Difference between revisions of "Captain Estian Orjas"

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{{DND5CharacterSheet
 
{{DND5CharacterSheet
 
|Image=[[Image:Estian-orjas.jpg|center|350 px]]<br>'''Art by [https://slugette.tumblr.com Slugette ]'''
 
|Image=[[Image:Estian-orjas.jpg|center|350 px]]<br>'''Art by [https://slugette.tumblr.com Slugette ]'''
|CharacterName=Estian Orjas
+
|CharacterName=Estian Orjas d'Deneith
|Race=Human (Variant)
+
|Race=Human (Mark of the Sentinel)
|Class=Fighter 1st
+
|Class=Fighter 2nd
 
|Background=Soldier
 
|Background=Soldier
 
|Alignment=Neutral Good
 
|Alignment=Neutral Good
|Patron Deity=Helm
+
|Patron Deity=Dol Arrah and Dol Dorn
 
|Factions=FACTIONS
 
|Factions=FACTIONS
 
|Ability Scores=Strength 17 (+3), Dexterity 12 (+1), Constitution 14 (+2);<br> Intelligence 14 (+2), Wisdom 8 (-1), Charisma 10 (+0)
 
|Ability Scores=Strength 17 (+3), Dexterity 12 (+1), Constitution 14 (+2);<br> Intelligence 14 (+2), Wisdom 8 (-1), Charisma 10 (+0)
 
|Bonus=+2
 
|Bonus=+2
 
|Saving Throws=Strength & Constitution
 
|Saving Throws=Strength & Constitution
|Skills=Acrobatics, Animal Handling, Athletics, Intimidation, Survival
+
|Skills=Acrobatics, Animal Handling, Athletics, History, Intimidation, Survival
|Tools=Gaming set, vehicles (land)
+
|Tools=Gaming set (cards), vehicles (land)
|Languages=Common, OTHER LANG
+
|Languages=Common
 
|Armor=All armor, shields
 
|Armor=All armor, shields
|Weapons=Simple and martial weapons
+
|Weapons=Improvised, simple, and martial weapons; unarmed attacks
 
|Traits=Military Rank • Fighting Style (Protection), Second Wind
 
|Traits=Military Rank • Fighting Style (Protection), Second Wind
|Attacks=• ''Shield:'' +5, xdx+x, TRAITS
+
|Attacks=• ''Shield:'' +5, 1d6+3 bludgeoning<br>• ''Shield, thrown:'' +5, 1d4+3 bludgeoning, 20/60 feet range<br>• ''Unarmed:'' +5, 1d4+3 bludgeoning
 
|Armor Class=17 (scale mail + shield)
 
|Armor Class=17 (scale mail + shield)
 
|Initiative=+1
 
|Initiative=+1
 
|Speed=30 ft
 
|Speed=30 ft
 
|Feats=Tavern Brawler
 
|Feats=Tavern Brawler
|Hit Points=12
+
|Hit Points=20
|Hit Dice=1d10
+
|Hit Dice=2d10
 
|Personality=PERSONALITY
 
|Personality=PERSONALITY
 
|Ideals=IDEALS
 
|Ideals=IDEALS
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==Traits==
 
==Traits==
 +
===Dragonmark Traits===
 +
* '''Sentinel's Intuition.''' When you make a Wisdom (Insight) or Wisdom (Perception) check, you can roll a d4 and add the number rolled to the ability check.
 +
* '''Guardian's Shield.''' You can cast the ''shield'' spell once with this trait, and you regain the ability to cast it after you finish a long rest. Wisdom is your spellcasting abil­ity for this spell.
 +
* '''Vigilant Guardian.''' When a creature you can see within 5 feet of you is hit by an attack roll, you can use your reaction to swap places with that creature, and you are hit by the attack instead. Once you use this trait, you can't do so again until you finish a long rest.
 +
* '''Spells of the Mark.''' If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Sentinel Spells table are added to the spell list of your spellcasting class.
 +
** 1st: ''compelled duel, shield of faith''
 +
** 2nd: ''warding bond, zone of truth''
 +
** 3rd: ''counterspell, protection from energy''
 +
** 4th: ''death ward, guardian of faith''
 +
** 5th: ''Bigby's hand''
 
===Class Traits===
 
===Class Traits===
 
* '''Interception Fighting Style:''' When a creature you can see hits a target that is within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.
 
* '''Interception Fighting Style:''' When a creature you can see hits a target that is within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.
 
* '''Second Wind:''' As a bonus action, regain hit points equal to 1d10 + fighter level.
 
* '''Second Wind:''' As a bonus action, regain hit points equal to 1d10 + fighter level.
 
+
* '''Action Surge:'''
 
===Background Traits===
 
===Background Traits===
 
* '''Military Rank:''' x
 
* '''Military Rank:''' x
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* '''xxx:''' ''(x gp/day)''. x
 
* '''xxx:''' ''(x gp/day)''. x
 
==Origin==
 
==Origin==
===Childhood===
+
* Born a byblow of a d'Deneith noble.
* My father was a soldier with [FORCE], and was killed in action when I was very young. I don't even really remember him. Suddenly responsible for both herself and me, my young mother found work at [VINEYARD], owned by the Martikov family in [LOCATION].
+
** Grew up with single mother in a rough part of Sharn.
* I grew up at [VINEYARD]. My mother worked at the winery, one of the workers responsible for pressing, bottling, and generally making the wine happen. Though not a vintner proper, the Martikovs took a liking to her and taught her much of the craft, allowing her to make a better than fair living as a foreman at the winery.
+
* Had a friend Stanislaus, who he grew up running beside.  
* I grew up among the Martikov children. We were all tutored together by the priest of the small shrine to Selûne on the winery grounds, and I played with them. Many of the local children considered the Martikov children a little strange, and they were to some degree. I knew the entire time that they had some kind of secret, although my mother told me not to think of it as such. "It's not a secret, Estian. It's ''private'', and people are entitled to their privacy. Especially when they've been so good to us."
+
** Brawled a lot with some of the street gangs, with Stanislaus at his side.  
* My best friend was Stanislaus, who was around my age. He had raven dark hair and a brooding quality to him. "Night and day," his family used to call us, and we were inseparable. It was from Stanislaus that I learned about the family secret of the Martikovs – this did nothing to change how I felt about them, of course. In fact, knowing they were corvidanthropes simply drew me closer to them: I felt trusted with the family secret.
+
** They didn't want to join the gangs, and so were often chased and attacked by them.
* Stanislaus was fascinated with my stories about my father's heroism. He was the boy who always wanted to play at war; I wasn't so enamored of violence, even the make-believe kind, but I adored Stanislaus, and wanted to make him happy. I also secretly loved how exciting a Martikov found my family – I was used to their family being the important ones, and mine being nobodies, so to have one of them beg me or my mother for war stories about my father was intoxicating.
+
** Stanislaus was the big brawler, very offensive; Estian was the defensive one, often sacrificing himself to protect Stanislaus in those fights.
* My mother's stories always emphasized my father's bravery and honor. He was a hero to her, and through her stories, to Stanislaus and I. We grew from boys into young men, and found we had less time for play at war as our chores around vineyard and winery grew along with us. Slaus was still enchanted with fighting folk, though, and he and I begged one of the mercenaries of House Tesper to teach us to use swords. (House Tesper, partial owners of [VINEYARD], always made sure that some of their fighting forces were on-site to help protect us.)
+
** During those teenage years, they became lovers, and where wholly inseparable from that point on.
* I loved Slaus dearly, though he was the one to take our affection and make passion of it. He was like that: exploratory, inventive, inquisitive. I was always content to follow his lead, so devoted was I. It was a familiar dynamic to me: he was a Martikov, I the son of an employee. He led, I followed. But the truth is that I wouldn't have it any other way. As young lovers, we were even more inseparable, and the Martikovs used to joke with us, asking how they were going to explain how there was a single straw-colored raven in the nest once we were married?
+
* When his dragonmark manifested, he found his way into service with House Deneith.  
===Adulthood===
+
** They promised a good, comfortable life for his mother while he was in service to them, so he joined them.  
* But we didn't stay in [LOCATION]. Once we were adults, we left for [OTHER LOCATION] to join [FORCE]. Play at war became vocation for us, much to the high consternation of our families. My mother was worried for my life; Slaus's family was worried for their secret. We were young and in love and hungry to prove our mettle, though, and we did what we would despite their fears and concerns.
+
** Refusing to be left behind, Stanislaus joined as well.
* I was an infantryman, in heavy armor, with blade and shield. Slaus was a scout and skirmisher, dressed darkly and moving unseen. He had a reputation as the one capable of reconnoitering the fastest and most accurately, and that's not an accident – there's a lot of places he could go as a raven, though no one ever found that particular secret out.
+
* On the battlefield, Stanislaus was cut down by the enemy.
* It was while we were in service to [FORCE] that we met [MARIANNE BARD]. Stanislaus was the one who pointed out the fact that the chronicler didn't seem to understand that flying arrows didn't care whether their targets were soldiers or scholars entirely, and it was Slaus who first "adopted" the little bookworm.
+
** A surge on the field pushed him away from Stanislaus' remains. Afterwards, he couldn't find them, and it is a point of some grief and pain for him.
* He and I thought that we might serve for five years or so: to make names for ourselves, slather ourselves in a little glory and tuck some coin away before returning home with bulging purses to marry and make a home for ourselves.
+
** He left his blade with his House commander, refusing to return to service. Swore to never raise a blade again.
===Tragedy===
+
* Has lived in the bottle for a while now, drowning in his grief.
* Unfortunately, that didn't happen. We were on a routine patrol in [BATTLEFIELD] when [FOE] hit us. The fighting was vicious and terrible, but Slaus and I stayed at one anothers' sides as always. I was a better fighter than Slaus, but he was quick and clever and almost impossible to injure. He ''danced'' through battles, and I fought to stay by his side.
+
** Living in a slum for a while, he has started to come back out of that grief when he saw some of his poor neighbors being preyed upon by gangs.
* I don't really remember what happened next. Someone among our foes must have wielded magic weapons or spells or some ability that allowed them to deal injuries to Slaus, and he did not expect it. I can remember the horrible sight of him being cut down by [FOE], and all became red then. I fought until I was cut down as well.
+
** He stepped up to defend them. He is working to sharpen his fighting skill once again, but is still upholding his oath to not lift a blade again.
* When I woke, I was being carried away from the battlefield. I can remember [MARIANNE BARD] at my side, hushing me when I asked for Slaus. I woke again a day later in a medical tent, back at base camp. We'd been all but wiped out, and Stanislaus was dead. For weeks I had dreams of him, the two of us sitting companionably side-by-side, as we always did; these dreams always made waking a heartbreak anew.
 
* So I left [FORCE]. I walked out of my commission. Though I did tell my commanding officers, they made it clear that I would forfeit half of my pay and would never work for them again. I didn't care. I couldn't be there any more. When I left, I left my blade behind as well – how could I look on it again when war was how I lost him I loved the most?
 
* Neither could I return to [VINEYARD]. How could I look the Martikovs in the face again? How could I face my mother? Broken and alone, I eventually came to Waterdeep.
 
===Waterdeep===
 
* [MORE]
 
  
 
==Important Individuals==
 
==Important Individuals==
 
{| align="none" border="0" style="background: white"
 
{| align="none" border="0" style="background: white"
| [[Image:Stanislaus-martikov.jpg|left|150px]]|| '''Stanislaus Martikov'''<br>''The Night to my Day''<br>xxx
+
| [[Image:Stanislaus-martikov.jpg|left|150px]]|| '''Stanislaus'''<br>''The Night to my Day''<br>Stanislaus Martikov was the son of a mercenary captain, during the time when Estian's mother worked as a cook for the local barracks, and the two boys met during that time. They were also inseparable from that point on, becoming lovers in late adolescence. They fought gangs together and when Estian joined the Deneith forces on the front lines of the Last War, Stanislaus joined him (technically as his batman). They were both on those frontlines when the Mournlands became such, and Stanislaus died in the aftermath of that transformation. This crushed Estian, who only made it back to Sharn alive because he didn't know what would become of his mother if he didn't.
 
|-style="background: gainsboro"
 
|-style="background: gainsboro"
| [[Image:xxx.jpg|left|150px]]|| '''xxx'''<br>''xxx''<br>xxx
+
| [[Image:Yasara-orjas.jpg|left|150px]]|| '''Yasara Orjas'''<br>''Mother''<br>Often ill and suffering the pains of a long life of backbreaking labor, Yasara once worked in a chamber-maid in a Deneith household, but was dismissed when she became pregnant. Without any real options, she settled in the rough neighborhood of xxx, and has worked as a maid at middle-tier inns, a laundress, a cook for a mercenary company, and a variety of other odd-jobs. She had the opportunity to retire in style when House Deneith offered to take Estian off her hands shortly after he manifested his Mark, but he didn't want to go, and so she refused to send him to them. Time and poverty have made it so that she isn't able to work any more, which is why Estian agreed to work for House Deneith during the Last War, sending his earnings with them home. Now that he is back, he does his best to hide his troubles from her, but is worried about how to take care of her.
 
|-
 
|-
 
|}
 
|}
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** Scale mail + shield (60gp)
 
** Scale mail + shield (60gp)
 
** Explorer's pack (10gp)
 
** Explorer's pack (10gp)
* '''2nd level:''' +1d10 +2 hp, Action Surge (1/lr)
+
* <s>'''2nd level:''' +1d10 +2 hp, Action Surge (1/lr)</s>
* '''3rd level:''' +1d10 +2 hp, Martial Archetype (Eldritch Knight), Spellcasting (DC 12, +4 to hit, 2 1st-level spell slots), Spells (''booming blade, sword burst; absorb elements, protection from evil and good, shield''), Weapon Bond
+
* <s>'''3rd level:''' +1d10 +2 hp, Martial Archetype (Eldritch Knight), Spellcasting (DC 12, +4 to hit, 2 1st-level spell slots), Spells (''booming blade, sword burst; compelled duel, shield, shield of faith''), Weapon Bond</s>
 
* '''4th level:''' +1d10 +2 hp, Feat (Athletic, +1 Str), +1 1st-level spell slot, +''thunderwave'' (1st)
 
* '''4th level:''' +1d10 +2 hp, Feat (Athletic, +1 Str), +1 1st-level spell slot, +''thunderwave'' (1st)
 
* '''5th level:''' +1d10 +2 hp, +3 proficiency bonus, Extra Attack
 
* '''5th level:''' +1d10 +2 hp, +3 proficiency bonus, Extra Attack

Latest revision as of 21:35, 21 February 2021

Estian Orjas d'Deneith
Estian-orjas.jpg

Art by Slugette
Race: Human (Mark of the Sentinel), Class: Fighter 2nd
Background: Soldier, Alignment: Neutral Good
Patron Deity: Dol Arrah and Dol Dorn
Factions: FACTIONS
Ability Scores
Strength 17 (+3), Dexterity 12 (+1), Constitution 14 (+2);
Intelligence 14 (+2), Wisdom 8 (-1), Charisma 10 (+0)
Proficiencies
Bonus: +2
Saving Throws: Strength & Constitution
Skills: Acrobatics, Animal Handling, Athletics, History, Intimidation, Survival
Tools: Gaming set (cards), vehicles (land)
Languages: Common
Armor: All armor, shields
Weapons: Improvised, simple, and martial weapons; unarmed attacks
Traits
Military Rank • Fighting Style (Protection), Second Wind
Feats
Tavern Brawler
Combat
Attacks:Shield: +5, 1d6+3 bludgeoning
Shield, thrown: +5, 1d4+3 bludgeoning, 20/60 feet range
Unarmed: +5, 1d4+3 bludgeoning
Armor Class: 17 (scale mail + shield), Initiative: +1, Speed: 30 ft
Hit Points: 20, Hit Dice: 2d10
Social
Personality Traits: PERSONALITY
Ideals: IDEALS
Bonds: BONDS
Flaws: FLAWS

“I'm with you until the end of the line.” -Captain America

Traits

Dragonmark Traits

  • Sentinel's Intuition. When you make a Wisdom (Insight) or Wisdom (Perception) check, you can roll a d4 and add the number rolled to the ability check.
  • Guardian's Shield. You can cast the shield spell once with this trait, and you regain the ability to cast it after you finish a long rest. Wisdom is your spellcasting abil­ity for this spell.
  • Vigilant Guardian. When a creature you can see within 5 feet of you is hit by an attack roll, you can use your reaction to swap places with that creature, and you are hit by the attack instead. Once you use this trait, you can't do so again until you finish a long rest.
  • Spells of the Mark. If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Sentinel Spells table are added to the spell list of your spellcasting class.
    • 1st: compelled duel, shield of faith
    • 2nd: warding bond, zone of truth
    • 3rd: counterspell, protection from energy
    • 4th: death ward, guardian of faith
    • 5th: Bigby's hand

Class Traits

  • Interception Fighting Style: When a creature you can see hits a target that is within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.
  • Second Wind: As a bonus action, regain hit points equal to 1d10 + fighter level.
  • Action Surge:

Background Traits

  • Military Rank: x

Feats

  • Tavern Brawler: Gain +1 Strength • Proficient with improvised weapons and unarmed strikes • Unarmed strike causes 1d4 damage • When hitting a creature with an unarmed strike or an improvised weapon on my turn, may use a bonus action to attempt to grapple the target.

Resources

  • Coins: x cp • x sp • x ep • x gp • x pp • Other coins: x
  • Gems: x

Magic Items

  • x

Equipment

Carried Equipment

  • In Hand: Shield
  • Worn: Scale mail, explorer's pack
  • Belt: x
  • Backpack: x

Stored Equipment

  • x

Lifestyle

  • xxx: (x gp/day). x

Origin

  • Born a byblow of a d'Deneith noble.
    • Grew up with single mother in a rough part of Sharn.
  • Had a friend Stanislaus, who he grew up running beside.
    • Brawled a lot with some of the street gangs, with Stanislaus at his side.
    • They didn't want to join the gangs, and so were often chased and attacked by them.
    • Stanislaus was the big brawler, very offensive; Estian was the defensive one, often sacrificing himself to protect Stanislaus in those fights.
    • During those teenage years, they became lovers, and where wholly inseparable from that point on.
  • When his dragonmark manifested, he found his way into service with House Deneith.
    • They promised a good, comfortable life for his mother while he was in service to them, so he joined them.
    • Refusing to be left behind, Stanislaus joined as well.
  • On the battlefield, Stanislaus was cut down by the enemy.
    • A surge on the field pushed him away from Stanislaus' remains. Afterwards, he couldn't find them, and it is a point of some grief and pain for him.
    • He left his blade with his House commander, refusing to return to service. Swore to never raise a blade again.
  • Has lived in the bottle for a while now, drowning in his grief.
    • Living in a slum for a while, he has started to come back out of that grief when he saw some of his poor neighbors being preyed upon by gangs.
    • He stepped up to defend them. He is working to sharpen his fighting skill once again, but is still upholding his oath to not lift a blade again.

Important Individuals

Stanislaus-martikov.jpg
Stanislaus
The Night to my Day
Stanislaus Martikov was the son of a mercenary captain, during the time when Estian's mother worked as a cook for the local barracks, and the two boys met during that time. They were also inseparable from that point on, becoming lovers in late adolescence. They fought gangs together and when Estian joined the Deneith forces on the front lines of the Last War, Stanislaus joined him (technically as his batman). They were both on those frontlines when the Mournlands became such, and Stanislaus died in the aftermath of that transformation. This crushed Estian, who only made it back to Sharn alive because he didn't know what would become of his mother if he didn't.
Yasara-orjas.jpg
Yasara Orjas
Mother
Often ill and suffering the pains of a long life of backbreaking labor, Yasara once worked in a chamber-maid in a Deneith household, but was dismissed when she became pregnant. Without any real options, she settled in the rough neighborhood of xxx, and has worked as a maid at middle-tier inns, a laundress, a cook for a mercenary company, and a variety of other odd-jobs. She had the opportunity to retire in style when House Deneith offered to take Estian off her hands shortly after he manifested his Mark, but he didn't want to go, and so she refused to send him to them. Time and poverty have made it so that she isn't able to work any more, which is why Estian agreed to work for House Deneith during the Last War, sending his earnings with them home. Now that he is back, he does his best to hide his troubles from her, but is worried about how to take care of her.

Advancement

  • Starting Coin & Equipment: 160gp.
    • Scale mail + shield (60gp)
    • Explorer's pack (10gp)
  • 2nd level: +1d10 +2 hp, Action Surge (1/lr)
  • 3rd level: +1d10 +2 hp, Martial Archetype (Eldritch Knight), Spellcasting (DC 12, +4 to hit, 2 1st-level spell slots), Spells (booming blade, sword burst; compelled duel, shield, shield of faith), Weapon Bond
  • 4th level: +1d10 +2 hp, Feat (Athletic, +1 Str), +1 1st-level spell slot, +thunderwave (1st)
  • 5th level: +1d10 +2 hp, +3 proficiency bonus, Extra Attack
  • 6th level: +1d10 +2 hp, Feat (Shield Master)
  • 7th level: +1d10 +2 hp, War Magic, +magic missile (1st), +1 1st-level and +2 2nd-level spell slots
  • 8th level: +1d10 +2 hp, Feat (Sentinel), +shatter (2nd)
  • 9th level: +1d10 +2 hp, +4 proficiency bonus, Indomitable (1/lr)
  • 10th level: +1d10 +2 hp, Eldritch Strike, +true strike (can), +earth tremor (1st), +1 2nd-level spell slot