Banmund Skye

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Abilities

  • Agility - 3
  • Animal - 3
  • Athletics - 5; Strength 2b
  • Awareness - 3
  • Cunning - 2
  • Deception - 2
  • Endurance - 5; Resistance 2b, Stamina 1b
  • Fighting - 4; Pole-arm 3b
  • Healing - 2
  • Language - 2
  • Knowledge - 2
  • Marksmanship - 2
  • Persuasion - 4; Charm 3b
  • Status - 2
  • Stealth - 2
  • Survival - 2
  • Thievery - 1
  • Warfare - 2
  • Will - 3


Intrigue & Combat

  • Intrigue Defense: 8 (Awareness+Cunning+Status+Lifestyle)
  • Composure: 9 (Will Ranks x3)
  • Combat Defense: 8 (Agility+Athletics+Awareness+Defensive Bonus-Armor Penalty)
  • Health: 17 (Endurance Ranks x3)
  • Armor: scale (6+1)
  • Armor Rating: 7
  • Armor Penalty: -3
  • Weapons
    • Castleforged halberd: Test 4D+2b+1, Damage 10, Keywords: Bulk 1, Powerful, Two-handed
    • Dagger: Test 4D, Damage 3, Keywords: Defensive +1, Off-hand +1
    • Handaxe: Test 4D, Damage 5, Keywords: Close Range


Drawbacks & Flaws

  • Clumsy (Agility flaw); Disregard the lowest test die result on Agility rolls.
  • Unsubtle (Thievery flaw); Disregard the lowest test die result on Thievery rolls.
  • Forgetful; Whenever you test Cunning, you must re-roll any die result of a 6 and take the second roll.