGE • DURATION • EXTRAS • FLAWS
• POWER: EFFECT • x ranks (COST/rank) • ACTION • RANGE • DURATION • EXTRAS • FLAWS

Points: 52
Other Traits
Equipment: xxx
Complications: xxx

Powers

The Arcana of Aion (41 PP)

  • Abandonment of Aion: Cumulative Affliction 8 (1 PP) With an utterance of Aionian power, you curse a target to be abandoned by Aion's forward march, and time stutters and even stops around them, slowing or freezing them in place. 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception (Standard - Perception - Instant)
  • Absence of Aion: Teleport 8 (1 PP) Invoking Aion, you stop the flow of time around yourself and quickly move your bodily location, allowing it start back up once you have done so. To viewers, you simply teleport from one spot to another. The power’s rank isn’t technically the distance you can go, it’s the time you have to move while time is stopped for everyone else. 8 = 30 minutes. 500 feet in a move action, carrying 50 lbs.; Accurate; Limited: places you can reach physically (Move - Rank - Instant)
  • Arrow of Aion: Damage 8 (1 PP) This invocation of Aion's power stops time, giving you the chance to set up an attack against a target, placing it where it will drop on them, or hurling a projectile to strike them. When time restarts, the attack seems to appear out of nowhere for the target. DC 23; Shapeable Area: 30cft., DC 18, Increased Range 2: perception, Indirect 4: any point, any direction, Variable Descriptor: close group - objects and hazards of opportunity (Standard - Perception - Instant)
  • Absolution of Aion: Healing 6 (37 PP) By Aion's power, you rewind the body of a person or object you can see, removing damage done to them by resetting them to a previous state of existence. Affects Objects, Increased Range 2: perception (Standard - Perception - Instant)
  • Analysis of Aion (1 PP) You cast your mind and senses wide, merging them with the flow of Aion. If you cast your sight into the present, you can predict direct attacks coming at you, and improve your ability to avoid them. If you cast your sight to the past, you gain postcognition; if you cast it into the future, you gain precognition.
    • Traits: Dodge +4 (+8), Parry +4 (+8); Permanent (Free - Personal - Permanent)
    • Senses: Danger Sense (Perception), Postcognition, Precognition (Personal - Permanent)

Mystic Blades (11 PP)

Removable (indestructible)

Damage: Strength-based Damage 6 (13 PP) Slashing, DC 23; Affects Insubstantial: half ranks, Dangerous 4, Penetrating 2 (Standard - Close - Instant)

Advantages

  • Defensive Roll 2: You can avoid damage through agility and “rolling” with an attack. You receive a bonus to your Toughness equal to your advantage rank, but it is considered an active defense similar to Dodge and Parry, so you lose this bonus whenever you are vulnerable or defenseless.
  • Equipment 1:
  • Evasion 1:You have a +2 circumstance bonus to Dodge resistance checks to avoid area effects.
  • Improved Initiative:You have a +4 bonus to your initiative checks.
  • Languages 1: Arabic (native) and English
  • Membership: The Zodiac Society:
  • Ritualist:You can use the Expertise: Magic skill to create and cast magical rituals. This advantage is often a back-up or secondary magical power for superhuman sorcerers, and may be the only form of magic available to some “dabbler” types.

Complications

  • Anachronistic: I have been pulled out of time and was trapped in an artifact for 1,124 years
  • Enemy: Evil djinn who trapped me in an artifact
  • Responsibility - The Zodiac Society: Evil djinn who trapped me in an artifact

Background

  • x

People

  • x

Locations

  • x