Difference between revisions of "Anzo"

From OakthorneWiki
Jump to navigationJump to search
 
(40 intermediate revisions by 2 users not shown)
Line 6: Line 6:
 
|Career=Soldier
 
|Career=Soldier
 
|Specializations=Medic
 
|Specializations=Medic
|OtherTraits='''Motivation:''' Wanderlust • '''Obligations:''' ''Deserter:'' 10<br>'''Credits:''' 50
+
|OtherTraits='''Motivation:''' Wanderlust • '''Obligations:''' ''Deserter:'' 10<br>'''Credits:''' 20317
 
|Brawn=2
 
|Brawn=2
|Agility=4
+
|Agility=4(5)
 
|Intellect=3
 
|Intellect=3
 
|Cunning=2
 
|Cunning=2
Line 15: Line 15:
 
|Force=-
 
|Force=-
 
|Astrogation= -
 
|Astrogation= -
|Athletics= 1*
+
|Athletics= 2*
 
|Brawl= 1*
 
|Brawl= 1*
 
|Charm= -  
 
|Charm= -  
Line 30: Line 30:
 
|Kn-Outer-Rim= -
 
|Kn-Outer-Rim= -
 
|Kn-Underworld= -
 
|Kn-Underworld= -
|Kn-Xenology= - *  
+
|Kn-Xenology= 1 *  
 
|Kn-Warfare= 1 *
 
|Kn-Warfare= 1 *
 
|Leadership= 1
 
|Leadership= 1
 
|Lightsaber= -
 
|Lightsaber= -
 
|Mechanics= -
 
|Mechanics= -
|Medicine= 2 *
+
|Medicine= 3 *
 
|Melee= - *
 
|Melee= - *
 
|Negotiation= -
 
|Negotiation= -
|Perception= -  
+
|Perception= - (1)
 
|Pilot-Planet= -
 
|Pilot-Planet= -
 
|Pilot-Space= -
 
|Pilot-Space= -
Line 45: Line 45:
 
|Resilience= - *
 
|Resilience= - *
 
|Skullduggery= -
 
|Skullduggery= -
|Stealth= 1*  
+
|Stealth= 2*  
 
|Streetwise= -
 
|Streetwise= -
 
|Survival= 1 *
 
|Survival= 1 *
|Vigilance= 2*  
+
|Vigilance= 2(3)*  
 
|Talents='''xxx:''' Talents Go Here<br>
 
|Talents='''xxx:''' Talents Go Here<br>
 
|ForcePowers=None
 
|ForcePowers=None
 
|Soak=2
 
|Soak=2
|Armor=
+
|Armor=Laminate 2 Defense/ 2 Soak
 
|RangedDefense=0
 
|RangedDefense=0
 
|MeleeDefense=0
 
|MeleeDefense=0
Line 58: Line 58:
 
|StrainThreshold=12
 
|StrainThreshold=12
 
|Weapons=
 
|Weapons=
|EarnedXP=295 (Racial 110 • Current Game 185)
+
|EarnedXP=493 (Racial 110 • Current Game 383)
|SpentXP=295 (Remaining 0)
+
|SpentXP=480 (Remaining 13)
 
|}}
 
|}}
 
==Background==
 
==Background==
Line 67: Line 67:
 
* ''' Surgeon ''' - When this character makes a Medicine check to help a character heal wounds, the target heals one additional wound per rank of Surgeon.
 
* ''' Surgeon ''' - When this character makes a Medicine check to help a character heal wounds, the target heals one additional wound per rank of Surgeon.
 
* ''' Bacta Speicalist '''- Patients under the character's supervision heal one additional wound per rank of Bacta Specialist each time they heal a wound while recovering in a bacta tank or under supervised medical conditions or long-term care.
 
* ''' Bacta Speicalist '''- Patients under the character's supervision heal one additional wound per rank of Bacta Specialist each time they heal a wound while recovering in a bacta tank or under supervised medical conditions or long-term care.
* ''' Stimpack Specialist (1 Rank)'''- Whenever the character uses a stimpack, the target heals an additional wound per rank of Stimpack Specialization. The sixth stimpack and beyond each day still have no effect.  
+
* ''' Stimpack Specialist (2 Ranks)'''- Whenever the character uses a stimpack, the target heals an additional wound per rank of Stimpack Specialization. The sixth stimpack and beyond each day still have no effect.  
* ''' Stim Application ''' - When performing the Stim Application action, you may make a Average (2) Medicine Check to increase an ally's Characterist by 1 but suffers 4 Strain.
+
* ''' Stim Application ''' - When performing the Stim Application action, you may make a Average (2) Medicine Check to increase an ally's Characteristic by 1 but suffers 4 Strain.
 
* '''Improved Stim Application''' - Increase the Difficulty of Stim Application by 1 but reduce Strain inflicted to 1.
 
* '''Improved Stim Application''' - Increase the Difficulty of Stim Application by 1 but reduce Strain inflicted to 1.
 
* '''Master Doctor''' - Once per Round, you may suffer 2 Strain to decrease Medicine Difficulties by 1.
 
* '''Master Doctor''' - Once per Round, you may suffer 2 Strain to decrease Medicine Difficulties by 1.
* '''It's not that bad''' - Once per encounter, you may take an out of turn Medicine Action - Difficulty Hard (3) to prevent an ally from suffering 1 Critical Injury.
+
* '''It's not that bad''' - Once per game session, you may take an out of turn Medicine Action - Difficulty Hard (3) to prevent an ally from suffering 1 Critical Injury.
 
* '''Dedication'''- +1 Agility
 
* '''Dedication'''- +1 Agility
 
* '''Forager''' - Remove up to bb from skill checks to find food, water, or shelter. Survival checks to forage take half the time
 
* '''Forager''' - Remove up to bb from skill checks to find food, water, or shelter. Survival checks to forage take half the time
Line 77: Line 77:
 
* '''Well Rounded''' - Gunner and Stealth are now Career Skills
 
* '''Well Rounded''' - Gunner and Stealth are now Career Skills
 
* '''Dodge (1 Rank)''' - When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number.
 
* '''Dodge (1 Rank)''' - When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number.
 +
* '''Anatomy Lessons''' -After a Successful Attack, Spend 1 detiny to add Intellect to Damage
 +
* '''Natural Doctor''' - Once per game session, you may reroll one Medicine check.
 +
* '''Sniper Shot(2 ranks)''' - Before making a nonthrown ranged attack, as a maneuver increase the weapon’s range by up to 1 band per rank. Upgrade the attack’s difficulty by 1 per range increase.
 +
* '''True Aim (2 Ranks)''' - Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim.
 +
* '''Lethal Blows (1 Ranks)''' - Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents
 +
* '''Brace''' - Perform the Brace maneuver to remove 1 setback die per rank of Brace from your next Action. This may only remove 1 setback die added by environmental circumstances.
 +
* '''Deadly Accuracy (Heavy Weapons)''' -When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of a successful attack with that skill.
 +
 +
== Combat Guide ==
 +
 +
=== Deadly Shot ===
 +
'''Maneuver 1:''' Use True Aim Maneuver, Upgrades Ranged Heavy Check twice, adds 1 Bonus die  <br>
 +
'''Maneuver 2:''' Optional <br>
 +
'''Attack:''' 5 Yellow, 1 Bonus die  <br>
 +
* -2 Setback DIce due to visibility.
 +
'''Damage:''' 14 Damage, Crit 3 (+ 10 to Crits)  <br>
 +
'''Optional Damage Boost:''' Spend 1 Destiny to use Anatomy Lessons to add 3 Damage in combat.  <br>
 +
 +
=== Sniper Shot ===
 +
'''Maneuver 1:''' Use True Aim Maneuver, Upgrades Ranged Heavy Check twice, adds 1 Bonus die  <br>
 +
'''Maneuver 2:''' Sniper Shot, Increase Range by 1 (up to 2), Upgrade difficulty of shot per Range Increased  <br>
 +
'''Attack:''' 5 Yellow, 1 Bonus die  <br>
 +
* -2 Setback Dice due to visibility.
 +
'''Damage:''' 14 Damage, Crit 3 (+ 10 to Crits)  <br>
 +
'''Optional Damage Boost:''' Spend 1 Destiny to use Anatomy Lessons to add 3 Damage in combat.  <br>
  
 
==Weapons & Gear==
 
==Weapons & Gear==
'''Encumbrance:''' ? ''' Money: ''' 725
+
'''Encumbrance:''' 7/11
 
* Blaster Rifle (Dam 9, Crit 3, Long Range, Encum 4, Stun Setting, 4 Hard Points)
 
* Blaster Rifle (Dam 9, Crit 3, Long Range, Encum 4, Stun Setting, 4 Hard Points)
* E-11 Blaster Rifle (Dam 9, Crit 3, Long Range, Encum 4, Stun Setting, 4 Hard Points) - Stolen from Listening Post
+
* E-11 Blaster Rifle (Dam 9(11), Crit 3, Long Range, Encum 4, Stun Setting, 4 Hard Points) - Stolen from Listening Post
 +
** Augmented Spin Barrel (+1 Damage, 2 HP) (+1 Damage Mod)
 +
** Multi Optic Sight (1 HP) - 2 Setback dice due to visibility
 
* Heavy Clothing - (Def 0, Soak 1, Encum 1/0)
 
* Heavy Clothing - (Def 0, Soak 1, Encum 1/0)
 
* Medpack
 
* Medpack
* Stimpack x4
+
* Stimpack x54
 
* Backpack - +4 Encumbrance Capacity
 
* Backpack - +4 Encumbrance Capacity
 
* Commlink (Handheld)
 
* Commlink (Handheld)
 +
 +
=== Cybernetics ===
 +
* Cybernetic Arms (Agility)
 +
* Cybernetic Eyes
  
 
==Experience Expenditures==
 
==Experience Expenditures==
Line 103: Line 134:
 
* Ranged(Heavy) -> 3 15 XP
 
* Ranged(Heavy) -> 3 15 XP
 
* Dodge - 20 XP
 
* Dodge - 20 XP
 +
* Anatomy Lesson - 25 XP
 +
* Natural Doctor- 20 XP
 +
* Xeonology -> 1 - 5 XP
 +
* Medicine -> 3- 15 XP
 +
* Athletics -> 2- 10 XP
 +
* Stealth -> 2- 10 XP
 +
* Sharpshooter talent tree- 20
 +
* Sniper Shot (C2, R1)- 5
 +
* True Aim  (C2, R2) - 10
 +
* Lethal Blows (C2, R3) - 15
 +
* Brace (C3, R1) - 5
 +
* Sniper Shot (C3, R3)- 15
 +
* True Aim(C4, R3)- 15
 +
* Deadly Accuracy (C3, R2)- 10
 +
* Stimpack Specialist (C2, R1) - 5

Latest revision as of 21:06, 18 July 2016

Anzo
Anzo-thumb.jpg
Species: Human • Career: Soldier • Specializations: Medic
Motivation: Wanderlust • Obligations: Deserter: 10
Credits: 20317
Characteristics
Brawn 2 Agility 4(5) Intellect 3
Cunning 2 Willpower 2 Presence 2
Skills
General Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Astrogation (Int) - Spacer2.jpg Athletics (Brn) 2*
Charm (Prs) - Spacer2.jpg Coercion (Will) -
Computers (Int) - Spacer2.jpg Cool (Prs) -
Coordination (Agl) - Spacer2.jpg Deception (Cun) -
Discipline (Will) - Spacer2.jpg Leadership (Prs) 1
Mechanics (Int) - Spacer2.jpg Medicine (Int) 3 *
Negotiation (Prs) - Spacer2.jpg Perception (Cun) - (1)
Pilot:Planetary (Agl) - Spacer2.jpg Pilot:Space (Agl) -
Resilience (Brn) - * Spacer2.jpg Skullduggery (Cun) -
Stealth (Agl) 2* Spacer2.jpg Streetwise (Cun) -
Survival (Cun) 1 * Spacer2.jpg Vigilance (Will) 2(3)*
Combat Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Brawl (Brn) 1* Spacer2.jpg Gunnery (Agl) 2 *
Lightsaber (Brn) - Spacer2.jpg Melee (Brn) - *
Ranged:Light (Agl) - * Spacer2.jpg Ranged:Heavy (Agl) 3*
Knowledge Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Core Worlds (Int) - Spacer2.jpg Education (Int) -
Lore (Int) - Spacer2.jpg Outer Rim (Int) -
Underworld (Int) - Spacer2.jpg Warfare (Int) 1 *
Xenology (Int) 1 * Spacer2.jpg
Talents
xxx: Talents Go Here
The Force
Force Rating: -
Force Powers: None
Combat
Soak: 2 • Armor: Laminate 2 Defense/ 2 Soak
Ranged Defense: 0 • Melee Defense: 0
Wound Threshold: 14 • Strain Threshold: 12
Weapons
Experience Points
Earned: 493 (Racial 110 • Current Game 383)
Spent Experience
480 (Remaining 13)

Background

Talents

  • Surgeon - When this character makes a Medicine check to help a character heal wounds, the target heals one additional wound per rank of Surgeon.
  • Bacta Speicalist - Patients under the character's supervision heal one additional wound per rank of Bacta Specialist each time they heal a wound while recovering in a bacta tank or under supervised medical conditions or long-term care.
  • Stimpack Specialist (2 Ranks)- Whenever the character uses a stimpack, the target heals an additional wound per rank of Stimpack Specialization. The sixth stimpack and beyond each day still have no effect.
  • Stim Application - When performing the Stim Application action, you may make a Average (2) Medicine Check to increase an ally's Characteristic by 1 but suffers 4 Strain.
  • Improved Stim Application - Increase the Difficulty of Stim Application by 1 but reduce Strain inflicted to 1.
  • Master Doctor - Once per Round, you may suffer 2 Strain to decrease Medicine Difficulties by 1.
  • It's not that bad - Once per game session, you may take an out of turn Medicine Action - Difficulty Hard (3) to prevent an ally from suffering 1 Critical Injury.
  • Dedication- +1 Agility
  • Forager - Remove up to bb from skill checks to find food, water, or shelter. Survival checks to forage take half the time
  • Toughened - Gain +2 Wound Threshold
  • Well Rounded - Gunner and Stealth are now Career Skills
  • Dodge (1 Rank) - When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number.
  • Anatomy Lessons -After a Successful Attack, Spend 1 detiny to add Intellect to Damage
  • Natural Doctor - Once per game session, you may reroll one Medicine check.
  • Sniper Shot(2 ranks) - Before making a nonthrown ranged attack, as a maneuver increase the weapon’s range by up to 1 band per rank. Upgrade the attack’s difficulty by 1 per range increase.
  • True Aim (2 Ranks) - Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim.
  • Lethal Blows (1 Ranks) - Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents
  • Brace - Perform the Brace maneuver to remove 1 setback die per rank of Brace from your next Action. This may only remove 1 setback die added by environmental circumstances.
  • Deadly Accuracy (Heavy Weapons) -When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of a successful attack with that skill.

Combat Guide

Deadly Shot

Maneuver 1: Use True Aim Maneuver, Upgrades Ranged Heavy Check twice, adds 1 Bonus die
Maneuver 2: Optional
Attack: 5 Yellow, 1 Bonus die

  • -2 Setback DIce due to visibility.

Damage: 14 Damage, Crit 3 (+ 10 to Crits)
Optional Damage Boost: Spend 1 Destiny to use Anatomy Lessons to add 3 Damage in combat.

Sniper Shot

Maneuver 1: Use True Aim Maneuver, Upgrades Ranged Heavy Check twice, adds 1 Bonus die
Maneuver 2: Sniper Shot, Increase Range by 1 (up to 2), Upgrade difficulty of shot per Range Increased
Attack: 5 Yellow, 1 Bonus die

  • -2 Setback Dice due to visibility.

Damage: 14 Damage, Crit 3 (+ 10 to Crits)
Optional Damage Boost: Spend 1 Destiny to use Anatomy Lessons to add 3 Damage in combat.

Weapons & Gear

Encumbrance: 7/11

  • Blaster Rifle (Dam 9, Crit 3, Long Range, Encum 4, Stun Setting, 4 Hard Points)
  • E-11 Blaster Rifle (Dam 9(11), Crit 3, Long Range, Encum 4, Stun Setting, 4 Hard Points) - Stolen from Listening Post
    • Augmented Spin Barrel (+1 Damage, 2 HP) (+1 Damage Mod)
    • Multi Optic Sight (1 HP) - 2 Setback dice due to visibility
  • Heavy Clothing - (Def 0, Soak 1, Encum 1/0)
  • Medpack
  • Stimpack x54
  • Backpack - +4 Encumbrance Capacity
  • Commlink (Handheld)

Cybernetics

  • Cybernetic Arms (Agility)
  • Cybernetic Eyes

Experience Expenditures

  • Master Doctor (15xp)
  • Improved Stim App (20xp)
  • It's Not the Bad (25xp)
  • Ranged (Heavy) -> 2 (10xp)
  • Vigilence -> 2 (10xp)
  • Gunnery -> 1 (10XP)
  • Dedication (Agility) - (25 XP)
  • Forager - (5 XP)
  • Toughened - (10 XP)
  • Well Rounded - (15 XP)
  • Gunnery ->2 - 10
  • Stealth -> 1 5 XP
  • Ranged(Heavy) -> 3 15 XP
  • Dodge - 20 XP
  • Anatomy Lesson - 25 XP
  • Natural Doctor- 20 XP
  • Xeonology -> 1 - 5 XP
  • Medicine -> 3- 15 XP
  • Athletics -> 2- 10 XP
  • Stealth -> 2- 10 XP
  • Sharpshooter talent tree- 20
  • Sniper Shot (C2, R1)- 5
  • True Aim (C2, R2) - 10
  • Lethal Blows (C2, R3) - 15
  • Brace (C3, R1) - 5
  • Sniper Shot (C3, R3)- 15
  • True Aim(C4, R3)- 15
  • Deadly Accuracy (C3, R2)- 10
  • Stimpack Specialist (C2, R1) - 5