WNH Hooks

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Hooks are ways to pull characters further into elements of the setting and campaign. Choosing a Hook is totally optional, and PCs may choose up to two of them. Each Hook comes with a benefit and a drawback that remain unknown until the Hook is chosen, plus includes certain opportunities for connection with the plot as it unfolds.

Blackmailed

Someone's got the goods over you. On the downside, they're taking you for what you're worth. On the plus side? It means there's something worth blackmailing you for, and that's more than a lot of folks can say.

Chains in Your Past

The slave trade is an egregious evil in wildspace. You ran afoul of them at some point in your past: captured and thrown in chains, or perhaps even born there. But you found your way out, and will never go back.

Eye in the Dark

You are a watcher. Someone has recruited you to watch and report into certain arenas, and you are a gatherer of intelligence, a practitioner of espionage.

Giff-Friend

You've got history among the giff of Bral, and you've learned to be a connoisseur of smokepowder as a result. What can you say? You like the boom.

Lover in Every Port

You can't help it! There are lovely folk in so many places, and you're the rake with a lover in every port. That can mean a place to crash, but it can also mean trouble waiting for you even before you set foot off the deck.

Madame's Confidant

You know a little more about Madame Barmetta than most folk do. Is this because you are close, or have you simply stumbled upon some of her secrets?

Mercane Factotum

You're an occasional representative, employee, and go-fer for one of the Mercane, those strange blue-skinned merchants of arcane goods throughout wildspace.

Monsters in the Dark

As a youngling, you had to deal with the fact that horrors do indeed sometimes lurk in the shadows. Fortunately, there was someone there for you.

Nightmares

Your sleep is often disturbed by dreams of particularly vicious imagery. These visions haunt you, partially because you fear that something about them may be true.

Noble House Retainer

You have been an agent and retainer for a noble house. Though you're free to pursue your own goals, you still sometimes help out in return for certain considerations.

Seeker Neophyte

You're a junior member of the Seekers, the order of sages and scholars based out of the Library of the Spheres on Bral. You've got some responsibilities, but you've also got access to one of the greatest archives of lore in Realmspace.

Strange Things

You've had an odd secret all your life – you can wield a strange ability that no one has any explanation for.

Survivor

You survived the destruction of your home, leaving you cast adrift in wildspace. Perhaps you wish to find who is responsible, or do they seek you so they can finish the job?

Time in Care

Life has been hard, and it's taken its toll on body and mind. You've spent time in the House of Compassion asylum on the Rock of Bral before, for better or worse.

Underbaron's Court

You're part of one of the Underbaron's courts, those thieves' guilds who rule the shadows of Bral. This means you've got allies in the underworld, but it also means that you've got enemies.

Veteran

You served in a military or mercenary company in the past. You're technically retired now, though that may very well be the nice story you spin about what actually happened.

Wanted Criminal

It's almost inevitable in your line of work, but there are…certain law enforcement gentlefolk who would like a word or three with you. This can mean the occasional troublesome brush the law or bounty hunters, but it also means your bona fides are well proven to the criminal element.

Wrath of the Mighty

Somehow you have managed to piss off someone of importance. They're not exactly actively pursuing you, but people connected to them occasionally take the opportunity to make your life difficult to curry favor.