Difference between revisions of "Careless Whisper Tavern and Inn"

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==Layout==
 
==Layout==
===First Floor===
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{| align="center" border="0" style="background: white"
[[Image:Cwfirstfloor.jpg|right|350 px]]
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| <div style="text-align: center; font-size: 150%">'''First Floor'''</div> ||  <div style="text-align: center; font-size: 150%">'''Second Floor'''</div> ||  <div style="text-align: center; font-size: 150%">'''Third Floor'''</div>
* '''Taproom:''' Practically the size of a warehouse, the Dusken Glade only rarely fills its taproom (extremely busy times with all hands on-deck, to be sure). Almost a dozen-and-a-half tables are scattered around the floor, weaving in and out between the two rows of wooden pillars that hold up the second floor's promenade. The bar, some forty-five feet in length takes up a good portion of the southern wall, with '''jakes''', '''stairs to the second floor''', and a simple door under the stairs that leads to the '''stairs to the baths'''. A '''stage''' sits in the northeastern portion of the room. Both the doors that lead to the street outside and to the garden are double doors, with single doors leading to kitchens and performer's lounge.
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|-
* '''Performer's Lounge:''' This is a simple, intimate relaxation spot for performers or bards before they take the stage. It has some house wine and fresh water at all times, along with whatever simple snacks the kitchens put out. A door leads from here to the performer's quarters, and to the courtyard outside.
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| [[Image:Cwfirstfloor.jpg|left|350 px]] || [[Image:Cwsecondfloor.jpg|left|350 px]] || [[Image:Cwthirdfloor.jpg|left|350 px]]
* '''Performer's Quarters:''' Each night, Denabria gives one of their performers these free quarters. A comfortable bed and privacy that too many traveling minstrels never get is frequently enough to make musicians attempt to come back to the inn.
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|-
* '''Gardens:''' An outdoor garden roughly thirty feet on a side, with a central table, fountain to one side, a bench along the north wall, and a wrought iron fence (with a modest, usually-locked gate) separating the gardens from the courtyard, the gardens are a favorite party spot for visiting nobles and the occasional well-off patron. A large glass window is situated such that partiers out here can still watch (and mostly hear) the performance on-stage, should they choose.
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| • '''Serving Room'''<br>• '''Bar'''<br>• '''Stage'''<br>• '''Kitchen''' || • '''Standard Rooms (3)'''<br>• '''Common Room'''<br> • '''Storage Room''' || • '''Master Suites (2)'''<br>• '''Meeting Room'''
* '''Kitchens:''' With a door in from the courtyard outside and a door into the taproom, the kitchen stays busy most hours of the day. Deliveries are taken here (and usually hoisted down the cellar stairs for storage). Multiple tables are spaced against walls for cutting and preparing food, with a massive twelve-foot-wide hearth that includes space for multiple kettles, and a wood-burning stove next to it. A large basin of water in one corner is dipped from with various containers that are then taken to work stations for whatever their intended use.
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|-
 
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| <div style="text-align: center; font-size: 150%">'''Fourth Floor'''</div> ||  <div style="text-align: center; font-size: 150%">'''Basement'''</div> ||
===Second Floor===
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|-
[[Image:Cwsecondfloor.jpg|right|350 px]]
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| [[Image:Cwfourthfloor.jpg|left|350 px]] || [[Image:Cwbasement.jpg|left|350 px]] || 
* '''Fine Rooms:''' ''Comfortable Lifestyle''. The rooms on this floor are all fine quality, and usually given to those who state a desire to be near the festivities at night. Both sets of rooms include a wooden promenade between the stairs from the first floor and the stairs to the third, where folk staying in these rooms can lounge, leaning against the railing, or even holler down orders to the bar below. The space isn't entirely private, as folk heading up to third floor rooms tramp past occasionally. The rooms themselves feature sizeable beds, along with a desk and chair, an overstuffed lounge chair, a wardrobe, chest, and two side tables.
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|-
 
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| • '''Master Suite (1)'''<br>• '''Storage'''<br>• '''Lhara's Office'''<br>• '''Rooftop Garden'''<br>• '''Stone Bridge leading to Residence of Lhara & Adnama''' || • '''Cellars'''<br>• '''Food Storage'''<br> • '''Tunnel Access to Market''' || 
===Third Floor===
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|-
[[Image:Cwthirdfloor.jpg|right|350 px]]
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|}
* '''Common Rooms:''' ''Modest Lifestyle''. Smaller and sparser in decor and furnishings, the common rooms are two beds to a room, with a single two-seat table and a bedside table between the beds. As these rooms maybe shared with strangers, there is no guarantee of privacy or security – it's a place to doss down, and little else. Denabria doesn't start doubling up occupancy until these rooms are all filled singly, though, so it isn't uncommon to have a chamber all to oneself. There is no chamber pot or meal service to these rooms.
 
* '''Maids' Chamber:''' A chamber for maids to retrieve the materials they use for cleaning, it is lined with storage shelves, and massive wardrobes for bedclothes and the like in the center of them.
 
* '''Fine Rooms:''' ''Comfortable Lifestyle''. The fine rooms are more lavish, like those on the second floor.
 
 
 
===Fourth Floor===
 
[[Image:Cwfourthfloor.jpg|right|350 px]]
 
* '''Denabria & Zavelinda's Home:''' The eastern portion of this floor is a set of rooms that are the residence for Denabria and Zavelinda. Meals are frequently brought up to them, although Denabria eschews the services of any of the maids in cleaning (even though they're all perfectly willing). She cherishes her privacy over any convenience. The ''arcane locked'' entry at the top of the stairs leads to their '''family room''', with social space, Denabria's desk where she does inn business, and Zavelinda's divan where she reclines to read right next to it. A door off of there leads to their '''master bedchamber''', with two hearthside chairs and a large bed, plus a doorway into their '''wardrobe''', '''jakes''', and hearthside '''bath'''. The '''library''' is through a doorway from the family room, and features wall-shelves positively groaning with books, with a set of setees and tables in the middle of the carpeted room between them. A hallway continues from there, leading to their '''trophy room and armory''', filled with Zavelinda's trophies and keepsakes from her years of adventuring. The hallway continues on around a corner, ending in two '''guest bedrooms''' (which are basically personalized versions of the inn's "fine rooms") and a guests '''jakes'''.
 
* '''The Attics:''' Down the hallway away from the stairs, a set of double doors stand ''arcane locked''. Within the '''attic storage''' are a bevy of old furniture, crated goods, and various things that inevitably find their way into attic storage. Along the back wall are three closet doors: one full of trunks with '''linens and clothing''', one with shelves full of '''house wares''', and one shallow closet with a cabinet of the house '''silver''' within.
 
* '''The War Room:''' Hidden in the space behind both the attics and the owners' home is the '''war room''', a space set aside for Harper use: specifically, for the [[Dusken Glade Cell]] of Harpers. The room itself features a large meeting table, surrounded by shelves and tables with all manner of useful tools and goods. One nook has a trio of smaller cots, used as an '''infirmary''' when necessary. The sole door out of this room leads to the '''portal chamber''', which features not merely a ''teleportation circle'' burnt into the wooden floor, but also an invisible ''portal'' to and from the Ardeep Forest Harper Refuge. A variety of '''secret doors (S)''' lead to this part of the fourth floor: two in the silver closet of the attics and the library in Denabria and Zavelinda's home exit into the portal chamber, while another secret door leads from the library into a passage between rooms, ending in another secret door that opens into the war room proper.
 
** '''Secret Doors (S):''' ''Perception DC 15''. Success results in someone noticing that something is odd about that section of wall, either scuff marks on the floor or a line of discoloration between two parts of the wall. ''Investigation DC 14''. Success results in discovering the limits of the door, as well as the fact that they have no opening mechanisms save the effects of ''arcane locks'' on each of them. They open by password alone.
 
* '''Rooftop Garden:''' Though the rooftop garden promenade here is available for rental, by and large it is used by the owners and the Harpers for their purposes. Denabria is fond of taking meals out here (hauling a table and chair out of the attic down the hall), sometimes with her wife. When Zavelinda is home, she frequently practices her martial arts up here. The Dusken Glade cell also has free access to this space for private socializing or training, and one of their number – the aarakocra named [[Clarc]] – occasionally simply uses this as his entryway into the inn.
 
 
 
===Basements===
 
[[Image:Cwbasement.jpg|right|350 px]]
 
* '''The Baths:''' A small door in the base of the stairs on the first floor opens to a stone landing, and a stone spiral staircase that descends into the basements. It ends in a tiled landing, with steps down into a set of marble baths, and an '''attendant''' sits on a stool nearby next to a wardrobe. She points visitors to one of the '''changing rooms''', advising them to use the basins therein to scrub themselves clean before entering the heated baths. These changing rooms are sizeable, and more than one have been used for assignations with someone interesting met in the taproom or baths before (although management officially frowns on it). Once clean and naked, with clothing handed off to the attendant for keeping in the wardrobe next to them, bathers may step into one of the smaller private baths, intended for no more than one or two folk at a time, or may walk all the way down to the end where the very large and deep tub awaits larger numbers of bathers.
 
** '''Secret Door (S):''' A secret door, identical to those on the fourth floor, leads from one of the changing rooms to the wine cellar, where an entire panel of wall-mounted wine-rack swings open at the use of the proper password on the ''arcane lock'' spell.
 
* '''The Cellars:''' Kitchen stairs lead down into the '''pantry cellar''' where many of the goods that see more immediate use or that do not require specialized storage are kept. Doors lead to the '''wine cellar''' where jars, barrels, and bottles of wine await use by the establishment (and a secret door leads into the changing rooms in the baths). Next to it is the '''cold storage''' space, a room with a modest (but expensive) enchantment that cools it and helps to keep the goods within chilled. Through another door is the low and dark '''root cellar''', with its barrels of root vegetables and other goods that are kept at a steady temperature and humidity.
 
  
 
==Personages==
 
==Personages==
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===Staff===
 
===Staff===
xxx
 
 
{| align="none" border="0" style="background: white"
 
{| align="none" border="0" style="background: white"
| [[Image:Sheila-sulferbeard.jpg|left|150px]] || '''Sheila Sulferbeard'''<br>''Door-ward (and secret hairstylist)''<br>Though Sheila is mostly retired from her days as a hair-stylist (thanks to the ongoing generosity of the [[Popinjays]]), she works at the Dusken Glade Inn as a bouncer. Her time with the Popinjays (and particularly with [[Psalm Melshimber|Psalm]]) has given her a fondness for vaeterann folk, and the atmosphere at the Dusken Glade simply delights her. So, she tends to the door, ready and happy to eject bigots and troublemakers when needful, but equally ready to help rush back and avert disaster should something horrible happen to a ''saece'' performer's wig-coiffure.
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| [[Image:Grother.jpg|left|150px]] || '''Grother '''<br>''Bouncer''<br> You got a problem with the folks who hang out at the Careless Whisper?  The you got a problem with Grother and his friends. That's a big problem, capice?
 
|-style="background: gainsboro"
 
|-style="background: gainsboro"
| [[Image:Grimmund-uruindran.jpg|left|150px]] || '''Grimmund Uruindrin'''<br>''Tavernkeep''<br>The burly man who keeps the Dusken Glade's bar has a grim demeanor to him, often listening to his patrons' problems in a half-distracted way that is nonetheless fairly comforting. He is also very good at guessing what people prefer to drink. His silence isn't due to a taciturn nature, however; Grimmund is non-verbal, and uses a finger-language to communicate. Most of the staff at the Dusken Glade know a few bits of the language, and several of them (including both proprietors) are quite fluent in the language. Indeed, they've found it useful even beyond communicating with Grimmund: it has proven a simple way of communicating across a crowded and loud taproom. Grimmund is fond of exhibition fights, and frequents both those at the Field of Triumph and at the Griffin Gathers locally.
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| [[Image:Grimmund-uruindran.jpg|left|150px]] || '''Grimmund Uruindrin'''<br>''Tavernkeep''<br>The burly man who keeps the Careless Whisper's bar has a quiet demeanor to him, often listening to his patrons' problems in a gentle way that is comforting and betrays his large size and intimidating demeanor. He is also very good at remembering what people prefer to drink.  
 
|-
 
|-
| [[Image:Tawnie-nurwickett.jpg|left|150px]] || '''Tawnie Nurwickett'''<br>''Bath Attendant''<br>Tawnie Nurwickett, the elderly gnomish Bath attendant, also a Watcher. Granny Nurwickett comes across a brusque and all business and is a keen watcher of people and snooper of pockets. She is fascinated with Sylyra's great height and has given her special use of the large bath when no one is around. She is uncharacteristically kind to her "giant blue lassy" ([[Sylyra]]), who she brings out the nicer soaps for (the ones that smell of the woods).
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| [[Image:Tawnie-nurwickett.jpg|left|150px]] || '''Tawnie Nurwickett'''<br>''Floor Runner and Server''<br>Tawnie Nurwickett, the elderly gnomish floor runner comes across as brusque and all business but is a keen watcher of people. She has a lean athleticism that belies her apparent age and never seems to tire. Quick witted and sassy, she has an eye for trouble before it starts and often serves as an alarm for fights and those looking to cause trouble, alerting the house bouncers when they need to step in.  
 
|-style="background: gainsboro"
 
|-style="background: gainsboro"
| [[Image:Yb_goldie.jpg|left|150px]] || '''Sky'''<br>''Wait Staff & Performer''<br>Sky is a waiter at the Dusken Glade and occasional entertainer. He plays a bit of harp and drums, but his greatest love is the art of dancing. He has been a frequent ally to Harpers in need, often helping keep them hidden in the city or smuggling them out. Though he is always happy to help in a pinch, he has repeatedly declined invitation to officially become one of their number. Sky is one of the tabaxi, a race of humanoid jaguars that hail from some unknown, distant jungle. He is 6' 7" tall, slim and athletic, covered with golden-brown fur with black markings and emerald green eyes. Sky is always wearing the cutting edge in Waterdhavian womens high fashion and jewelry. He is particularly fond of dresses and coats befitting a lady of status. He adores gowns with high collars and is especially drawn to fine fur coats - Waterdeep is a chilly place after all. When performing he likes to wear somewhat skimpy garments leaving little to the imagination, often draped with airy lace or else layered skirts that swirl around him as he moves.
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| [[Image:Skybard.jpg|left|150px]] || '''Sky'''<br>''Wait Staff & Performer''<br>Sky is an entertainer and waiter at the Careless Whisper. He plays the mandolin and drums.  Despite his large frame he sings in a beautiful soaring tenor voice that surprise some, and is quite fond of love ballads. He loves to playfully pick out couples, or even potential couples, and serenade them with sweet, tender, embarrassingly raunchy melodies.  
 
|-
 
|-
| [[Image:Bralveinyn-ethler.jpg|left|150px]] || '''Bralveinyn Ethler'''<br>''Cook''<br>The walrus-moustachioed Bralveinyn is absolute master of his domain, for which Denabria is thankful. Though he runs his kitchen like a tyrant, the food that comes out of it certainly seems to make it worth it.  
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| [[Image:Roybutcher.jpg|left|150px]] || '''Royen (Roy) d'Ghallanda'''<br>''Cook''<br>The larger than life Roy is absolute master of his domain, for which Lhara is thankful. Though he runs his kitchen like a tyrant, the food that comes out of it certainly seems to make it worth it.  
 
|-style="background: gainsboro"
 
|-style="background: gainsboro"
| [[Image:Alonel-ethler.jpg|left|150px]] || '''Alonel Ethler'''<br>''Cook's Assistant''<br>Bralveinyn's daughter Alonel is a hard-working lass who is learning her father's trade. Though she is diligent in her duties, she also frequently peeks out of the kitchen doors at the spectacle and revelry going on out in the taproom, watching longingly until her father calls her back to task.
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| [[Image:Goblingirl.jpg|left|150px]] || '''Alonek Ethlek'''<br>''Cook's Assistant''<br>Alonek is a hard-working lass who is trying to work her way out of the Cogs by learning a respectable trade. Though she is diligent in her duties, she also frequently peeks out of the kitchen doors at the spectacle and revelry going on out in the serving room, watching until Roy barks at her to get back to her task.
 
|-
 
|-
| [[Image:Filganos-staleene.jpg|left|150px]] || '''Filganos Staleene'''<br>''Barhelp''<br>Fil's job is to tend to the taproom, lending a hand with whatever is needful. His first job is making sure that the bar has everything it needs, from clean glasses to new casks. He fills in the time between by making his way through the large taproom to round up dishes to take to the kitchens, and lends a hand with dish-washing and serving when he has a moment. The handsome young man is a favorite of many of the inn's patrons, especially given his preference for working shirtless when nights heat up in the taproom.
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| [[Image:Cwbarkeep.jpg|left|150px]] || '''Filganos Staleene'''<br>''Barhelp''<br>Fil's job is to tend to the taproom, lending a hand with whatever is needful. His first job is making sure that the bar has everything it needs, from clean glasses to new casks. He fills in the time between by making his way through the large taproom to round up dishes to take to the kitchens, and lends a hand with dish-washing and serving when he has a moment. The handsome young man is a favorite of many of the inn's patrons, especially given his preference for working shirtless when nights heat up in the taproom.
 
|-style="background: gainsboro"
 
|-style="background: gainsboro"
| [[Image:xxx.jpg|left|150px]] || '''xxx'''<br>''xxx''<br>xxx
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| [[Image:Gohr.jpg|left|150px]] || '''Gohr'''<br>''Wait Staff & Performer''<br> Gohr is another member of the crew at the Careless Whisper who does a little bit of performing and is also a part of the wait staff. He's a dancer and the gentlest soul you'll ever meet. Unlike a lot of other half-orcs he isn't interested in talking about the scar across his face or the battles he's fought. He just wants to paint a beautiful picture with his body. He's not into sleeping around, but he relishes in the casual intimacy with others on the couch between shows. He will snuggle you for hours.
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| [[Image:Warforged2.jpg|left|150px]] || '''Silver'''<br>''Bouncer''<br>Silver had met Lhara during the Last War.  She liked the no-nonsense yet compassionate attitude of the warforged then, and when she was paired with them on the last mission she took on right before retiring from mercenary work she decided to approach them about taking on a role as bouncer at the Careless Whisper once it opened. That mix of no-nonsense and compassion has served Silver well in their role of protector  and doorkeeper and they have found some enjoyment and even a place of belonging in doing it.
 
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|}
 
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===Regulars===
 
===Regulars===
 
{| align="none" border="0" style="background: white"
 
{| align="none" border="0" style="background: white"
| [[Image:Phaumrover.jpg|left|150px]] || '''Phaumrover'''<br>''Waterdhavian Watch''<br>Part of the local Watch patrol, Phaumrover is fond of the Dusken Glade. Considering himself a sort of guardian of Twilight Vaeteru (he himself being vaeterann), he is a sweet-natured, quiet fellow and often stops in for dinner and a listen to the music before heading home.
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| [[Image:Phaumrover.jpg|left|150px]] || '''Phaumrover'''<br>''Sharn City Watch''<br>Part of the local Watch patrol, Phaumrover is fond of the Careless Whisper. Considering himself a sort of guardian of the Queer Community (he himself being queer), he is a sweet-natured, quiet fellow and often stops in for dinner and a listen to the music before heading home.
 
|-style="background: gainsboro"
 
|-style="background: gainsboro"
| [[Image:Lovestriss-arrowswift.jpg|left|150px]] || '''Lady Lovestriss'''<br>''Saece Performer & Barfly''<br>The Lady Herself (as many in Twilight Vaeteru call them) is a fixture in the many establishments that cater to vaeterann folk, ''particularly'' the Dusken Glade Inn. Frequently intoxicated, and very prone to ''saece'' performances that, as Zavelinda once said fondly: "Her performances are to ''saece''craft what the Spellplague was to magic." Still, vaeterann folk are often quite protective of them even while rolling their eyes at what a mess they are. Denabria in particular is well-known for insisting that the Lady Herself eat something solid, and occasionally shuffles them off to bed when the melancholy and cheap alcohol have done them in.
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| [[Image:Lovestriss-arrowswift.jpg|left|150px]] || '''Lady Lovestriss'''<br>''Warehouse Guard & Barfly''<br>The Lady Herself is a fixture in several establishments that cater to queer folk in Sharn, but can often be found at the Careless Whisper. Frequently intoxicated, and prone to performances on open stage nights.  As Lhara once said fondly: "Her performances are to singing what the Spellplague was to magic." Still, queer folk in Sharn are often quite protective of their own even while rolling their eyes at what a mess they can be. Tawnie in particular is well-known for insisting that the Lady Herself eat something solid, and occasionally shuffles them off to bed when the melancholy and cheap alcohol have done them in, and there is still a room open for the night.  
 
|-
 
|-
| [[Image:xxx.jpg|left|150px]] || '''xxx'''<br>''xxx''<br>xxx
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| [[Image:Zeldjik.jpg|left|150px]] || '''Zeldjik Korran'''<br>''Handyman''<br>Zeldjik Korran is a regular of the carless whisper. This blue collar gnome is a general handyman, but focuses on plumbing. Getting in under sinks and behind toilets is super easy when you're small. He's been single for as long as anyone can remember and is quick to buy a drink for a tall, handsome lad.
 
|-style="background: gainsboro"
 
|-style="background: gainsboro"
| [[Image:xxx.jpg|left|150px]] || '''xxx'''<br>''xxx''<br>xxx
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| [[Image:Syndaela.jpg|left|150px]] || '''Syndaela'''<br>''City Lamplighter''<br>don't ask Syndaela about her elven family name, she left them behind a long time ago. By day Syndaela is a low level magewright employed by the Sharn city government to make sure the city's numerous ever-burning lamps stay in decent shape.  By night she's a bad-ass.  She also has magical aspirations higher than simple lamplighting.  She's been studying the magitech operations that empower the lightning rail and is secretly working on her own solo powered bike. She's smart, she's magically proficient, and she's ready to make some noise in Sharn.
 
|-
 
|-
| [[Image:xxx.jpg|left|150px]] || '''xxx'''<br>''xxx''<br>xxx
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| [[Image:Quimby.jpg|left|150px]] || '''Quimby d'Jorasco'''<br>''Monk & Healer''<br> Quimby a halfling monk with the dragonmark of healing who is in Sharn as part of his training to explore service to the self (exploration of identity) and to community as a way to enlightenment. As a refugee from the Last War which devastated his family's wealth, he has grown suspicious and shrewd, but he is nevertheless quick-witted, sassy, and has a heart of gold. He likes to spend time at the Careless Whisper to find out more about himself while helping to organize, protect and generally be a professional helper for other like-minded queers.
 
|-style="background: gainsboro"
 
|-style="background: gainsboro"
| [[Image:xxx.jpg|left|150px]] || '''xxx'''<br>''xxx''<br>xxx
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| [[Image:Ozbuird.jpg|left|150px]] || '''Ozbuird Silmak'''<br>''Inquisitive''<br> Ozbuird is a hard inquisitive to hire. You could live a hundred lifetimes in Sharn and never once bat an eye at her, but to those who have seen or heard of her, she's impossible to miss. A powerful goblin sorcerer and once considered a secret weapon in the war, she is never without coin for a cocktail. If you need to make someone disappear or you want to change your fate forever, you can most reliably meet with her at the Careless Whisperer occupying the west facing common room on the second floor. Don't waste your time outside watching for her to come in. If she wants to see you, you'll be able to walk in without a problem. (Though there are rumors that around closing, if she's had a particularly good client, she'll order another round for the room and read your tarot for a pittance, and even these are said to be life changing.) No one knows where she actually lives, though popular rumor has it that the Last War made her so disgusted with this plane of existence that she set up an abode in Thelanis. Lhara invited her to join the Company of the Careless Whisper, knowing she would be a valuable asset, but Ozzie rejected the offer with a shrug and a wave of the hand, "You know I work best alone. You wouldn't want me to accidentally polymorph your bouncer would you?"
 
|-
 
|-
 +
| [[Image:Sveldak.jpg|left|150px]] || '''Sveldak Borstad'''<br>''Wanderer''<br>  Sveldak has an owl companion, Peace, who prefers to perch in the rafters to watch over the patrons. No one knows why the owl followed him when he came back from the Last War. He buys new bards in town a drink. If they ask if he has an appreciation for fine arts, he'll drop his good demeanor long enough for you to start counting the scars on his face. He'll only tell people he used to trade in secrets, but now it was important to support new voices with new, happier songs. Then he'll change the subject abruptly with that charming little half-smile. He melts hearts, and boasts a wide variety of silk floral shirts. The only time you'll know Peace is in the tavern is if some misled roughnecks try to scam Sveldak. Usually folks back down just from Peace's unnerving scowl, but Sveldak has no qualms about taking challenges outside. There have been only a few so stupid, and most of those tired out before Sveldak even had to retaliate. His true power is unknown, but some suspect he is training to hone his skills as an astral monk.
 +
|-style="background: gainsboro"
 
|}
 
|}

Latest revision as of 17:46, 27 August 2019

General description of the Careless Whisper

Tavern Overview

  • Prices
  • Disposition
  • Security
  • Comfort
  • Services - Private rooms

Layout

First Floor
Second Floor
Third Floor
Cwfirstfloor.jpg
Cwsecondfloor.jpg
Cwthirdfloor.jpg
Serving Room
Bar
Stage
Kitchen
Standard Rooms (3)
Common Room
Storage Room
Master Suites (2)
Meeting Room
Fourth Floor
Basement
Cwfourthfloor.jpg
Cwbasement.jpg
Master Suite (1)
Storage
Lhara's Office
Rooftop Garden
Stone Bridge leading to Residence of Lhara & Adnama
Cellars
Food Storage
Tunnel Access to Market

Personages

Proprietors

The Careless Whisper is owned by Lhara and her wife Adnama.

Lhara.jpg
Lhara d'Aela
Owner & Proprietress of the Careless Whisper - Member of the Finder's Guild - Member of the Clifftop Adventurer's Guild - Former Adventurer - Adnama's wife
Lhara opened the Careless Whisper a year and a half ago after the Last War. The dragonmarked heir of House Tharashk loves telling the story of how she had used her galifars earned in the Last War serving with the Finder's Guild to purchase the space that is now the Careless Whisper after coming home from a particularly rough mission to a proposal of marriage from her beloved Adnama. Within 2 weeks, they were sweeping out a space they had found in Hareth's Folly and turning it into their business together. Lhara is warm and welcoming, although she doesn't trust easily or immediately. She has deliberately turned her tavern into a safe place for queer folk in Sharn, and adores the folk who come with that. She is very protective of them, as well – those who step out of line are in for a rude shock, as Lhara's clever wit can go from nurture to savagery in the blink of an eye. Lhara is swift and deadly with her rapier.
Adnama.jpg
Adnama Fareous
Owner & Proprietress of the Careless Whisper - Member of the Clifftop Adventurer's Guild - Former Adventurer - Lhara's wife
Though Lhara doesn't really want much to do with running the Careless Whisper, she is the reason that the tavern and inn exist. She convinced Lhara that Eberron had seen enough fighting for now... at least from them, and wouldn't it be nice if they could just open up a place that serves up good food, good ale, and good memories of fighting? Six months ago Adnama gave birth to a baby boy, which take up quite a bit of her time, while Lhara takes care of the day-to-day running of the Careless Whisper. However, she will still stop in from time to time to say hello and let the staff dote on him. Adnama is an accomplished Abjurationist. As a result, The Careless Whisper is heavily warded.

Staff

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Grother
Bouncer
You got a problem with the folks who hang out at the Careless Whisper? The you got a problem with Grother and his friends. That's a big problem, capice?
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Grimmund Uruindrin
Tavernkeep
The burly man who keeps the Careless Whisper's bar has a quiet demeanor to him, often listening to his patrons' problems in a gentle way that is comforting and betrays his large size and intimidating demeanor. He is also very good at remembering what people prefer to drink.
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Tawnie Nurwickett
Floor Runner and Server
Tawnie Nurwickett, the elderly gnomish floor runner comes across as brusque and all business but is a keen watcher of people. She has a lean athleticism that belies her apparent age and never seems to tire. Quick witted and sassy, she has an eye for trouble before it starts and often serves as an alarm for fights and those looking to cause trouble, alerting the house bouncers when they need to step in.
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Sky
Wait Staff & Performer
Sky is an entertainer and waiter at the Careless Whisper. He plays the mandolin and drums. Despite his large frame he sings in a beautiful soaring tenor voice that surprise some, and is quite fond of love ballads. He loves to playfully pick out couples, or even potential couples, and serenade them with sweet, tender, embarrassingly raunchy melodies.
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Royen (Roy) d'Ghallanda
Cook
The larger than life Roy is absolute master of his domain, for which Lhara is thankful. Though he runs his kitchen like a tyrant, the food that comes out of it certainly seems to make it worth it.
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Alonek Ethlek
Cook's Assistant
Alonek is a hard-working lass who is trying to work her way out of the Cogs by learning a respectable trade. Though she is diligent in her duties, she also frequently peeks out of the kitchen doors at the spectacle and revelry going on out in the serving room, watching until Roy barks at her to get back to her task.
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Filganos Staleene
Barhelp
Fil's job is to tend to the taproom, lending a hand with whatever is needful. His first job is making sure that the bar has everything it needs, from clean glasses to new casks. He fills in the time between by making his way through the large taproom to round up dishes to take to the kitchens, and lends a hand with dish-washing and serving when he has a moment. The handsome young man is a favorite of many of the inn's patrons, especially given his preference for working shirtless when nights heat up in the taproom.
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Gohr
Wait Staff & Performer
Gohr is another member of the crew at the Careless Whisper who does a little bit of performing and is also a part of the wait staff. He's a dancer and the gentlest soul you'll ever meet. Unlike a lot of other half-orcs he isn't interested in talking about the scar across his face or the battles he's fought. He just wants to paint a beautiful picture with his body. He's not into sleeping around, but he relishes in the casual intimacy with others on the couch between shows. He will snuggle you for hours.
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Silver
Bouncer
Silver had met Lhara during the Last War. She liked the no-nonsense yet compassionate attitude of the warforged then, and when she was paired with them on the last mission she took on right before retiring from mercenary work she decided to approach them about taking on a role as bouncer at the Careless Whisper once it opened. That mix of no-nonsense and compassion has served Silver well in their role of protector and doorkeeper and they have found some enjoyment and even a place of belonging in doing it.

Regulars

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Phaumrover
Sharn City Watch
Part of the local Watch patrol, Phaumrover is fond of the Careless Whisper. Considering himself a sort of guardian of the Queer Community (he himself being queer), he is a sweet-natured, quiet fellow and often stops in for dinner and a listen to the music before heading home.
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Lady Lovestriss
Warehouse Guard & Barfly
The Lady Herself is a fixture in several establishments that cater to queer folk in Sharn, but can often be found at the Careless Whisper. Frequently intoxicated, and prone to performances on open stage nights. As Lhara once said fondly: "Her performances are to singing what the Spellplague was to magic." Still, queer folk in Sharn are often quite protective of their own even while rolling their eyes at what a mess they can be. Tawnie in particular is well-known for insisting that the Lady Herself eat something solid, and occasionally shuffles them off to bed when the melancholy and cheap alcohol have done them in, and there is still a room open for the night.
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Zeldjik Korran
Handyman
Zeldjik Korran is a regular of the carless whisper. This blue collar gnome is a general handyman, but focuses on plumbing. Getting in under sinks and behind toilets is super easy when you're small. He's been single for as long as anyone can remember and is quick to buy a drink for a tall, handsome lad.
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Syndaela
City Lamplighter
don't ask Syndaela about her elven family name, she left them behind a long time ago. By day Syndaela is a low level magewright employed by the Sharn city government to make sure the city's numerous ever-burning lamps stay in decent shape. By night she's a bad-ass. She also has magical aspirations higher than simple lamplighting. She's been studying the magitech operations that empower the lightning rail and is secretly working on her own solo powered bike. She's smart, she's magically proficient, and she's ready to make some noise in Sharn.
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Quimby d'Jorasco
Monk & Healer
Quimby a halfling monk with the dragonmark of healing who is in Sharn as part of his training to explore service to the self (exploration of identity) and to community as a way to enlightenment. As a refugee from the Last War which devastated his family's wealth, he has grown suspicious and shrewd, but he is nevertheless quick-witted, sassy, and has a heart of gold. He likes to spend time at the Careless Whisper to find out more about himself while helping to organize, protect and generally be a professional helper for other like-minded queers.
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Ozbuird Silmak
Inquisitive
Ozbuird is a hard inquisitive to hire. You could live a hundred lifetimes in Sharn and never once bat an eye at her, but to those who have seen or heard of her, she's impossible to miss. A powerful goblin sorcerer and once considered a secret weapon in the war, she is never without coin for a cocktail. If you need to make someone disappear or you want to change your fate forever, you can most reliably meet with her at the Careless Whisperer occupying the west facing common room on the second floor. Don't waste your time outside watching for her to come in. If she wants to see you, you'll be able to walk in without a problem. (Though there are rumors that around closing, if she's had a particularly good client, she'll order another round for the room and read your tarot for a pittance, and even these are said to be life changing.) No one knows where she actually lives, though popular rumor has it that the Last War made her so disgusted with this plane of existence that she set up an abode in Thelanis. Lhara invited her to join the Company of the Careless Whisper, knowing she would be a valuable asset, but Ozzie rejected the offer with a shrug and a wave of the hand, "You know I work best alone. You wouldn't want me to accidentally polymorph your bouncer would you?"
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Sveldak Borstad
Wanderer
Sveldak has an owl companion, Peace, who prefers to perch in the rafters to watch over the patrons. No one knows why the owl followed him when he came back from the Last War. He buys new bards in town a drink. If they ask if he has an appreciation for fine arts, he'll drop his good demeanor long enough for you to start counting the scars on his face. He'll only tell people he used to trade in secrets, but now it was important to support new voices with new, happier songs. Then he'll change the subject abruptly with that charming little half-smile. He melts hearts, and boasts a wide variety of silk floral shirts. The only time you'll know Peace is in the tavern is if some misled roughnecks try to scam Sveldak. Usually folks back down just from Peace's unnerving scowl, but Sveldak has no qualms about taking challenges outside. There have been only a few so stupid, and most of those tired out before Sveldak even had to retaliate. His true power is unknown, but some suspect he is training to hone his skills as an astral monk.