Difference between revisions of "Gevana"

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(New page: The tall, jet-skinned people of the Rastram Kanaga. They do not need water, and their eyes are always protected by a nictating mirror-reflective membrane protecting their delicate gem-col...)
 
 
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Gevana are natives of the [[Golden Sun]] system, indigenous to the world nearest the sun. They all stand over six feet in height, with long, narrow-chinned heads and very thin frames. They are exceedingly graceful in composure and movement, and have six digits on the end of their limbs. Their skin is jet-black, with textures that ranges from smooth matte to pebbled to striated (as though wind across the sand) to somewhat smooth and reflective. Their eyes are delicate compound structures the color and appearance of gemstones, but these are rarely seen, for the gevana have a set of nictating silvery eyelids they keep closed over their eyes. These "sunlids" can be seen through, and they darken all light sufficiently to permit the geveana to see no matter how bright the light is.
The tall, jet-skinned people of the Rastram Kanaga. They do not need water, and their eyes are always protected by a nictating mirror-reflective membrane protecting their delicate gem-colored eyes. They have six digits on the ends of their limbs and narrow chins. They wear implanted stones of ''qamani'', the glass created by their people. They are the originators of the ''Suryavarna'' faith, and all their people are assumed to occupy a position of clergy within it, even if they are not part of the religious structure per se.
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==Gevana in the ''Ravimarga''==
 
 
xxx
 
==xxx in the ''Ravimarga''==
 
 
x
 
x
 
* '''''Baharis'':''' x
 
* '''''Baharis'':''' x
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* '''The Frost Sun:''' x
 
* '''The Frost Sun:''' x
 
* '''The Dragon Sun:''' x
 
* '''The Dragon Sun:''' x
==xxx Traits==
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==Gevana Traits==
 
<div style="float: right; border: 1px black solid; margin: 10px; padding: 10px;">
 
<div style="float: right; border: 1px black solid; margin: 10px; padding: 10px;">
 
{| align="right" border="0" style="background: white"
 
{| align="right" border="0" style="background: white"
!colspan="2" |XXX Racial Benefit
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!colspan="2" |Gevana Racial Benefit
 
|-
 
|-
 
|'''2d6 Roll''' || '''Benefit'''
 
|'''2d6 Roll''' || '''Benefit'''
 
|-style="background:lightgrey"
 
|-style="background:lightgrey"
|2||Trait
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|2||Wild Gift
 
|-
 
|-
|3||Focus
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|3||Focus: Willpower (Faith)
 
|-style="background:lightgrey"
 
|-style="background:lightgrey"
|4||Ability
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|4||+1 Willpower
 
|-
 
|-
|5||Focus
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|5||Focus: Intelligence (Engineering)
 
|-style="background:lightgrey"
 
|-style="background:lightgrey"
|6||Focus
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|6||Focus: Perception (Empathy)
 
|-
 
|-
|7||Ability
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|7||+1 Communication
 
|-style="background:lightgrey"
 
|-style="background:lightgrey"
|8||Focus
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|8||Focus: Communication (Etiquette)
 
|-
 
|-
|9||Focus
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|9||Focus: Dexterity (Acrobatics)
 
|-style="background:lightgrey"
 
|-style="background:lightgrey"
|10||Ability
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|10||+1 Dexterity
 
|-
 
|-
|11||Focus
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|11||Focus: Intelligence (Historical Lore)
 
|-style="background:lightgrey"
 
|-style="background:lightgrey"
|12||Trait
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|12||Wild Gift
 
|-
 
|-
 
|}
 
|}
 
</div>
 
</div>
If you choose to play a XXX, modify your character as follows:
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If you choose to play a Gevana, modify your character as follows:
* Add 1 to your XXX Ability.
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* Add 1 to your Intelligence Ability.
* Pick one of the following Ability Focuses: XXX
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* Pick one of the following Ability Focuses: ''Intelligence (Research)'' or ''Willpower (Self-Discipline)''.
* Your Speed is equal to xxx + Dexterity (minus armor penalty if applicable).
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* Your Speed is equal to 12 + Dexterity (minus armor penalty if applicable).
* Roll twice on the XXX Racial Benefits chart. These reflect inborn traits and natural tendencies in your folk, rather than anything you were trained or raised to.
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* '''Sleepless:''' You halve all penalties associated with exhaustion and lack of sleep.
===XXX Benefits===
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* '''Desert-Born:''' You are a creature of the blazing deserts. You do not require water whatsoever, deriving all such needs from food you consume. Your eyes are protected by nictating silvery lids which make you immune to light-based blindness, whether as an attack or part of the environment.
'''Roll twice''' on the XXX Racial Benefits table for additional benefits. Re-roll if you end up with the same result.
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* Roll once on the Gevana Racial Benefits chart. These reflect inborn traits and natural tendencies in your folk, rather than anything you were trained or raised to.
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===Gevana Benefits===
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'''Roll once''' on the Gevana Racial Benefits table for additional benefits. Re-roll if you end up with the same result.
 
* '''+1 Ability:''' Increase the indicated Ability by +1.
 
* '''+1 Ability:''' Increase the indicated Ability by +1.
 
* '''Focus:''' Gain the indicated Ability Focus.
 
* '''Focus:''' Gain the indicated Ability Focus.
* '''Other Trait:''' You gain the indicated special trait.
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* '''Wild Gift:''' You have a natural Wild Gift. Choose either ''Gifts of the Aura'' or ''Gifts of the Sun'', and they are associated with Intelligence for you. They follow all the normal rules of a Wild Gift.

Latest revision as of 12:32, 23 August 2015

Gevana are natives of the Golden Sun system, indigenous to the world nearest the sun. They all stand over six feet in height, with long, narrow-chinned heads and very thin frames. They are exceedingly graceful in composure and movement, and have six digits on the end of their limbs. Their skin is jet-black, with textures that ranges from smooth matte to pebbled to striated (as though wind across the sand) to somewhat smooth and reflective. Their eyes are delicate compound structures the color and appearance of gemstones, but these are rarely seen, for the gevana have a set of nictating silvery eyelids they keep closed over their eyes. These "sunlids" can be seen through, and they darken all light sufficiently to permit the geveana to see no matter how bright the light is.

Gevana in the Ravimarga

x

  • Baharis: x
  • The Golden Sun: x
  • The Blood Sun: x
  • The Frost Sun: x
  • The Dragon Sun: x

Gevana Traits

Gevana Racial Benefit
2d6 Roll Benefit
2 Wild Gift
3 Focus: Willpower (Faith)
4 +1 Willpower
5 Focus: Intelligence (Engineering)
6 Focus: Perception (Empathy)
7 +1 Communication
8 Focus: Communication (Etiquette)
9 Focus: Dexterity (Acrobatics)
10 +1 Dexterity
11 Focus: Intelligence (Historical Lore)
12 Wild Gift

If you choose to play a Gevana, modify your character as follows:

  • Add 1 to your Intelligence Ability.
  • Pick one of the following Ability Focuses: Intelligence (Research) or Willpower (Self-Discipline).
  • Your Speed is equal to 12 + Dexterity (minus armor penalty if applicable).
  • Sleepless: You halve all penalties associated with exhaustion and lack of sleep.
  • Desert-Born: You are a creature of the blazing deserts. You do not require water whatsoever, deriving all such needs from food you consume. Your eyes are protected by nictating silvery lids which make you immune to light-based blindness, whether as an attack or part of the environment.
  • Roll once on the Gevana Racial Benefits chart. These reflect inborn traits and natural tendencies in your folk, rather than anything you were trained or raised to.

Gevana Benefits

Roll once on the Gevana Racial Benefits table for additional benefits. Re-roll if you end up with the same result.

  • +1 Ability: Increase the indicated Ability by +1.
  • Focus: Gain the indicated Ability Focus.
  • Wild Gift: You have a natural Wild Gift. Choose either Gifts of the Aura or Gifts of the Sun, and they are associated with Intelligence for you. They follow all the normal rules of a Wild Gift.