Lost Timelines

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A D&D 5th Edition campaign


[edit] Player Characters

[edit] Player Character Info

[edit] Who's Who in Ruhen

The tribe's Keeper of Dragons
Meepo lost his charge Calcryx, the tribe's dragon. He has lost the respect of his tribe as well as his "best" friend. With even the hint of help from the adventurers has perked the little guy up!
Kobold Leader
Female leader of the Kobolds. She is prideful and shows favors to those who are loyal. She had lead the kobolds for over a decade and maintained the status quo by being fierce but quick to negotiate with the goblins. She had a hate for the goblins but has always respected them. One of her biggest flaws is her favoritism toward male Kobolds. Most of her guards and those trying to impress her have become male over time as a result.

[edit] World Settings

[edit] Locations

[edit] World of Ruhen

The world of Ruhen is big. Really big. In fact the world is about 50 times bigger than the characters would realize.

The west part of Ruhen is at war. In the Northwest are the Orcs. They are aggressive by nature and wish to keep expanding their territory. For years they have just had little skirmishes with the southern races, but lately it has escalated to all out war, especially as the humans and the elves have started fighting to protect their borders.

The east part of Ruhen is mostly quiet villages that keep to themselves.

[edit] Dewwood

The city's population is in the 10s of thousands, especially if you include all the tent cities, smaller attached communities, and surrounding farms. You can get lost easily in this expansive city which is made even worse by the large elven community in the North part of the city, which built a city over the human city in a series of building built into the trees.

[edit] Blasingdell

The town's population of around 2,000 is quite diverse; although humans are the largest group.

  • The town's mayor is Sir Miles Berrick (male human noble).
  • Sergeant Grendar Kuln (male half-ore veteran) is in charge of the town watch; Constable Dara Whitewood (female human veteran) is the senior officer. The town watch consists of two full-time guards in addition to its officers. A militia force of around l 00 commoners can be mustered in emergencies.
  • Kheldegan Tolm (male dwarf commoner) owns Tolm's Superior Outfitting and Dry Goods.
  • Sarel Bankdown (female half-elf commoner) is the proprietor of the Griffon's Nest inn and tavern .
  • Sister Alonsa (female human priest) heads up the town's small temple (its primary deity is left to you). Sister Alonsa is assisted in her duties by two acolytes .

[edit] Oakhurst

This community houses about 900 residents (including outlying farms). Most of the inhabitants are human, with a sizable minority of halflings and a scattering of other races. Some locations of note in the town:

  • Village Hall: The center of government in Oakhurst includes the office of Mayor Vurnor Leng, a male human noble.
  • General Store: The village's main source for supplies and merchandise is the general store, owned and operated by Kerowyn Hucrele, a female human noble.
  • Shrine: Advice, information, and healing are among the services dispensed at the village's shrine. It is maintained by Dem "Corkie" Nackle, a female gnome priest of Lathander.
  • Jail: Next to the village hall is a stout building where miscreants serve their sentences. Oakhurst's constable is Felosial, a female half-elf veteran. She commands a force of sixteen guards and four scouts who keep the village safe.
  • Blacksmith: Repairing and forging arms and armor is the job of the village smithy, Rurik Lutgehr, a male dwarf commoner.
  • Ol' Boar Inn: Garon, a male human commoner, is the owner and barkeep of the Ol' Boar Inn. He serves food and drink, and the place has a few rooms that visitors can rent.

[edit] The Sunless Citadel


The citadel is about 7 miles outside of Oakhurst that can be reach via an overgrown old road that winds through rocky downs, near stands of old-growth oak, and past abandoned farms. No one knows for sure what the Citadel was created for but this once proud fortress is rumored to have fallen into the earth. It has been abandoned by its original followers and rumored to house nothing but evil now.

[edit] Date

This campaign is taking place in early Mirtul in the year of the Ageless One (1479).

[edit] Calendar

There are 365 days in the year, split up into twelve months of thirty days each with five holidays that fall between some months. The names of the months are given in both the formal names and the common ones. The seasons run like they do for the northern hemisphere; Hammer is like January and Flamerule is like July. Each week consists of ten days, called a tenday.

Month Name Common name
1 Hammer Deepwinter
2 Alturiak The Claw of Winter
3 Ches The Claw of the Sunsets
4 Tarsakh The Claw of the Storms
5 Mirtul The Melting
6 Kythorn The Time of Flowers
7 Flamerule Summertide
8 Eleasis Highsun
9 Eleint The Fading
10 Marpenoth Leaffall
11 Uktar The Rotting
12 Nightal The Drawing Down

The holidays are Midwinter, Greengrass, Midsummer, Highharvestide and The Feast of the Moon. Midwinter falls between Hammer and Alturiak, Greengrass between Tarsakh and Mirtul, Midsummer is between Flamerule and Eleasis, Highharvestide is between Eleint and Marpenoth, and The Feast of the Moon is between Uktar and Nightal.

Every four years, another holiday called Shieldmeet is added as a leap day immediately following the Midsummer holiday.

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