Animal Training SIFRPG

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  • Training an animal to perform a single task or role requires an Animal Handling (Train) Extended test, requiring a number of successful tests equal to the animal's Will minus Cunning (minimum 1).
  • Each test assumes a week of regular training, working with the animal for a few hours every day.
  • The Difficulty of this roll is based on the animal's Will rating:
    • Will 1: Routine (6)
    • Will 2: Challenging (9)
    • Will 3: Formidable (12)
    • Will 4: Hard (15)
    • Will 5: Very Hard (18)
  • An animal may learn a number of tricks equal to its Cunning. After that, training each additional trick increases the Difficulty of the task by +3, cumulative.

Tricks

These individual tricks can often be learned by a variety of animals, who may perform them slightly different from one another.

  • Agility Tests: Dogs, Horses. This trains the animal to perform a variety of leaping and agility tricks. For dogs this is usually leaping through hoops and (for lighter animals) tumbling and flipping. For horses this is often course navigation, leaping fences and the like.
  • Attack: Dogs, Horses, Ravens. With this command, the animal will attack any individual that is currently menacing its master. Horses trained to this will lash out with hooves, which is rarely a natural inclination.
  • Bear a Rider: Dogs, Horses. Animals trained to this will bear a rider, with or without saddle. The rider must be of a size and weight that the animal could bear reasonably, of course.
  • Bear a Burden: Dogs, Horses, Ravens. Animals trained to this trick will bear burdens on their backs or pull wayns and sleighs as appropriate for their size. Ravens trained to this will carry messages tied to their legs without trying to rid themselves of it.
  • Charm: Dogs, Horses. Animals trained to this trick will perform any number of trained actions that most people find endearing: bows, counting tricks, eliciting sympathy by drooping ears and sighing and the like. Animals with this trick will also perform basic dance steps to music; animals with both this trick and the Agility Tests trick can perform quite advanced dances.
  • Come: Dogs, Horses, Raptors, Ravens. An animal trained to this trick will come when called. Dogs, horses and ravens will answer to their names or a whistle; raptors usually are trained to a bell or whistle.
  • Fetch: Dogs, Ravens. X
  • Guard: Dogs, Horses, Ravens. X
  • Heel: Dogs, Horses. X
  • Silence: Dogs, Horses, Raptors. X
  • Speak: Ravens. X
  • Stay: Dogs, Horses. X
  • Steal: Ravens. X
  • Terrain Traveling: Horses. X
  • Track: Dogs. X
  • Wear Barding: Dogs, Horses. X
  • Work: Dogs, Horses. X

Roles

Unlike other tricks, these are a specific function for the animal, rather than an individual limited command. These are "jobs," as it were, training the animal to the numerous commands and situations necessary to function in this capacity. Each role is considered to fill two trick slots, and each roll to teach a role counts as two weeks. No animal may be trained to more than one role.

  • Entertainer: X
  • Farmer: X
  • Herder: X
  • House: X
  • Hunter: X
  • Messenger: X
  • Warrior: X