Difference between revisions of "Gevana"

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(New page: The tall, jet-skinned people of the Rastram Kanaga. They do not need water, and their eyes are always protected by a nictating mirror-reflective membrane protecting their delicate gem-col...)
 
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The tall, jet-skinned people of the Rastram Kanaga. They do not need water, and their eyes are always protected by a nictating mirror-reflective membrane protecting their delicate gem-colored eyes. They have six digits on the ends of their limbs and narrow chins. They wear implanted stones of ''qamani'', the glass created by their people. They are the originators of the ''Suryavarna'' faith, and all their people are assumed to occupy a position of clergy within it, even if they are not part of the religious structure per se.
 
The tall, jet-skinned people of the Rastram Kanaga. They do not need water, and their eyes are always protected by a nictating mirror-reflective membrane protecting their delicate gem-colored eyes. They have six digits on the ends of their limbs and narrow chins. They wear implanted stones of ''qamani'', the glass created by their people. They are the originators of the ''Suryavarna'' faith, and all their people are assumed to occupy a position of clergy within it, even if they are not part of the religious structure per se.
  
 
xxx
 
xxx
==xxx in the ''Ravimarga''==
+
==Gevana in the ''Ravimarga''==
 
x
 
x
 
* '''''Baharis'':''' x
 
* '''''Baharis'':''' x
Line 10: Line 9:
 
* '''The Frost Sun:''' x
 
* '''The Frost Sun:''' x
 
* '''The Dragon Sun:''' x
 
* '''The Dragon Sun:''' x
==xxx Traits==
+
==Gevana Traits==
 
<div style="float: right; border: 1px black solid; margin: 10px; padding: 10px;">
 
<div style="float: right; border: 1px black solid; margin: 10px; padding: 10px;">
 
{| align="right" border="0" style="background: white"
 
{| align="right" border="0" style="background: white"
!colspan="2" |XXX Racial Benefit
+
!colspan="2" |Gevana Racial Benefit
 
|-
 
|-
 
|'''2d6 Roll''' || '''Benefit'''
 
|'''2d6 Roll''' || '''Benefit'''
 
|-style="background:lightgrey"
 
|-style="background:lightgrey"
|2||Trait
+
|2||Wild Gift
 
|-
 
|-
|3||Focus
+
|3||Focus: Willpower (Faith)
 
|-style="background:lightgrey"
 
|-style="background:lightgrey"
|4||Ability
+
|4||+1 Willpower
 
|-
 
|-
|5||Focus
+
|5||Focus: Intelligence (Engineering)
 
|-style="background:lightgrey"
 
|-style="background:lightgrey"
|6||Focus
+
|6||Focus: Perception (Empathy)
 
|-
 
|-
|7||Ability
+
|7||+1 Communication
 
|-style="background:lightgrey"
 
|-style="background:lightgrey"
|8||Focus
+
|8||Focus: Communication (Etiquette)
 
|-
 
|-
|9||Focus
+
|9||Focus: Dexterity (Acrobatics)
 
|-style="background:lightgrey"
 
|-style="background:lightgrey"
|10||Ability
+
|10||+1 Dexterity
 
|-
 
|-
|11||Focus
+
|11||Focus: Intelligence (Historical Lore)
 
|-style="background:lightgrey"
 
|-style="background:lightgrey"
|12||Trait
+
|12||Wild Gift
 
|-
 
|-
 
|}
 
|}
 
</div>
 
</div>
If you choose to play a XXX, modify your character as follows:
+
If you choose to play a Gevana, modify your character as follows:
* Add 1 to your XXX Ability.
+
* Add 1 to your Intelligence Ability.
* Pick one of the following Ability Focuses: XXX
+
* Pick one of the following Ability Focuses: ''Intelligence (Research)'' or ''Willpower (Self-Discipline)''.
* Your Speed is equal to xxx + Dexterity (minus armor penalty if applicable).
+
* Your Speed is equal to 12 + Dexterity (minus armor penalty if applicable).
* Roll twice on the XXX Racial Benefits chart. These reflect inborn traits and natural tendencies in your folk, rather than anything you were trained or raised to.
+
* '''Sleepless:''' You halve all penalties associated with exhaustion and lack of sleep.
===XXX Benefits===
+
* Roll twice on the Gevana Racial Benefits chart. These reflect inborn traits and natural tendencies in your folk, rather than anything you were trained or raised to.
'''Roll twice''' on the XXX Racial Benefits table for additional benefits. Re-roll if you end up with the same result.
+
===Gevana Benefits===
 +
'''Roll twice''' on the Gevana Racial Benefits table for additional benefits. Re-roll if you end up with the same result.
 
* '''+1 Ability:''' Increase the indicated Ability by +1.
 
* '''+1 Ability:''' Increase the indicated Ability by +1.
 
* '''Focus:''' Gain the indicated Ability Focus.
 
* '''Focus:''' Gain the indicated Ability Focus.
* '''Other Trait:''' You gain the indicated special trait.
+
* '''Wild Gift:''' You have a natural Wild Gift. Choose either ''Gifts of the Aura'' or ''Gifts of the Sun'', and they are associated with Intelligence for you. They follow all the normal rules of a Wild Gift.

Revision as of 12:24, 23 August 2015

The tall, jet-skinned people of the Rastram Kanaga. They do not need water, and their eyes are always protected by a nictating mirror-reflective membrane protecting their delicate gem-colored eyes. They have six digits on the ends of their limbs and narrow chins. They wear implanted stones of qamani, the glass created by their people. They are the originators of the Suryavarna faith, and all their people are assumed to occupy a position of clergy within it, even if they are not part of the religious structure per se.

xxx

Gevana in the Ravimarga

x

  • Baharis: x
  • The Golden Sun: x
  • The Blood Sun: x
  • The Frost Sun: x
  • The Dragon Sun: x

Gevana Traits

Gevana Racial Benefit
2d6 Roll Benefit
2 Wild Gift
3 Focus: Willpower (Faith)
4 +1 Willpower
5 Focus: Intelligence (Engineering)
6 Focus: Perception (Empathy)
7 +1 Communication
8 Focus: Communication (Etiquette)
9 Focus: Dexterity (Acrobatics)
10 +1 Dexterity
11 Focus: Intelligence (Historical Lore)
12 Wild Gift

If you choose to play a Gevana, modify your character as follows:

  • Add 1 to your Intelligence Ability.
  • Pick one of the following Ability Focuses: Intelligence (Research) or Willpower (Self-Discipline).
  • Your Speed is equal to 12 + Dexterity (minus armor penalty if applicable).
  • Sleepless: You halve all penalties associated with exhaustion and lack of sleep.
  • Roll twice on the Gevana Racial Benefits chart. These reflect inborn traits and natural tendencies in your folk, rather than anything you were trained or raised to.

Gevana Benefits

Roll twice on the Gevana Racial Benefits table for additional benefits. Re-roll if you end up with the same result.

  • +1 Ability: Increase the indicated Ability by +1.
  • Focus: Gain the indicated Ability Focus.
  • Wild Gift: You have a natural Wild Gift. Choose either Gifts of the Aura or Gifts of the Sun, and they are associated with Intelligence for you. They follow all the normal rules of a Wild Gift.