Difference between revisions of "Humans of Khadin"
(New page: '''Rough Draft''' '''Gir''' The human military nation of Gir. Legalized slavery & gladiatorial games play major roles in Gir culture. Gir's military & thus the entire nation is controll...) |
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− | '''Gir''' | + | '''Gir'''<br> |
The human military nation of Gir. Legalized slavery & gladiatorial games play major roles in Gir culture. Gir's military & thus the entire nation is controlled by the High Commander. Over a generation ago, in response to a radical decree that would abolish slavery, the High Commander had led a coup against the Emperor of Gir. The Emperor & his wife were executed and all of their children were cast into the gladiator arena where they all perished horribly. It was the High Commander who had also sealed the dwarves of Olmon within their city when a sickness began to spread amongst them. His unreasonable hatred for dwarves was particularly well known, and this act was seen by the neighboring nations as genocide, creating an even greater enmity between them. The High Commander has in recent years forged an alliance with the reigning Prince Cir of Sedas. This move is very unpopular with many of the elves and especially the other nations of Ilren, causing their relationships with the elves to deteriorate. | The human military nation of Gir. Legalized slavery & gladiatorial games play major roles in Gir culture. Gir's military & thus the entire nation is controlled by the High Commander. Over a generation ago, in response to a radical decree that would abolish slavery, the High Commander had led a coup against the Emperor of Gir. The Emperor & his wife were executed and all of their children were cast into the gladiator arena where they all perished horribly. It was the High Commander who had also sealed the dwarves of Olmon within their city when a sickness began to spread amongst them. His unreasonable hatred for dwarves was particularly well known, and this act was seen by the neighboring nations as genocide, creating an even greater enmity between them. The High Commander has in recent years forged an alliance with the reigning Prince Cir of Sedas. This move is very unpopular with many of the elves and especially the other nations of Ilren, causing their relationships with the elves to deteriorate. | ||
− | '''Hana''' | + | '''Hana'''<br> |
The human republic of Hana, which borders on both Sedas, Gir & Kanith (separating Gir & Kanith in the east). Hana is actually a number of kingdoms that have banded together to form a larger republic. | The human republic of Hana, which borders on both Sedas, Gir & Kanith (separating Gir & Kanith in the east). Hana is actually a number of kingdoms that have banded together to form a larger republic. | ||
− | '''Kanith''' | + | '''Kanith'''<br> |
The primarily human nation of Kanith is on the easternmost part of the continent, though they have numerous conclaves & provinces for other races that accept & follow their laws. Kanith is a spiritual nation and is where all faithful must one day travel in order to be recognized as full fledged members of their faith. The largest city in Kanith is simply called the Lance, named after the impossibly tall spire at the center of the city, guarded by many temples of the gods. The Lance was an ancient weapon created by a union of races & forgotten nations when they had assaulted & destroyed heaven & the primordial first gods - forcing the younger gods to flee heaven & take up residence within the planes of Creation. The Lance was tied into the primal elements of Creation and could not be destroyed outright without also destroying the world, the planes, everything - so the gods set the task to their faithful to guard the weapon against every being used again. These faithful formed churches and formed a council to rule the city and later the country that would spring up and spread around them. | The primarily human nation of Kanith is on the easternmost part of the continent, though they have numerous conclaves & provinces for other races that accept & follow their laws. Kanith is a spiritual nation and is where all faithful must one day travel in order to be recognized as full fledged members of their faith. The largest city in Kanith is simply called the Lance, named after the impossibly tall spire at the center of the city, guarded by many temples of the gods. The Lance was an ancient weapon created by a union of races & forgotten nations when they had assaulted & destroyed heaven & the primordial first gods - forcing the younger gods to flee heaven & take up residence within the planes of Creation. The Lance was tied into the primal elements of Creation and could not be destroyed outright without also destroying the world, the planes, everything - so the gods set the task to their faithful to guard the weapon against every being used again. These faithful formed churches and formed a council to rule the city and later the country that would spring up and spread around them. | ||
Kanith is well known for the many enclaves of different races that live within their lands. So long as any group accepts their basic laws, they are allowed to establish recognized enclaves that are under the protection of the Lance. The largest known dwarven enclave called The Hill, is located north of the Lance. Kanith is also home to a number of orc & goblin clans & tribes. The goblins tribes raid towns & enclaves & ultimately seek to seize control of the Lance, destroy the churches of the gods & use the Lance to slay the gods & resurrect the primordials they worship. The orcs worship some of the darker gods, but oppose the primordials as do most other races. The orcs pose a threat to both Hana and Kanith lands as they seek glory in battle and conquest to establish and expand their territory. Both Hana & Kanith refuse to recognize the orc territories, which are called Grunnlag, insisting that they orcs are instead an infection upon their rightful lands. | Kanith is well known for the many enclaves of different races that live within their lands. So long as any group accepts their basic laws, they are allowed to establish recognized enclaves that are under the protection of the Lance. The largest known dwarven enclave called The Hill, is located north of the Lance. Kanith is also home to a number of orc & goblin clans & tribes. The goblins tribes raid towns & enclaves & ultimately seek to seize control of the Lance, destroy the churches of the gods & use the Lance to slay the gods & resurrect the primordials they worship. The orcs worship some of the darker gods, but oppose the primordials as do most other races. The orcs pose a threat to both Hana and Kanith lands as they seek glory in battle and conquest to establish and expand their territory. Both Hana & Kanith refuse to recognize the orc territories, which are called Grunnlag, insisting that they orcs are instead an infection upon their rightful lands. | ||
− | '''Kuth''' | + | '''Kuth'''<br> |
South of these nations, before reaching the Taren mountains are the vast hag ruled Kuth swamps. The great river Andir flows from the north, through the swamps & into a great cauldron lake at the northern side of the Taren mountains & then vanishes below ground from there into Nir. A road follows the river through the swamps. The elves say that the hags, who love to make deals & contracts, respect some ancient treaty from time before the Lance was built that prevents them from attacking those who strictly stick to the road, which has always seemed to be the truth. With the Nir gone, few travel this road now & it has been largely claimed by the swamp. It is said that the dark races that dwell within the swamps here were once the reigning races in the world when the old primordial gods controlled creation before the lost nations built & destroyed heaven with the Lance of Kanith. When the gods took control of the world from their home in the planes, they raised up their chosen races, humans, elves & dwarves and cast the hags, lizardfolk and myriad of other denizens down and hunted them down into the swamps where some dark power of the primordials still has some terrible power. | South of these nations, before reaching the Taren mountains are the vast hag ruled Kuth swamps. The great river Andir flows from the north, through the swamps & into a great cauldron lake at the northern side of the Taren mountains & then vanishes below ground from there into Nir. A road follows the river through the swamps. The elves say that the hags, who love to make deals & contracts, respect some ancient treaty from time before the Lance was built that prevents them from attacking those who strictly stick to the road, which has always seemed to be the truth. With the Nir gone, few travel this road now & it has been largely claimed by the swamp. It is said that the dark races that dwell within the swamps here were once the reigning races in the world when the old primordial gods controlled creation before the lost nations built & destroyed heaven with the Lance of Kanith. When the gods took control of the world from their home in the planes, they raised up their chosen races, humans, elves & dwarves and cast the hags, lizardfolk and myriad of other denizens down and hunted them down into the swamps where some dark power of the primordials still has some terrible power. | ||
− | '''Ree''' | + | '''Ree'''<br> |
On the southern side of the Taren mountains where the Andir river reemerges, surrounding the southern gate of Nir is a town called Ree. The original name of this town is lost, it was a trading post where the dwarves of Nir and human traders from Al-Lorin to the south and even hobbits from the east would gather to live amongst each other and trade. After the Nir vanished, the town was abandoned. Centuries later, the surviving refugees from Al-Lorin found the remains of the town & claimed it as their new home, just as kobolds from the depths had found & claimed Nir as theirs. | On the southern side of the Taren mountains where the Andir river reemerges, surrounding the southern gate of Nir is a town called Ree. The original name of this town is lost, it was a trading post where the dwarves of Nir and human traders from Al-Lorin to the south and even hobbits from the east would gather to live amongst each other and trade. After the Nir vanished, the town was abandoned. Centuries later, the surviving refugees from Al-Lorin found the remains of the town & claimed it as their new home, just as kobolds from the depths had found & claimed Nir as theirs. | ||
− | '''Al-Lorin''' | + | '''Al-Lorin'''<br> |
South of Ree & Nir is the southern shore, where the once greatest of all cities lies in ruin, Al-Lorin. | South of Ree & Nir is the southern shore, where the once greatest of all cities lies in ruin, Al-Lorin. | ||
Al-Lorin was destroyed during the civil war between the Alfar ruling faction and their rivals, the Ree, an assembly of scholars & wizards. The war culminated in a terrible disaster when a Ree wizard had attempted to transform a powerful healing artifact into a weapon by inverting the positive energy in the device into negative energy. A terrible blast exploded from the artifact that negated all life for miles. The following night, the thousands of dead all rose as wraiths. Only the Ree who had been within their magically shielded compound had survived. They fled the city to the north and were never heard of again. Al-Lorin in a single day & night had been transformed from one of the greatest cities in the world to a city of death. Still to this day, any who die within miles of the city rise again the following night as a wraith. Some researches believe that the artifact that caused the fall of the city remains active in the Ree stronghold within the city, emitting this arcane necrotic field that causes the wraiths. | Al-Lorin was destroyed during the civil war between the Alfar ruling faction and their rivals, the Ree, an assembly of scholars & wizards. The war culminated in a terrible disaster when a Ree wizard had attempted to transform a powerful healing artifact into a weapon by inverting the positive energy in the device into negative energy. A terrible blast exploded from the artifact that negated all life for miles. The following night, the thousands of dead all rose as wraiths. Only the Ree who had been within their magically shielded compound had survived. They fled the city to the north and were never heard of again. Al-Lorin in a single day & night had been transformed from one of the greatest cities in the world to a city of death. Still to this day, any who die within miles of the city rise again the following night as a wraith. Some researches believe that the artifact that caused the fall of the city remains active in the Ree stronghold within the city, emitting this arcane necrotic field that causes the wraiths. |
Revision as of 11:57, 21 February 2012
Rough Draft
Gir
The human military nation of Gir. Legalized slavery & gladiatorial games play major roles in Gir culture. Gir's military & thus the entire nation is controlled by the High Commander. Over a generation ago, in response to a radical decree that would abolish slavery, the High Commander had led a coup against the Emperor of Gir. The Emperor & his wife were executed and all of their children were cast into the gladiator arena where they all perished horribly. It was the High Commander who had also sealed the dwarves of Olmon within their city when a sickness began to spread amongst them. His unreasonable hatred for dwarves was particularly well known, and this act was seen by the neighboring nations as genocide, creating an even greater enmity between them. The High Commander has in recent years forged an alliance with the reigning Prince Cir of Sedas. This move is very unpopular with many of the elves and especially the other nations of Ilren, causing their relationships with the elves to deteriorate.
Hana
The human republic of Hana, which borders on both Sedas, Gir & Kanith (separating Gir & Kanith in the east). Hana is actually a number of kingdoms that have banded together to form a larger republic.
Kanith
The primarily human nation of Kanith is on the easternmost part of the continent, though they have numerous conclaves & provinces for other races that accept & follow their laws. Kanith is a spiritual nation and is where all faithful must one day travel in order to be recognized as full fledged members of their faith. The largest city in Kanith is simply called the Lance, named after the impossibly tall spire at the center of the city, guarded by many temples of the gods. The Lance was an ancient weapon created by a union of races & forgotten nations when they had assaulted & destroyed heaven & the primordial first gods - forcing the younger gods to flee heaven & take up residence within the planes of Creation. The Lance was tied into the primal elements of Creation and could not be destroyed outright without also destroying the world, the planes, everything - so the gods set the task to their faithful to guard the weapon against every being used again. These faithful formed churches and formed a council to rule the city and later the country that would spring up and spread around them.
Kanith is well known for the many enclaves of different races that live within their lands. So long as any group accepts their basic laws, they are allowed to establish recognized enclaves that are under the protection of the Lance. The largest known dwarven enclave called The Hill, is located north of the Lance. Kanith is also home to a number of orc & goblin clans & tribes. The goblins tribes raid towns & enclaves & ultimately seek to seize control of the Lance, destroy the churches of the gods & use the Lance to slay the gods & resurrect the primordials they worship. The orcs worship some of the darker gods, but oppose the primordials as do most other races. The orcs pose a threat to both Hana and Kanith lands as they seek glory in battle and conquest to establish and expand their territory. Both Hana & Kanith refuse to recognize the orc territories, which are called Grunnlag, insisting that they orcs are instead an infection upon their rightful lands.
Kuth
South of these nations, before reaching the Taren mountains are the vast hag ruled Kuth swamps. The great river Andir flows from the north, through the swamps & into a great cauldron lake at the northern side of the Taren mountains & then vanishes below ground from there into Nir. A road follows the river through the swamps. The elves say that the hags, who love to make deals & contracts, respect some ancient treaty from time before the Lance was built that prevents them from attacking those who strictly stick to the road, which has always seemed to be the truth. With the Nir gone, few travel this road now & it has been largely claimed by the swamp. It is said that the dark races that dwell within the swamps here were once the reigning races in the world when the old primordial gods controlled creation before the lost nations built & destroyed heaven with the Lance of Kanith. When the gods took control of the world from their home in the planes, they raised up their chosen races, humans, elves & dwarves and cast the hags, lizardfolk and myriad of other denizens down and hunted them down into the swamps where some dark power of the primordials still has some terrible power.
Ree
On the southern side of the Taren mountains where the Andir river reemerges, surrounding the southern gate of Nir is a town called Ree. The original name of this town is lost, it was a trading post where the dwarves of Nir and human traders from Al-Lorin to the south and even hobbits from the east would gather to live amongst each other and trade. After the Nir vanished, the town was abandoned. Centuries later, the surviving refugees from Al-Lorin found the remains of the town & claimed it as their new home, just as kobolds from the depths had found & claimed Nir as theirs.
Al-Lorin
South of Ree & Nir is the southern shore, where the once greatest of all cities lies in ruin, Al-Lorin.
Al-Lorin was destroyed during the civil war between the Alfar ruling faction and their rivals, the Ree, an assembly of scholars & wizards. The war culminated in a terrible disaster when a Ree wizard had attempted to transform a powerful healing artifact into a weapon by inverting the positive energy in the device into negative energy. A terrible blast exploded from the artifact that negated all life for miles. The following night, the thousands of dead all rose as wraiths. Only the Ree who had been within their magically shielded compound had survived. They fled the city to the north and were never heard of again. Al-Lorin in a single day & night had been transformed from one of the greatest cities in the world to a city of death. Still to this day, any who die within miles of the city rise again the following night as a wraith. Some researches believe that the artifact that caused the fall of the city remains active in the Ree stronghold within the city, emitting this arcane necrotic field that causes the wraiths.