Difference between revisions of "Template:Trades Ward Alleys"

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(New page: * '''The Court of the White Bull''', an open plaza of packed dirt and straw where livestock can be bought and sold and where merchants sell fresh goods direct from the caravans (people whi...)
 
 
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* '''The Court of the White Bull''', an open plaza of packed dirt and straw where livestock can be bought and sold and where merchants sell fresh goods direct from the caravans (people whisper that magic goes wild in the Court, and its use here is expressly forbidden by the Lords, lending proof to the rumor).
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* '''The Court of the White Bull''', an open plaza of packed dirt and straw where livestock can be bought and sold and where merchants sell fresh goods direct from the caravans. Before the Spellplague, the Court was a spot of wild magic, but that seems to have gone away. Many of the local still superstitiously avoid the use of it, and frown on those who do so here. The Court is also frequently occupied by small knots of gang-members from the Auld Hornies.
 
* '''Virgin’s Square''', a cobblestone courtyard where mercenaries of all types gather to await hire (and many other citizens linger to watch the boastful warriors and the constant traffic on the main roads).
 
* '''Virgin’s Square''', a cobblestone courtyard where mercenaries of all types gather to await hire (and many other citizens linger to watch the boastful warriors and the constant traffic on the main roads).
 
* '''Blackhorn Alley''', known and named for Alsible Blackhorn the cobbler, now the haunt of a number of large, brown rats.
 
* '''Blackhorn Alley''', known and named for Alsible Blackhorn the cobbler, now the haunt of a number of large, brown rats.
* '''Brindul Alley''', lair of the Hand that Sings, a magical phantasm of a hand with a mouth in its palm, which snatches valuables from the unwary while singing ancient Sword Coast ballads.
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* '''Brindul Alley''', lair of the Hand That Sings, a magical phantasm of a hand with a mouth in its palm, which snatches valuables from the unwary while singing ancient Sword Coast ballads.
* '''Chelor’s Alley''', used often by the watch and nighttime passersby due to Chelor the merchant’s effusive lanterns hung out over the alley.
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* '''Chelor’s Alley''', used often by the Watch and nighttime passersby. Named for a merchant of old who hung effusive lanterns out over the alley, a tradition continued by those whose shops front the alley.
 
* '''Dark Alley''', one of the most dangerous alleys of Trades Ward, its gloomy depths—shadowy even at highsun— make it a favorite lurking place for cutpurses and thugs.
 
* '''Dark Alley''', one of the most dangerous alleys of Trades Ward, its gloomy depths—shadowy even at highsun— make it a favorite lurking place for cutpurses and thugs.
 
* '''Lathin’s Cut''', named after the former landowner who had his house destroyed upon his death to provide this short passage from the Plinth to the High Road.
 
* '''Lathin’s Cut''', named after the former landowner who had his house destroyed upon his death to provide this short passage from the Plinth to the High Road.
* '''Mhaer’s Alley''', a street with a great collection of shops on all sides along its length, and includes such places as Chuki’s Moneylenders, the Old Druid’s Herbs & Seeds Shoppe, Salavant’s Scriveners, Marie’s Dry Goods, Diabel'’s Potions & Curatives, Huer’s Sundries (a rumored fence and contact for thieves!), Caer Bannog (a Moonshae imports shop), and many others.
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* '''Mhaer’s Alley''', a street with a great collection of shops on all sides along its length.
* '''Quill Alley''', the thoroughfare for the primary neighborhood of clerks, scribes, and cartographers (recent rumors tell of the indelible ink stain on its eastern end rising to spell out messages of doom and danger on the outside walls of the Old Guild Hall!).
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* '''Quill Alley''', the thoroughfare for the primary neighborhood of clerks, scribes, and cartographers. Thought to be haunted by the shrieking shade of a mage who tied in the Blue Fire at the onset of the Wailing Years.
 
* '''Spendthrift Alley''', a street with an ever present supply of vendors in a local street bazaar that goes on all day and all night (come here if you’re looking for minor items, trinkets, or quick snacks, but mind your purse!).
 
* '''Spendthrift Alley''', a street with an ever present supply of vendors in a local street bazaar that goes on all day and all night (come here if you’re looking for minor items, trinkets, or quick snacks, but mind your purse!).
* '''Theln Lane''', an echoing chamber framed by tall buildings with balconies from which hard currency girls call to customers.
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* '''Theln Lane''', an echoing chamber framed by tall buildings with balconies from which hard-coin girls call to customers.
 
* '''Tsarnen Alley''', a once-favorite place for thieves and cutthroats that was defended by Tsarnen the ranger quite vigorously (some say his shade still watches and keeps the alley safe, while others offer that the spirits of slain thieves haunt its environs)
 
* '''Tsarnen Alley''', a once-favorite place for thieves and cutthroats that was defended by Tsarnen the ranger quite vigorously (some say his shade still watches and keeps the alley safe, while others offer that the spirits of slain thieves haunt its environs)
 
* '''Urcandle Alley''', the alley to visit if in need of spare parts or repairs on your wagon or cart, and also a meeting place for agents of the Wheelwrights’ Guild and the Wagonmakers ’and Coach Builders’ Guilds.
 
* '''Urcandle Alley''', the alley to visit if in need of spare parts or repairs on your wagon or cart, and also a meeting place for agents of the Wheelwrights’ Guild and the Wagonmakers ’and Coach Builders’ Guilds.

Latest revision as of 03:24, 15 March 2019

  • The Court of the White Bull, an open plaza of packed dirt and straw where livestock can be bought and sold and where merchants sell fresh goods direct from the caravans. Before the Spellplague, the Court was a spot of wild magic, but that seems to have gone away. Many of the local still superstitiously avoid the use of it, and frown on those who do so here. The Court is also frequently occupied by small knots of gang-members from the Auld Hornies.
  • Virgin’s Square, a cobblestone courtyard where mercenaries of all types gather to await hire (and many other citizens linger to watch the boastful warriors and the constant traffic on the main roads).
  • Blackhorn Alley, known and named for Alsible Blackhorn the cobbler, now the haunt of a number of large, brown rats.
  • Brindul Alley, lair of the Hand That Sings, a magical phantasm of a hand with a mouth in its palm, which snatches valuables from the unwary while singing ancient Sword Coast ballads.
  • Chelor’s Alley, used often by the Watch and nighttime passersby. Named for a merchant of old who hung effusive lanterns out over the alley, a tradition continued by those whose shops front the alley.
  • Dark Alley, one of the most dangerous alleys of Trades Ward, its gloomy depths—shadowy even at highsun— make it a favorite lurking place for cutpurses and thugs.
  • Lathin’s Cut, named after the former landowner who had his house destroyed upon his death to provide this short passage from the Plinth to the High Road.
  • Mhaer’s Alley, a street with a great collection of shops on all sides along its length.
  • Quill Alley, the thoroughfare for the primary neighborhood of clerks, scribes, and cartographers. Thought to be haunted by the shrieking shade of a mage who tied in the Blue Fire at the onset of the Wailing Years.
  • Spendthrift Alley, a street with an ever present supply of vendors in a local street bazaar that goes on all day and all night (come here if you’re looking for minor items, trinkets, or quick snacks, but mind your purse!).
  • Theln Lane, an echoing chamber framed by tall buildings with balconies from which hard-coin girls call to customers.
  • Tsarnen Alley, a once-favorite place for thieves and cutthroats that was defended by Tsarnen the ranger quite vigorously (some say his shade still watches and keeps the alley safe, while others offer that the spirits of slain thieves haunt its environs)
  • Urcandle Alley, the alley to visit if in need of spare parts or repairs on your wagon or cart, and also a meeting place for agents of the Wheelwrights’ Guild and the Wagonmakers ’and Coach Builders’ Guilds.