Hooks are ways to pull characters further into elements of the setting and campaign. Choosing a Hook is totally optional, and PCs may choose up to two of them. Each Hook comes with a benefit and a drawback that remain unknown until the Hook is chosen, plus includes certain opportunities for connection with the plot as it unfolds.
Someone's got the goods over you. On the downside, they're taking you for what you're worth. On the plus side? It means there's something worth blackmailing you for, and that's more than a lot of folks can say.
Eye in the Dark
You are a watcher. Someone has recruited you to watch and report into certain arenas, and you are a gatherer of intelligence, a practitioner of espionage.
You've got history among the giff of Bral, and you've learned to be a connoisseur of smokepowder as a result. What can you say? You like the boom.
Lover in Every Port
You can't help it! There are lovely folk in so many places, and you're the rake with a lover in every port. That can mean a place to crash, but it can also mean trouble waiting for you even before you set foot off the deck.
You're an occasional representative, employee, and go-fer for one of the Mercane, those strange blue-skinned merchants of arcane goods throughout wildspace.
Monsters in the Dark
As a youngling, you had to deal with the fact that horrors do indeed sometimes lurk in the shadows. Fortunately, there was someone there for you.
Noble House Retainer
You have been an agent and retainer for a noble house. Though you're free to pursue your own goals, you still sometimes help out in return for certain considerations.
You're a junior member of the Seekers, the order of sages and scholars based out of the Library of the Spheres on Bral. You've got some responsibilities, but you've also got access to one of the greatest archives of lore in Realmspace.
You've had an odd secret all your life – you can wield a strange ability that no one has any explanation for.
Time in Care
Life has been hard, and it's taken its toll on body and mind. You've spent time in the House of Compassion asylum on the Rock of Bral before, for better or worse.
You're part of one of the Underbaron's courts, those thieves' guilds who rule the shadows of Bral. This means you've got allies in the underworld, but it also means that you've got enemies.
You served in a military or mercenary company in the past. You're technically retired now, though that may very well be the nice story you spin about what actually happened.
It's almost inevitable in your line of work, but there are…certain law enforcement gentlefolk who would like a word or three with you. This can mean the occasional troublesome brush the law or bounty hunters, but it also means your bona fides are well proven to the criminal element.
Wrath of the Mighty
Somehow you have managed to piss off someone of importance. They're not exactly actively pursuing you, but people connected to them occasionally take the opportunity to make your life difficult to curry favor.