Difference between revisions of "Dante's Psionics"

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==Psionic Stats==
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* Psi Points: 14
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* Psi Limit: 3
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* Talents Known: 2
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* Disciplines Known: 3
 
==Psionic Talents==
 
==Psionic Talents==
 
* '''Mind Meld:''' As a bonus action, you can communicate telepathically with one creature you can see within 120 feet of you. You don’t need to share a language with a creature for it to understand your telepathic utterances, and the creature understands you even if it lacks a language. You can allow a creature to respond to you telepathically, but it must understand at least one language in order to communicate this way. This ability to communicate lasts until the start of your next turn. You can’t communicate with an unwilling creature.
 
* '''Mind Meld:''' As a bonus action, you can communicate telepathically with one creature you can see within 120 feet of you. You don’t need to share a language with a creature for it to understand your telepathic utterances, and the creature understands you even if it lacks a language. You can allow a creature to respond to you telepathically, but it must understand at least one language in order to communicate this way. This ability to communicate lasts until the start of your next turn. You can’t communicate with an unwilling creature.

Revision as of 23:56, 21 May 2016

Psionic Stats

  • Psi Points: 14
  • Psi Limit: 3
  • Talents Known: 2
  • Disciplines Known: 3

Psionic Talents

  • Mind Meld: As a bonus action, you can communicate telepathically with one creature you can see within 120 feet of you. You don’t need to share a language with a creature for it to understand your telepathic utterances, and the creature understands you even if it lacks a language. You can allow a creature to respond to you telepathically, but it must understand at least one language in order to communicate this way. This ability to communicate lasts until the start of your next turn. You can’t communicate with an unwilling creature.
  • Thought Spear: As an action, you psychically strike one creature that you can see within 120 feet of you. The target must succeed on an Intelligence saving throw or take 1d8 psychic damage. Damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Psionic Disciplines