Difference between revisions of "Alfondir"

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|Factions=xxx
 
|Factions=xxx
 
|Ability Scores=Strength 10 (+0), Dexterity 18 (+4), Constitution 13 (+1);<br> Intelligence 16 (+3), Wisdom 8 (-1), Charisma 10 (+0)
 
|Ability Scores=Strength 10 (+0), Dexterity 18 (+4), Constitution 13 (+1);<br> Intelligence 16 (+3), Wisdom 8 (-1), Charisma 10 (+0)
|Bonus=x
+
|Bonus=2
 
|Saving Throws=Intelligence & Wisdom
 
|Saving Throws=Intelligence & Wisdom
|Skills=Perception • Arcana, History
+
|Skills=Acrobatics (+4), Arcana, History, Investigation, Perception, Performance
|Tools=Gaming set
+
|Tools=Alchemist's Tools
|Languages=Common, Elvish, +1
+
|Languages=Common, Elvish, Draconic
|Armor=All armor, shields
+
|Armor=Light
|Weapons=
+
|Weapons=Daggers, darts, slings, quarterstaffs, light crossbows, longswords, short swords, shortbows, long bows, elven fineblades
 
|Traits=Keen Senses, Darkvision (60'), Fey Ancestry, Trance, Elf Weapon Training, Fey Step • xx •  
 
|Traits=Keen Senses, Darkvision (60'), Fey Ancestry, Trance, Elf Weapon Training, Fey Step • xx •  
 
|Armor Class=x
 
|Armor Class=x
 
|Initiative=xxx
 
|Initiative=xxx
 
|Speed=30 ft
 
|Speed=30 ft
|Feats=xxx
+
|Feats=Acrobat
 
|Attacks=xxx
 
|Attacks=xxx
 
|Hit Points=xxx
 
|Hit Points=xxx
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==Traits==
 
==Traits==
===Elf===
+
===Elf (Eladrin)===
* +2 Dexterity
+
* +2 Dexterity, +1 Intelligence
 
* '''Darkvision:''' See up to 60' as though bright in dim light, or dim in darkness.
 
* '''Darkvision:''' See up to 60' as though bright in dim light, or dim in darkness.
 
* '''Keen Senses:''' Proficient in Perception skill.
 
* '''Keen Senses:''' Proficient in Perception skill.
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* '''Trance:''' Meditate for four hours instead of sleeping
 
* '''Trance:''' Meditate for four hours instead of sleeping
 
* '''Languages:''' Common, Elvish
 
* '''Languages:''' Common, Elvish
===Eladrin===
 
* +1 Intelligence
 
 
* '''Elf Weapon Training:''' Longsword, short sword, long bow, short bow
 
* '''Elf Weapon Training:''' Longsword, short sword, long bow, short bow
 
* '''Fey Step:''' Cast ''misty step'' once; regain with long or short rest
 
* '''Fey Step:''' Cast ''misty step'' once; regain with long or short rest
 +
===Inheritor (Background)===
 +
* '''Inheritance:''' Gain an item that will slowly awaken in magic over time.
 +
===Wizard (Bladesinger)===
 +
* '''Arcane Recovery:''' During a short rest, recover half level in spell slots. Must take a long rest before doing it again.
 +
* '''Ritual Casting:''' May cast a wizard spell as a ritual if it has the ritual tag and is in my spellbook.
 +
* '''Spellcasting Focus:''' May use arcane focus.
 +
===Bladesinger (Arcane Tradition)===
 +
* '''Trained in War and Song:''' Proficiency with light armor and one one-handed melee weapon of choice • Performance Proficiency
 +
* '''Bladesong:''' When not wearing medium or heavy armor or using a shield, may use a bonus action to start the ''bladesong'' for 1 minute • Ends early if incapacitated, increase armor, or switch to two hands with a weapon • May dismiss at any time (no action required) • May use twice; regain expended uses of it when completing a long or short rest • While ''bladesong'' is active, gain the following:
 +
** + Int bonus to AC
 +
** +10 to Speed
 +
** Advantage on Dexterity (Acrobatics) checks.
 +
** + Int bonus to Constitution saves to maintain Concentration.
 +
===Spellcasting===
 +
* '''Spells per Day:''' ''1st:'' 4 • ''2nd:'' 2
 +
* '''Spell Power:''' ''Saving Throw DC:'' 14 • ''Spell Attack Mod:'' +5
 +
* '''Magic Ability:''' Intelligence
 +
* '''Spellbook:''' Those spells marked with a cross (+) are rituals.
 +
** ''Cantrips:'' x, x, x
 +
** ''First Level:'' x
 +
** ''Second Level:'' x
 +
===Prepared Spells===
 +
'''Spells Prepared (Lvl + Int):''' x/6<br>
 +
* '''Cantrips (3):''' x
 +
* '''First Level:''' x
 +
* '''Second Level:''' x
 +
 +
 +
===Feats===
 +
* '''Acrobat:''' ''Free''. +1 Dexterity • Double proficiency bonus with Acrobatics • As a bonus action, may make a DC 15 Dexterity (Acrobatics) check to ignore the extra movement cost of difficult terrain until end of the current turn.
  
 
==Origin==
 
==Origin==
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xxx
 
xxx
 
==Resources==
 
==Resources==
* '''Moneys:'''  
+
* '''Moneys:''' 300gp
 
* '''Carried Equipment:''' xxx
 
* '''Carried Equipment:''' xxx
 
* '''Stored Equipment:''' xxxx
 
* '''Stored Equipment:''' xxxx
 
* '''Lifestyle:''' xxx
 
* '''Lifestyle:''' xxx
 
== Other Important Individuals ==
 
== Other Important Individuals ==
* x
 
==Projects, Goals and/or Downtime==
 
 
* x
 
* x
 
==Advancement==
 
==Advancement==

Revision as of 01:27, 30 August 2017

Alfondir Steelsong
Alfondir.jpg
Race: Eladrin Elf, Class: Wizard (Bladesinger) 3rd
Background: Inheritor, Alignment: Neutral Good
Patron Deity: xxx
Factions: xxx
Ability Scores
Strength 10 (+0), Dexterity 18 (+4), Constitution 13 (+1);
Intelligence 16 (+3), Wisdom 8 (-1), Charisma 10 (+0)
Proficiencies
Bonus: 2
Saving Throws: Intelligence & Wisdom
Skills: Acrobatics (+4), Arcana, History, Investigation, Perception, Performance
Tools: Alchemist's Tools
Languages: Common, Elvish, Draconic
Armor: Light
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows, longswords, short swords, shortbows, long bows, elven fineblades
Traits
Keen Senses, Darkvision (60'), Fey Ancestry, Trance, Elf Weapon Training, Fey Step • xx •
Feats
Acrobat
Combat
Attacks: xxx
Armor Class: x, Initiative: xxx, Speed: 30 ft
Hit Points: xxx, Hit Dice: xxx
Social
Personality Traits: x
Ideals: xxx
Bonds: xxx
Flaws: xxx

words -Attribution

Traits

Elf (Eladrin)

  • +2 Dexterity, +1 Intelligence
  • Darkvision: See up to 60' as though bright in dim light, or dim in darkness.
  • Keen Senses: Proficient in Perception skill.
  • Fey Ancestry: Advantage on saving throws against being charmed; immune to sleep
  • Trance: Meditate for four hours instead of sleeping
  • Languages: Common, Elvish
  • Elf Weapon Training: Longsword, short sword, long bow, short bow
  • Fey Step: Cast misty step once; regain with long or short rest

Inheritor (Background)

  • Inheritance: Gain an item that will slowly awaken in magic over time.

Wizard (Bladesinger)

  • Arcane Recovery: During a short rest, recover half level in spell slots. Must take a long rest before doing it again.
  • Ritual Casting: May cast a wizard spell as a ritual if it has the ritual tag and is in my spellbook.
  • Spellcasting Focus: May use arcane focus.

Bladesinger (Arcane Tradition)

  • Trained in War and Song: Proficiency with light armor and one one-handed melee weapon of choice • Performance Proficiency
  • Bladesong: When not wearing medium or heavy armor or using a shield, may use a bonus action to start the bladesong for 1 minute • Ends early if incapacitated, increase armor, or switch to two hands with a weapon • May dismiss at any time (no action required) • May use twice; regain expended uses of it when completing a long or short rest • While bladesong is active, gain the following:
    • + Int bonus to AC
    • +10 to Speed
    • Advantage on Dexterity (Acrobatics) checks.
    • + Int bonus to Constitution saves to maintain Concentration.

Spellcasting

  • Spells per Day: 1st: 4 • 2nd: 2
  • Spell Power: Saving Throw DC: 14 • Spell Attack Mod: +5
  • Magic Ability: Intelligence
  • Spellbook: Those spells marked with a cross (+) are rituals.
    • Cantrips: x, x, x
    • First Level: x
    • Second Level: x

Prepared Spells

Spells Prepared (Lvl + Int): x/6

  • Cantrips (3): x
  • First Level: x
  • Second Level: x


Feats

  • Acrobat: Free. +1 Dexterity • Double proficiency bonus with Acrobatics • As a bonus action, may make a DC 15 Dexterity (Acrobatics) check to ignore the extra movement cost of difficult terrain until end of the current turn.

Origin

xxx

Appearance

xxx

Resources

  • Moneys: 300gp
  • Carried Equipment: xxx
  • Stored Equipment: xxxx
  • Lifestyle: xxx

Other Important Individuals

  • x

Advancement

Character Creation (1st)

  • Abilities: 27 pts • Int 15 (9pt), Dex 15 (9pt), Con 13 (5pt), Cha 10 (2pt), Str 10 (2pt), Wis 8 (0 pt)
    • Eladrin Elf: +2 Dex, +1 Int
    • Strength 10 (+0), Dexterity 18 (+4), Constitution 13 (+1);
      Intelligence 16 (+3), Wisdom 8 (-1), Charisma 10 (+0)
  • Proficiency Bonus: +2
  • Gold: 100gp (4d4 x10gp) + 200gp
  • Magic: x plus 2 potions of healing
  • Bonus Feat/Ability Score Improvement: Acrobat (+1 Dex, DC 15 to ignore difficult terrain)
  • Inheritor (Background): Acrobatics, Arcana, Alchemist's Tools, Draconic • Inheritance feature
  • Wizard (Class): Spellcasting, Ritual Casting, Spellcasting Focus, Arcane Recovery • Spells: 3 (Cantrips), 2 (1st level slots), Int bonus + Wizard level prepared • Spellbook: 3 Cantrips, 6 1st-level
    • Hit Points (1st): 7 hp • Hit Dice: 1d6
    • Proficiencies: Daggers, darts, slings, quarterstaffs, light crossbows • Intelligence & Wisdom • History, Investigation

Second Level

  • Wizard (Class): Arcane Tradition (Bladesinging) • Spells: 3 (Cantrips), 3 (1st-level), Int bonus + Wizard level prepared • Spellbook: 3 Cantrips, 8 1st-level
    • HP: +5hp (12 hp) • Hit Dice: 2d6
    • Bladesinger Tradition: Proficiency with light armor, plus elven fineblade • Performance Proficiency • Bladesong ability

Third Level

  • Wizard (Class): Arcane Tradition (Bladesinging) • Spells: 3 (Cantrips), 4 (1st-level)/2 (2nd-level), Int bonus + Wizard level prepared • Spellbook: 3 Cantrips, 8 1st-level, 2 2nd-level
    • HP: +7hp (19 hp) • Hit Dice: 3d6