Central Street of the Singing Dolphin

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Central-street-dolphin.jpg
Map Key
  • 1: Melvar's Chapbooks & Folios (Business; B,2)
  • 2: Antonyn's Imports (Business; A,1)
  • 3: The Dragon Tower of Maaril (Residence; A,4 with B,2 + A,2)
  • 4: House of Inspired Hands (Temple; B,3 with C,1 + B,2)
  • 5: Mhaergaun's Inn (Inn; B,3)
  • 6: House Ilzimmer Estate (Residence; A,2 with B,1 + A,2)
  • 7: House Umbrusk Estate (Residence; A,2 with B,2 + A,2 + A,3)
  • 8: The Tower of Luck (Temple; A,3 with A,3 + numerous A,2)
  • 9: House Husteen Estate (Residence; A,4 with A,3 + A,3)
  • 10: House Assumbar Estate (Residence; A,1 with B,1 + A,2 + A,3)
  • 11: House Wavesilver Estate (Residence; A,4 with A,2 + B,2 + A,2)
  • 12: The Crown & Heron (Tavern; B,2)

Residences

  • The Dragon Tower of Maaril (3): X
  • House Ilzimmer Estate (6): X
  • House Umbrusk Estate (7): X
  • House Husteen Estate (9): X
  • House Assumbar Estate (10): X
  • House Wavesilver Estate (11): X

Businesses

  • Melvar's Chapbooks & Folios (1): X
  • Antonyn's Imports (2): X

Nightlife

Inns

  • Mhaergaun's Inn (5): X

Taverns

  • The Crown & Heron (12): A favorite evening haunt of some of the local nobles, the Crown & Heron is very "highnose" - they turn away those who are dressed too shabbily and have a very high opinion of their services. Of course, this opinion is somewhat well-deserved, with the quality of the provender they serve. There are always minstrels on hand in the small corner stage, as well, hoping to not just earn coin for their playing here, but to also perhaps land a noble patron.

Temples

  • The House of Inspired Hands (4): Temple to Gond.
  • The Tower of Luck (8): Temple to Tymora.