Portia Acheson

From OakthorneWiki
Revision as of 22:38, 7 October 2016 by Maiannos (talk | contribs)
Jump to navigationJump to search
Portia Acheson
Portia Acheson.jpg
Race: Human, Class: Adept
Background: Gentry, Social Class: xxx
Calling: Death (Creating Change)
Destiny: Four of Swords (Calm)
Fate: Queen of Rods (Jaded)
Conviction: 3 • Corruption: 0
Abilities
Accuracy
3
Focuses:
Communication
4
Focuses: Deception, Persuasion
Constitution
1
Focuses:
Dexterity
2
Focuses: Riding
Fighting
1
Focuses:
Intelligence
2
Focuses: Writing, Shaping
Perception
1
Focuses:
Strength
-1
Focuses:
Willpower
3
Focuses:
Combat Traits
Health Speed Defense Armor Penalty
32 12 12 None 0
Move: 12 • Charge: 6 • Run: 24
Attacks
Attack Roll Damage Range Other
Move Object 3d6 +5 1d6 TN 11 per 2 Outcome Line of Sight Fatigue?
Move Object (Grapple) 3d6 +5 vs Defense, then 3d6 +5 vs Strength to Pin n/a Line of Sight If Pinned, move a normal, 5 feet per minor action + 5 feet per point of Outcome. Fatigue?
'
{{{Attack4}}} {{{Roll4}}} {{{Damage4}}} {{{Range4}}} {{{Other4}}}
Class Powers
Arcane Weapons Group (Brawling, Staves), Arcane Training: Psychic, Shaping
Talents
Medicine (novice)
Specializations
Wind Shaper (Novice)
Arcana
Psychic Contact, Psychic Shield, Second Sight, Move Object, Wind Shaping, Manipulate Object, Wind Walker
Possessions
xxx
Companions
{{{Companions}}}

A flower of English nobility, Portia is young, sweet, manipulative, determined, and pliable, all at once. She is very much a product of her class and culture, but is also influenced by her highly scandalous Irish Catholic family, her Cowboy-fetishizing uncle, her scholarly father, and her intimate friendships at all levels of society. She rarely thinks about it, and the dissonance of her conflicting assumptions have not disturbed her too much, yet.

Goals

Short-Term Goal: Arrive in Havelock's Civilization

Longterm Goal:

Notes: Wind Shaper allows me to endow weapons with the power of the wind, granting a +2 elemental damage, with a minor action.

Portia feels strong respect for Havelock but strongly suspects that Dohr is an adrenaline junkie substitutes testosterone for brains, or would, if she had the concepts for it. She also feels responsible for the Gatewalkers (that is, the adolescents who passed through the Shadowgate to this strange, new world) as she is gentry and therefore considers herself to be the natural person to be making decisions in a crisis. It is not a conscious thought, but duty and obligation are as much part of being gentry as privilege and power, in her world.

Current Level: Two

Level Two Purchases: Intelligence 2 to 3, Ability Focus: Shaping, Health Increase by 7 (32), Talent Increased: Shaping Journeyman - Wind Walking, Manipulate Object, Specialization: Wind Shaper (novice)