Difference between revisions of "Mauwin"

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Status: '''4''' <br>
 
Status: '''4''' <br>
 
Stealth: '''2''' <br>
 
Stealth: '''2''' <br>
Survival: '''2 (-1D)''' <br>
+
Survival: '''2''' <br>
 
Thievery: '''2''' <br>
 
Thievery: '''2''' <br>
 
Warfare: '''2''' <br>
 
Warfare: '''2''' <br>
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==Intrigue==
 
==Intrigue==
  
'''Intrigue Defense:''' 10 {4(Awareness)+3(Cunning)+2(Status)}
+
'''Intrigue Defense:''' 12 {4(Awareness)+4(Cunning)+4(Status)}
  
 
'''Composure:''' 9
 
'''Composure:''' 9
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'''Combat Defense:'''  
 
'''Combat Defense:'''  
* Base: '''12'''  
+
* Base: '''8'''  
** {4(Agility) +4(Athletics) +4(Awareness)}
+
** {2(Agility) +2(Athletics) +4(Awareness)}
* With Shield: '''16'''
 
** Base 12 + Defense 4
 
* While Acrobatic Dodging: '''22'''
 
** Base 12 + Defense 4 + Acrobatics 3x2
 
  
'''Attack:''' Superior Spear: 6D(2B)+1
+
'''Attack:'''  
  
'''Damage:''' Superior Spear: 4
+
'''Damage:'''  
  
'''Health:''' 7
+
'''Health:''' 6
  
 
'''Armor:'''
 
'''Armor:'''
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'''Weapons:'''
 
'''Weapons:'''
* Superior Spear: Damage 4 ''Attack +1, Fast''
 
* Shield: Damage 2. Defense 4 (Base 2 + 2 from Shield Mastery).
 
  
 
==Benefits and Flaws==
 
==Benefits and Flaws==
  
 
===Benefits:===
 
===Benefits:===
* '''Attractive:''' Whenever the Spearman rolls Perception, he may reroll 2 1's (1/2 of his Perception).
 
* '''Spear Fighter I:''' As a Greater Action, the Spearman may make a normal attack against a single opponent.  If he misses, he may make a second attack at any other foe.  If he hits he does Athletics -1 damage.
 
* '''Spear Fighter II:''' Spears in his hands can attack opponents 1 yard further than they normally could, at no penalty.  In addition, then the Spearman makes a Knockdown test with his spear he gains +1D.
 
* '''Expertise: Spears:''' In his hands, a Spear becomes a deadly extension of his body.  The Spearman adds +1D to all Spear tests.
 
* '''Shield Mastery:''' The Spearman adds 2 (his Bonus Dice in Shields) to the Defense bonus of any Shield he wields.
 
* '''Acrobatic Dodge:'''  As a Lesser Action, the Spearman may add 4 (double his Bonus Dice in Acrobatics) to his Combat Defense.
 
  
 
===Drawbacks and Flaws:===
 
===Drawbacks and Flaws:===
* '''Debt:''' Indebted to the Iron Bank, the Spearman has become their representative.
+
* '''Supreme Arrogance:'''
* '''Near Sighted:''' ''Reduced Marksmanship for 50xp'' The Spearman's vision is terrible past a few yards.
 
* '''Childhood Disease''' The Spearman suffered from, but survived, a terrible illness as a child.  His constitution isn't what it should be.
 
* '''Afraid of Heights''' ''(Fear: Heights)'' Anything higher than the Spearman himself terrifies him.  It takes a staircase wide enough for ten men abreast before he can climb them without issues, and even being on upper floors of a tower make him uneasy.  The Spearman is at -1D to all tests.  As a free action each round, Mauwin may roll one die and on a roll of a 6, this penalty is removed.
 
* '''City Bot''' ''(Flaw: Survival)'' Prior to leaving Braavos, the Spearman had never left the city's walls.  He has little training in the wild.
 
  
 
==Possessions==
 
==Possessions==
  
* '''Coin:''' 220ss + 25gd
+
* '''Coin:''' 25gd
 
 
* '''Notable Items:'''
 
Courtier Garb (75ss) <br>
 
Superior Spear <br>
 
Shield <br>
 
  
 
* '''Garb:'''
 
* '''Garb:'''
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{|
 
{|
 
| valign="top" width=48% |  
 
| valign="top" width=48% |  
;'''Earned: 54xp+0gl+1dp'''
+
;'''Earned: 50xp+0gl+1dp'''
  
 
* Book 2
 
* Book 2
** Chapter 1: 10xp
 
** Chapter 2: 6xp + 25GD
 
** Chapter 3: 3xp
 
  
 
| valign = "top" width=3%; <br />|
 
| valign = "top" width=3%; <br />|
 
| valign = "top" width=48%; |
 
| valign = "top" width=48%; |
'''Spent: 20xp+0gl; Unspent: 34xp+0gl'''
+
'''Spent: 50xp+0gl; Unspent: 0xp+0gl'''
  
 
|}
 
|}

Latest revision as of 20:14, 11 August 2014

Rumors

Personality

Abilities

Agility: 2
Animal Handling: 1
Athletics: 2
Awareness: 4 (Empathy: 2B)
Cunning: 4 (Logic: 2B)
Deception: 4 (Bluff: 2B)
Endurance: 2
Fighting: 2
Healing: 2
Languages

  • Common: 4
  • High Valyrian: 3

Knowledge: 3 (Education: 2B) (Streetwise: 2B)
Marksmanship: 2
Persuasion: 4 (Seduce: 2B)
Status: 4
Stealth: 2
Survival: 2
Thievery: 2
Warfare: 2
Will: 3

  • Destiny Points: 5

Intrigue

Intrigue Defense: 12 {4(Awareness)+4(Cunning)+4(Status)}

Composure: 9

Combat

Combat Defense:

  • Base: 8
    • {2(Agility) +2(Athletics) +4(Awareness)}

Attack:

Damage:

Health: 6

Armor: None

Weapons:

Benefits and Flaws

Benefits:

Drawbacks and Flaws:

  • Supreme Arrogance:

Possessions

  • Coin: 25gd
  • Garb:

Goals

Dispositions


Advancement

Earned: 50xp+0gl+1dp
  • Book 2

Spent: 50xp+0gl; Unspent: 0xp+0gl