Difference between revisions of "House Yronwood"

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Line 78: Line 78:
 
===House Drinkwater (43)===
 
===House Drinkwater (43)===
 
* a
 
* a
===House Sungold (XX)===
+
===House Sungold (84)===
 
* Goldcoast Sappers (Veteran Special - 9 Power, 2 Wealth)
 
* Goldcoast Sappers (Veteran Special - 9 Power, 2 Wealth)
 
* Goldcoast Knights (Trained Cavalry - 8 Power, 2 Wealth)  
 
* Goldcoast Knights (Trained Cavalry - 8 Power, 2 Wealth)  

Revision as of 00:54, 7 September 2014

House Felton

Defense: 28 (8)
Influence: 26 (X)
Lands: 26 (X)

  • Hills + Grassland
  • Hills + Grassland + Hamlet

Law: 29
Population: 26
Power: 24 (0)
Wealth: 26 (X)

House Wayguard

Defense: 21 (X)
Influence: 25 (X)
Lands: 24 (X)

  • Mountain + Road + Hamlet

Law: 20
Population: 34
Power: 24 (X)
Wealth: 19 (X)

House Sanson

Defense: 26 (0)
Influence: 32 (X)
Lands: 24 (X)

  • Plains + Coast + Hamlet + Grassland + Road

Law: 23
Population: 18
Power: 36 (X)
Wealth: 25 (X)

House Redmont

Defense: 22 (0)
Influence: 25 (35)
Lands: 29 (0)

  • Hills + Grassland + Road
  • Plains + Grassland + Hamlet

Law: 15
Population: 24
Power: 46 (0)
Wealth: 21 (3)

House Drinkwater

Defense: 30 (8)
Influence: 26 (X)
Lands: 27 (X)

  • Plains + Grassland + River
  • Hills + Grassland + Hamlet

Law: 16
Population: 23
Power: 43 (0)
Wealth: 26 (X)

House Sungold

Forces at the Command of Lord Edgar

House Yronwood (27)

  • Green Engineers
  • Elite Heavy Cavalry
  • Elite Heavy Cavalry

House Felton (24)

  • Veteran Archers
  • Veteran Archers
  • Trained Infantry

House Wayguard (24)

  • Veteran Special
  • Veteran Special

House Sanson (36)

  • Veteran Warship
  • Veteran Warship
  • Trained Infantry
  • Trained Garrison

House Redmont (46)

  • a

House Drinkwater (43)

  • a

House Sungold (84)

  • Goldcoast Sappers (Veteran Special - 9 Power, 2 Wealth)
  • Goldcoast Knights (Trained Cavalry - 8 Power, 2 Wealth)
  • Sunhold Garrison (Trained Garrison - 5 Power, 2 Wealth)
  • Goldbows (Trained Archers - 6 Power, 2 Wealth)
  • Sungold Fleet (Trained Warships - 13 Power, 2 Wealth)
  • Splendor Hill Archers (Trained Archers - 6 Power, 2 Wealth)
  • Farshine Foot (Veteran Infantry - 9 Power, 2 Wealth)
  • Splendor Hill Knights (Trained Cavalry - 8 Power, 2 Wealth)

House Forces

Goldcoast Sappers

  • Stealth 4
  • Agility 3
  • Marksman 4
    • Defense 4
    • Health 6
    • Discipline 3
    • AR6 Bulk 2
      • Fighting Damage: 2
      • Marksman Damage: 4L

Farshine Foot

  • Athletics 4
  • Endurance 3
  • Fight 4
    • Defense 6
    • Health 9
    • Discipline 3
    • AR4 Bulk 1
      • Fighting Damage: 6
      • Marksman Damage: 0

Sungold Fleet

  • Awareness 3
  • Fighting 4
    • Defense 7
    • Health 6
    • Discipline 6
    • AR10 Bulk -
      • Fighting Damage: 6
      • Marksman Damage: 5L

Goldcoast Knights

  • Fighting 4
  • Animal Handle 3
    • Defense 1
    • Health 6
    • Discipline 3
    • AR9 Bulk 3
      • Fighting Damage: 8
      • Marksman Damage: 0

Splendor Hill Knights

  • Fighting 4
  • Animal Handle 3
    • Defense 1
    • Health 6
    • Discipline 3
    • AR9 Bulk 3
      • Fighting Damage: 8
      • Marksman Damage: 0

Splendor Hill Archers

  • Marksman 4
  • Agility 3
    • Defense 5
    • Health 6
    • Discipline 9
    • AR3 Bulk 0
      • Fighting Damage: 2
      • Marksman Damage: 6L

Goldbows

  • Marksman 4
  • Agility 3
    • Defense 5
    • Health 6
    • Discipline 9
    • AR3 Bulk 0
      • Fighting Damage: 2
      • Marksman Damage: 6L

Sunhold Garrison

  • Awareness 3
  • Endurance 3
  • Fight 3
    • Defense 4
    • Health 9
    • Discipline 3/9
    • AR5 Bulk 2
      • Fighting Damage: 4
      • Marksman Damage: 0