Usain

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Usain
Race: Human, Class: Sorceror
Background: Noble, Alignment: Lawful Neutral
Patron Deity: N/A
Factions: {{{Factions}}}
Ability Scores
Strength 12 (+1), Dexterity 14 (+2), Constitution 16 (+3);
Intelligence 16 (+3), Wisdom 14 (+2), Charisma 20 (+5)
Proficiencies
Bonus: 3
Saving Throws: Constitution & Charisma
Skills: Arcana, Deception, History, Persuasion
Tools:
Languages: Common, Draconic, Elvish, Sylvan
Armor:
Weapons: Simple
Traits
Spellcasting(Spells, Rituals), Class Feature(Draconic Bloodline)
Feats
Elemental Adept, Warcastee
Combat
Attacks:
Armor Class: 16, Initiative: +2, Speed: 30 ft
Hit Points: 53, Hit Dice: 6d6
Social
Personality Traits: {{{Personality}}}
Ideals:
Bonds:
Flaws:

Quote. -Source

Origin

x

Traits

Class Traits

  • Draconic Bloodline: Bronze.
  • Elemental Affinity: Lightning.

Meta Magic

  • Quickened Spell: 2 pts
  • Careful Spell: 1 pt


Background Traits

  • Skill Proficiencies: Acrobatics, Performance
  • Tool Proficiencies: Disguise kit, Viola
  • Equipment: Viola, poetry book, Gothic costume, pouch with 15gp.
  • Feature: - By Popular Demand (can perform for room and board, makes you popular in town)

Feats

  • Elemental Adept

x

  • Warcaster

x

Spells: 9 total except Cantrips and (spells)

Cantrips (3 total +(1))

  • (Elritch Blast): 1 action, 120 ft, V & S, Instant

2 beams of crackling energy streak to targets within range. Ranged spell attack, on hit by a beam, take 1d10 force DMG.

1st Lvl Spells (4 slots)

  • Cure Wounds: 1 action, Touch, V & S, Instant

Creature you touch heals 1d8 + CHA mod. (1d8 increase per spell lvl over 1st)

  • Healing Word: 1 bonus action, 60ft, Vocal, Instant

Creature of choice you can see within range heals 1d4 + CHA mod. (2nd spell slot or higher, + 1d4 per level other than 1st)

  • Dissonant Whispers: 1 action, 60ft, Vocal, Instant

Whisper to 1 target within range that can hear. Target must make WIS save or take 3d6 psychic DMG and immediately use its reaction, if available, to move max speed away from you. Won't run into obviously dangerous ground. On save, take 1/2 dmg and doesn't have to run. Deafened auto saves. (2nd spell slot or higher, +1d6 per lvl past 1

  • Tasha's Hideous Laughter: 1 action, 30ft, V S & M, Concentration 1 min

Creature you can see within range, must make WIS save or fall prone and become incapacitated by laughter. INT 4 or less immune. Can make WIS save at end of turn or when damage taken. Has advantage on save activated by damage. Success ends spell.

2nd Lvl Spells (3 slots)

  • Spider Climb: 1 action, Touch, V S & M, Up to 1 hour

x

3rd Lvl Spells (3 slots)

  • Counterspell: 1 reaction, 60ft, S, Instant

x
Lightning Bolt: 1 action, 100ft line, V S & M, Instant
X

Resources

  • Moneys: 278gp, 24sp, 41cp
  • Carried Equipment:xxxx
  • Stored Equipment xxxx
  • Lifestyle: x

Projects, Goals and/or Downtime

  • x

Experience Points

Total:14,000

  • 0.0.2014: x