A Lexicon of the Tapestry

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There are a number of terms within the Tapestry whose meaning is shifted from what we are familiar with here on Earth. Because the story thread of On the Outside weaves through three different time periods, this lexicon is broken up into terms that are common to all three, as well as terms that are specific to each.

Common Woven Terms, Sayings, and Concepts

  • Barrier (n): One of the four types of fringe which mark the outer limits of a realm. Barriers are places where the terrain grows impassable, such as the thick walls of vegetation that ring much of Hanar, as well as the impassible craggy cliffs on either side of Nur.
  • Border (n): One of the four types of fringe which mark the outer limits of a realm. Borders are places where the edge of one realm directly abuts the edge of another realm, allowing free and easy travel between the realms. Examples include Nur and the Nameless Hills, which rise prominently to the north and south of Black Lake. Travel between realms which share a border is so easy that such realms are said to be "threaded" to each other.
  • Boundary (n): X
  • Brink (n): X
  • Empire (n): X
  • Fringe (n): X
  • Frontier, The (n): X
  • Frontier Realm (n): X
  • Kith, Kin, and Kind (n): X
  • Known Realms, The (n): X
  • Loom, The (n): X
  • People of the Thread (n): X
  • Realm (n): X
  • Realms of the Warp (n): X
  • Shuttle (n): X
  • Slip (n): X
  • Slipthread (n): X
  • Tapestry, The (n): X
  • Thread (n): X
  • Threaded (adj): X
  • Threader (n): X
  • Warp and Weft, The (n): X
  • Warp, The (n): X
  • "Warp preserve us!": X
  • Weave (n): X
  • Weaver, The (n): X
  • Weft, The (n): X
  • "Weft curse you!" (n): X
  • "Weft take you!" (n): X
  • Woven, The (n): X

Archaic Terminology

  • Dominion, The (n): X
  • Songweaver (n): X
  • Storyweaver (n): X
  • Thorne-Crone (n): X

Prison Cant

  • Incarceration (n): X
  • Jailbreak (n): X
  • Jailers, The (n): X
  • Prison, The (n): X

Modern Vernacular

  • Age of Enlightenment (n): Alternate term for the Age of Reason, popular among certain self-indulgent members of the social elite.
  • Age of Exploration (n): Alternate term for the Age of Reason favored by schools focused on training expeditions to the frontiers.
  • Age of Learning (n): Alternate term for the Age of Reason favored by schools focused on the study of the natural world.
  • Age of Mysteries (n): The era preceding the Age of Reason, in which true magic was epidemic and kith, kin, and kind huddled in small societies from the terrors that awaited on the fringes. The Age of Mysteries is commonly understood to have ended during the Great Vanishing, when magic and its vile spawn inexplicably retreated from the Tapestry.
  • Age of Reason (n): The current era, in which many advances in thought and utilimancy have lead to the widespread expansion of empires and the general spread of kith, kin, and kind.
  • Arcane Age (n): Alternate, abbreviated term for the Age of Mysteries.
  • Bright Age (n): Alternate, abbreviated term for the current era. Particularly popular among sages of the Bright College of Northern Sarbenia.
  • Bright College (n): X
  • Dark Ages (n): Alternate, abbreviated term for the Age of Mysteries. Particularly popular among sages of the Bright College of Northern Sarbenia.
  • Lock & Key, The (n): X
  • Mazes, The (n): X
  • Mnemomancy (n): X
  • Sophic Age (n): Alternate, abbreviated term for the Age of Reason.
  • Talismancy (n): The technical term for utilimancy.
  • Utilimancy (n): X