Cronan

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Maester Cronan
Maester of House Deltario
Cronan.jpg
Abilities
Agility: x
Animal Handling: x
Athletics: x
Awareness: x
Cunning: x
Deception: x
Endurance: x
Fighting: x
Healing: x
Languages: Common: x
Knowledge: x
Marksmanship: x
Persuasion: x
Status: x
Stealth: x
Survival: x
Thievery: x
Warfare: x
Will: x
Intrigue
Intrigue Defense: x • Composure: x
Combat
Combat Defense: x • Health: x
Armor Type: x • Armor Rating: x • Armor Penalty: x
Weapons: x
Qualities
Destiny Points: x
Benefits
x
Drawbacks
x

Goals: Security • Motivations: Excellence • Virtues: Humble • Vices: Naive
Age: 20 (Adult)

  • Born to Daeryg Harclay, a son of Clan Harclay in the North, and his wildling bride Sevansa.
  • Sevansa was a notorious raider, routinely sneaking past the Wall and raiding among the Hill Clans south of the New Gift.
    • She and her band of wildling raiders raided the lands of Clans Knott and Norrey for years.
    • When they came a'raiding on Harclay lands, however, Daeryg led his own band in battle.
    • Though she killed a good many of his men, she was herself injured in battle with Daeryg, and she surrendered to him.
    • Though he took her prisoner, by the time they returned to the Harclay seat, she'd taken him to her bed, and he asked to be allowed to marry her.
    • The Harclay chieftain - Daeryg's cousin - took a liking to the idea of the "tamed wildling bride" in his clan, and assented.
  • A boy was born a year later. He was kissed by fire like his grandfather Cronan Bear-Roarer, and so Sevansa named him for the old wildling.
    • The boy was smaller than most of the Hill Clan boys he grew up alongside, though he was clever, particularly with animals. He also had a thirst for knowledge.
  • Growing up, the boy was odd, and everyone marked it. He was quiet, and given to recital of stories and events purely from memory.
    • He also caught a wild white raven, and taught it to speak, and was never found without it from that day forward.
    • His sombre nature unnerved the other children, and his disinterest in the things they liked frequently made him the target of bigger boys.
    • He wasn't entirely helpless or incapable of fighting, of course - he was still a Harclay boy. He just wasn't as strong or as interested in such things as the others.
    • On rare festivals where his clan journeyed to Winterfell, his mother and father both had to work very hard to keep him from bothering the maester there with a million questions.
  • When he was fourteen, Clan Knott raiders performed a midnight raid against Daeryg's stead, and while their target was Sevansa, they managed to make off with the boy Cronan.
    • The Knott leader sought vengeance against Sevansa, when in her raiding days she'd killed two of his sons. He demanded that Sevansa turn herself over to his justice or he would kill her son the way she'd killed his.
    • Before things could escalate too badly, the chieftain of Clan Harclay sent a raven to Lord Stark of Winterfell, who sent intervention in the form of a unit of his warriors, and two of his most trusted men, who brought everyone involved back to Winterfell.
  • Lord Stark's judgment was plain: Sevansa was no longer a wildling, and the Knott men were killed as warriors defending their lands. Cronan was no warrior, and had not been taken in fair battle.
    • Knott was required to return the boy home, and his clan to pay a forfeit for their aggression against the Harclays.
    • Fortunately, Lord Stark could see the boy's intelligence, and decided that the forfeit would be to pay the boy's way into the Citadel until such a time as he should forge his chain, if that was what the boy wished.
  • Cronan did, and entered the Citadel on his fifteenth year.
    • Cronan did exceedingly well, his first chain link forged a black iron link for ravenry.
    • He has also forged links in copper (history), pale steel (smithing), silver (healing) and Valyrian steel (occult and magic, for his knowledge of Northern folk magic and legends).

Rumors & Tendencies

There are a variety of local rumors about Cronan:

  • X
  • X
  • X

Benefits

  • Beastfriend: +1D on Animal Handling tests to Charm or Train
  • Eidetic Memory: Cunning 2 (Memory 1B) Memory bonus dice act as Test dice
  • Knowledge Focus (History): Knowledge 4 Unequalled expertise in history
  • Animal Cohort (White Raven): Animal Handling 3 (Train 1B)
  • Master of Ravens: Animal Handling 3 Add ranks of Knowledge to Train ravens; receive and send messages
  • Warg Dreams: Will 4 (Dedication 1B), Animal Cohort Dream through eyes of Animal Cohort
  • Warg: Will 5 (Dedication 2B), Warg Dreams Wear the skin of Animal Cohort

Drawbacks

x

Possessions

Possessions: xxx

Goals

Please list three to five goals for your character. These can be goals the character has, or your goals for your character as a player. Please mark them as (Character) or (Player) as appropriate.

  • X
  • X
  • X

Advancement

Earned: 0xp+0gl
  • Session 0.0.13:

Spent: 0xp+0gl; Unspent: 0xp+0gl