Difference between revisions of "Captain Estian Orjas"

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==Important Individuals==
 
==Important Individuals==
 
* x
 
* x
 +
==Advancement==
 +
* '''2nd level:''' +1d10 +2 hp, Action Surge (1/lr)
 +
* '''3rd level:''' +1d10 +2 hp, Martial Archetype (Eldritch Knight), Spellcasting (DC 12, +4 to hit, 2 1st-level spell slots), Spells (''booming blade, sword burst; absorb elements, protection from evil and good, shield''), Weapon Bond
 +
* '''4th level:''' +1d10 +2 hp, Feat (Athletic, +1 Str), +1 1st-level spell slot, +''thunderwave'' (1st)
 +
* '''5th level:''' +1d10 +2 hp, +3 proficiency bonus, Extra Attack
 +
* '''6th level:''' +1d10 +2 hp, Feat (Shield Master)
 +
* '''7th level:''' +1d10 +2 hp, War Magic, +''magic missile'' (1st), +1 1st-level and +2 2nd-level spell slots
 +
* '''8th level:''' +1d10 +2 hp, Feat (Sentinel), +''shatter'' (2nd)
 +
* '''9th level:''' +1d10 +2 hp, +4 proficiency bonus, Indomitable (1/lr)
 +
* '''10th level:''' +1d10 +2 hp, Eldritch Strike, +''true strike'' (can), +''earth tremor'' (1st), +1 2nd-level spell slot

Revision as of 19:07, 24 October 2019

Estian Orjas
Estian-orjas.jpg
Race: Human (Variant), Class: Fighter 1st
Background: Soldier, Alignment: Neutral Good
Patron Deity: DEITY
Factions: FACTIONS
Ability Scores
Strength 17 (+3), Dexterity 12 (+1), Constitution 14 (+2);
Intelligence 14 (+2), Wisdom 8 (-1), Charisma 10 (+0)
Proficiencies
Bonus: 2
Saving Throws: Strength & Constitution
Skills: Acrobatics, Animal Handling, Athletics, Intimidation, Survival
Tools: Gaming set, vehicles (land)
Languages: Common, OTHER LANG
Armor: All armor, shields
Weapons: Simple and martial weapons
Traits
Military Rank • Fighting Style (Protection), Second Wind
Feats
Tavern Brawler
Combat
Attacks:xxx: +x, xdx+x, TRAITS
Armor Class: AC, Initiative: +INIT, Speed: XX ft
Hit Points: 12, Hit Dice: 1d10
Social
Personality Traits: PERSONALITY
Ideals: IDEALS
Bonds: BONDS
Flaws: FLAWS

“I'm with you until the end of the line.” -Captain America

Traits

Class Traits

  • Protection Fighting Style: When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
  • Second Wind: As a bonus action, regain hit points equal to 1d10 + fighter level.

Background Traits

  • Military Rank: x

Feats

  • Tavern Brawler: Gain +1 Strength • Proficient with improvised weapons and unarmed strikes • Unarmed strike causes 1d4 damage • When hitting a creature with an unarmed strike or an improvised weapon on my turn, may use a bonus action to attempt to grapple the target.

Resources

  • Coins: x cp • x sp • x ep • x gp • x pp • Other coins: x
  • Gems: x

Magic Items

  • x

Equipment

Carried Equipment

  • In Hand: x
  • Worn: x
  • Belt: x
  • Backpack: x

Stored Equipment

  • x

Lifestyle

  • xxx: (x gp/day). x

Origin

  • x

Important Individuals

  • x

Advancement

  • 2nd level: +1d10 +2 hp, Action Surge (1/lr)
  • 3rd level: +1d10 +2 hp, Martial Archetype (Eldritch Knight), Spellcasting (DC 12, +4 to hit, 2 1st-level spell slots), Spells (booming blade, sword burst; absorb elements, protection from evil and good, shield), Weapon Bond
  • 4th level: +1d10 +2 hp, Feat (Athletic, +1 Str), +1 1st-level spell slot, +thunderwave (1st)
  • 5th level: +1d10 +2 hp, +3 proficiency bonus, Extra Attack
  • 6th level: +1d10 +2 hp, Feat (Shield Master)
  • 7th level: +1d10 +2 hp, War Magic, +magic missile (1st), +1 1st-level and +2 2nd-level spell slots
  • 8th level: +1d10 +2 hp, Feat (Sentinel), +shatter (2nd)
  • 9th level: +1d10 +2 hp, +4 proficiency bonus, Indomitable (1/lr)
  • 10th level: +1d10 +2 hp, Eldritch Strike, +true strike (can), +earth tremor (1st), +1 2nd-level spell slot