Difference between revisions of "Blackstaff Tower"
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'''A ''Dungeons & Dragons Next'' Campaign in the ''Forgotten Realms'''''<br> | '''A ''Dungeons & Dragons Next'' Campaign in the ''Forgotten Realms'''''<br> | ||
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+ | ''Year of the Bow (DR 1353)'' | ||
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+ | The name of Khelben "Blackstaff" Arunsun, the Archmage of Waterdeep, is known far and wide. An ally of the Harpers and suspected Lord of Waterdeep, the Blackstaff is a force for order in the sometimes wild North. | ||
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+ | He is also well-known as a master to a great many wizards of note in the North, including Malchor Harpell and Savengriff. His many apprentices all show a flair for magic that others can only envy, and those who survive training with him inevitably go on to excel at the Art. | ||
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+ | Mentorship with him is not easy, of course - he is often away tending to his other responsibilities and agendas. Even when he is in residence in Waterdeep, he is frequently embroiled in one task or another. Not only must his apprentices show willingness to comb through the materials he leaves them to study, but they must also demonstrate the motivation to get out and find their own opportunities to sharpen their mastery of the Art; indeed, it is no wonder that many of his finest apprentices are skilled adventurers in their own right. | ||
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+ | But above all, they must demonstrate cunning and resilience, for all too often the enemies that Khelben makes while tending to his interests seek to follow him home - or lay waste to what is his in his absence. | ||
==The Denizens of Blackstaff Tower== | ==The Denizens of Blackstaff Tower== |
Revision as of 18:44, 22 December 2013
File:Blackstaff-tower.jpg |
A Dungeons & Dragons Next Campaign in the Forgotten Realms
Year of the Bow (DR 1353)
The name of Khelben "Blackstaff" Arunsun, the Archmage of Waterdeep, is known far and wide. An ally of the Harpers and suspected Lord of Waterdeep, the Blackstaff is a force for order in the sometimes wild North.
He is also well-known as a master to a great many wizards of note in the North, including Malchor Harpell and Savengriff. His many apprentices all show a flair for magic that others can only envy, and those who survive training with him inevitably go on to excel at the Art.
Mentorship with him is not easy, of course - he is often away tending to his other responsibilities and agendas. Even when he is in residence in Waterdeep, he is frequently embroiled in one task or another. Not only must his apprentices show willingness to comb through the materials he leaves them to study, but they must also demonstrate the motivation to get out and find their own opportunities to sharpen their mastery of the Art; indeed, it is no wonder that many of his finest apprentices are skilled adventurers in their own right.
But above all, they must demonstrate cunning and resilience, for all too often the enemies that Khelben makes while tending to his interests seek to follow him home - or lay waste to what is his in his absence.
Contents
The Denizens of Blackstaff Tower
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People & Places
Blackstaff Tower
- Khelben "Blackstaff" Arunsun: Archmage of Waterdeep. Khelben is the most powerful and influential archmage of the Sword Coast, and is widely rumored to be one of the rulers of Waterdeep (though he never has anything to say on the subject). Allied to the Harpers, and instrumental in keeping the Lords Alliance (of Silverymoon, Sundabar, Neverwinter, and other good cities of the North, with Waterdeep) intact, Khelben is always working to influence this or that occurrence or trend, looking years ahead. He is a forester and a painter, and has tutored many mages of note (including Malchor Harpell, Savengriff, and Nain). Khelben is a tall (6'), well-muscled, bearded man with a receding hairline, black hair shot through with silver, and a distinguished manner. He is gravely wise, not pompous, and is fully learned in the history, lore, and traditions of magic as practised by humans in the North since the rise from barbarism.
Swords Street Neighborhood
- X: X. X
Campaign Rules
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