Difference between revisions of "Corridor 202 Contacts Shadows"

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==Black Marketeers==
 
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| [[Image:xxx.jpg|left|150px]]|| '''xxx'''<br>''Connections x''<br>''Loyalties:'' x<br>x
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| [[Image:Minnie.jpg|left|150px]]|| '''Minnie'''<br>''Connections 2'' • ''Loyalties:'' [[Finesse]] 1<br>Rats Nest, [[SR Seattle Redmond|Redmond]]<br><br>• Specializes in drones<br>• Maintains a hidden lair in Rats Nest with a full repair facility and "show room" for the drones she has on hand.
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==Fixers==
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| [[Image:Cairo.jpg|left|150px]]|| '''Cairo'''<br>''Connections 1'' • ''Loyalties:'' [[Aka]] 3<br>Sophocles, [[SR Seattle Redmond|Redmond]] • The Madwoman (bar)<br><br>• New to Redmond<br>• Operates out of a back room at the Madwoman bar
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==Smugglers==
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| [[Image:Hunter-powell-1.jpg|left|150px]]|| '''Hunter Powell'''<br>''Connections 2'' • ''Loyalties:'' [[School]] 3<br>Location Varies<br><br>• Long-haul rigger and smuggler<br>• Specializes in getting across the Seattle/Salish border.
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{{SRContactsRules}}
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| [[Image:xxx.jpg|left|150px]]|| '''xxx'''<br>''Connections x'' • ''Loyalties:'' x<br>xxx, [[SR Seattle Redmond|Redmond]]<br><br>x
 
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Latest revision as of 17:18, 11 October 2016

Black Marketeers

Minnie.jpg
Minnie
Connections 2 • Loyalties: Finesse 1
Rats Nest, Redmond

• Specializes in drones
• Maintains a hidden lair in Rats Nest with a full repair facility and "show room" for the drones she has on hand.

Fixers

Cairo.jpg
Cairo
Connections 1 • Loyalties: Aka 3
Sophocles, Redmond • The Madwoman (bar)

• New to Redmond
• Operates out of a back room at the Madwoman bar

Smugglers

Hunter-powell-1.jpg
Hunter Powell
Connections 2 • Loyalties: School 3
Location Varies

• Long-haul rigger and smuggler
• Specializes in getting across the Seattle/Salish border.
Using Contacts

Before getting benefit out of a Contact, you have to get in touch with them. Generally speaking, each Contact has a preferred means of getting in touch with them. Some Contacts have multiple means, sometimes rated by Loyalty - a friend can just drop by, but those who they barely know had best call first (as an example).

Legwork

Gaining information is the main function of most Contacts.

  • Active Knowledge: A Contact rolls an appropriate Knowledge Skill (0) [Social] Test, with a bonus equal to their Connections. Each hit indicates a Threshold of knowledge on a given target.
  • Willing to Share: A Contact is willing to give away a number of Thresholds of the information they know equal to the hits on your Etiquette + Charisma [Social + Loyalty] Test.
  • Willing to Sell: When a Contact knows more than they are willing to Share, they are usually willing to Sell it. Each Threshold of their knowledge goes for a price of 500¥, reduced by 100¥ per rank of Loyalty (minimum 100¥).
  • Asking Around: A Contact that doesn't know something - or doesn't know enough of something - can find out more information by hitting up their own network. This costs 1000¥, reduced by 100¥ per rank of Loyalty (minimum 200¥).
    • Asking Around is an Extended Knowledge Skill + Charisma [Social + Connections] Test, with an interval of 1 hour. Hits grant the Contact access to Threshold, but this is separate from the Contact's own Threshold of knowledge - if he already knows 2 Thresholds of the information, he must still cover those with this check.

Networking

Contact are also excellent at connecting you with others that might be useful or necessary. If making contact is dangerous for your Contact, you will need to convince them in some manner (Negotiation, Con, blackmail, bribery, etc).

  • Setting Up a Meet: Your Contact makes an Etiquette + Charisma + Connections (target NPC's Connections) [Social] Test. If successful, the Contact has arranged a meet of some kind with the NPC (or possibly a representative), either in person or via the Matrix.

Swag

Contacts can be used to acquire and fence black market goods. See the rules on gear for these details.

Favors

Favors are tasks the Contact is able to perform. There are two types of favors: business services and personal assistance.

  • Business Services: Your Contact is willing to perform whatever their normal occupational tasks are on your behalf, while leaving behind no records of having done so. This costs the normal amount for that service, though you may engage an Opposed Negotiation + Charisma [Social] Test; you may add your Contact's Loyalty to your dice pool. Net hits on either side raise the baseline price by 10% per hit.
  • Personal Assistance: Your Contact may be willing to do favors that are a little harder to define, usually based around specialized access or knowledge that they have, which are not usually given prices and offered up in a business model. These include things like the loan of equipment, granting access to secure areas, corporate actions or requisitions beyond their normal scope, etc.
    • These Favors are given a rating - if the Favor is rated equal to or less than the Contact's Loyalty, they will perform the task. Otherwise, you must make an Opposed Negotition + Charisma [Social] Test. Success usually results in a Contact being willing to do the task in exchange for a future favor from you, or for an amount of nuyen equal to (Connections x 1000)¥, with a discount equal to (Loyalty x 10)%.
xxx
Connections x • Loyalties: x
xxx, Redmond

x
xxx
Connections x • Loyalties: x
xxx, Redmond

x