D&D Next Spellbooks
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Spellbook Types
- A quarto spellbook is the standard for most wizards. They are usually 12 inches in height by 9.5 inches in width. A quarto spellbook can be purchased for 75 gp per 100 pages, with a practical maximum (in terms of binding strength) of 300 pages. The page count modifier for the quarto is 100% (i.e. unmodified).
- The so-called "traveling spellbooks" are octavo in size, measuring 9" x 6". These can be purchased for 40 gp per 100 pages, with a practical maximum of 200 pages. The page count modifier for the octavo is 200%.
- Finally, larger spellbooks - highly impractical to transport, save as cargo - are called folio sized tomes, measuring 15" x 12". These sell for 150 gp per 100 pages, and can be bound in books of up to 500 pages. The page count modifier for the folio is 50%.
Quality of Book
- Covers: For books that are bound in decorative leather (buckskin, fish scale, shark skin, deerskin, snakeskin, goat or wyvern hide), add 20 gp. For books bound in fine leather (dragonscale, behir or bullette hide, eelskin or skingray, giant snakeskin, displacer beast or unicorn hide), add 40 gp. (For octavo covers, halve this cost; for folio covers, double it.)
- Gilding: Add +10% of the base cost to have the pages gilt in silver, or +20% of base cost to have them gilt in gold.
- Adornment: For decorative metals (
- Any decorations, gilting or other adornments it might have are above and beyond this basic price. Some examples are giant snake hide cover (25 gp) or dragonhide cover (150 gp), gilt pages (1gp for silver, 10 gp for gold) and any assortment of gemstones.
- A traveling spellbook costs 100 gp and has 100 pages, although each page holds less due to its reduced size, of course.
- When rolling to see how many pages a newly researched spell takes up in a traveling spellbook, simply increase the page count by half-again (round up). So, a spell that would take up 6 pages in a standard spellbook would take up 9 in a traveling spellbook.
Basic Information
Learning New Spells
A mage gains access to new spells in one of two ways: he can either research them or he can study spells that he finds. Either of these approaches allow him to understand the spell in question.
Researching Spells
- As mages advance through their levels, they are assumed to constantly be researching, studying, experimenting and discovering or awakening new magical techniques and understandings. These form a body of ongoing "research".
- At each level, a mage may add 2 new spells to his spellbook.
- These spells must come from the list of common spells, or from spells whose formulae the wizard has had a chance to read but not copy.
- It costs 25gp per spell level to