House Sungold

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House Sungold

Defense: 32 (0)
Influence: 35 (35)
Lands: 54 (0)
Law: 36
Population: 32
Power: 64 (0)
Wealth: 62 (3)

House Fortunes: +2D6

  • Influence Gains: +1
  • Population Gains: +1
  • Power Gains: +1
  • Wealth Gains: +1D6

Holdings

Goldcoast (Plains, Coast, Stream - 9 Lands)

  • Goldcoast Fields (Food Agriculture Estate - 5 Wealth)
  • Goldcoast Sappers (Veteran Special - 9 Power, 2 Wealth)
  • Goldcoast Knights (Trained Cavalry - 8 Power, 2 Wealth)

Sungold (Plains, Coast, Small Town, Road - 33 Lands)

  • Sunhold (Keep Holding - 20 Defense)
    • Morning Gardens (Garden Lifestyle - 1 Defense, 4 Wealth)
    • Sungold Library (Library Lifestyle - 1 Defense, 2 Wealth)
    • Ser Garston Greyshore - Master at Arms (Master at Arms Personage - 10 Wealth)
      • Sunhold Garrison (Trained Garrison - 5 Power, 2 Wealth)
      • Goldbows (Trained Archers - 6 Power, 2 Wealth)
  • Sungold (Small Town)
    • Highport (Port Settlement - 10 Wealth)
      • Sungold Fleet (Trained Warships - 13 Power, 2 Wealth)

Splendor Hills (Hills, Road - 12 Lands)

  • Splendor Goldmine (Mine Estate - 20 Wealth)
  • Splendor Tower (Tower Holding - 10 Defense)
    • Ser Jayme Farshine - Commanding
    • Splendor Hill Archers (Trained Archers - 6 Power, 2 Wealth)
    • Farshine Foot (Veteran Infantry - 9 Power, 2 Wealth)
    • Splendor Hill Knights (Trained Cavalry - 8 Power, 2 Wealth)

House Forces

Goldcoast Sappers

  • Stealth 4
  • Agility 3
  • Marksman 4
    • Defense 4
    • Health 6
    • Discipline 3
    • AR6 Bulk 2
      • Fighting Damage: 2
      • Marksman Damage: 4L

Farshine Foot

  • Athletics 4
  • Endurance 3
  • Fight 4
    • Defense 6
    • Health 9
    • Discipline 3
    • AR4 Bulk 1
      • Fighting Damage: 6
      • Marksman Damage: 0

Goldcoast Knights

  • Fighting 4
  • Animal Handle 3
    • Defense 1
    • Health 6
    • Discipline 3
    • AR9 Bulk 3
      • Fighting Damage: 8
      • Marksman Damage: 0

Splendor Hill Knights

  • Fighting 4
  • Animal Handle 3
    • Defense 1
    • Health 6
    • Discipline 3
    • AR9 Bulk 3
      • Fighting Damage: 8
      • Marksman Damage: 0

Splendor Hill Archers

  • Marksman 4
  • Agility 3
    • Defense 5
    • Health 6
    • Discipline 9
    • AR3 Bulk 0
      • Fighting Damage: 2
      • Marksman Damage: 6L

Goldbows

  • Marksman 4
  • Agility 3
    • Defense 5
    • Health 6
    • Discipline 9
    • AR3 Bulk 0
      • Fighting Damage: 2
      • Marksman Damage: 6L

Sunhold Garrison

  • Awareness 3
  • Endurance 3
  • Fight 3
    • Defense 4
    • Health 9
    • Discipline 3/9
    • AR5 Bulk 2
      • Fighting Damage: 4
      • Marksman Damage: 0

Sungold Fleet

  • Awareness 3
  • Fighting 4
    • Defense 7
    • Health 6
    • Discipline 6
    • AR10 Bulk -
      • Fighting Damage: 6
      • Marksman Damage: 5L