Dante Nix

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Dante Nix
Dante Nix.jpg
Race: Aasimar, Class: Mystic/Fighter (Gunslinger)
Background: Artisan & Reluctant Criminal, Alignment: Chaotic Good
Patron Deity: DEITY
Factions: {{{Factions}}}
Ability Scores
Strength 10 (+0), Dexterity 15 (+2), Constitution 12 (+1);
Intelligence 15 (+2), Wisdom 12 (+1), Charisma 10 (+0)
Proficiencies
Bonus: +3
Saving Throws: Constitution, Intelligence, Strength, Wisdom
Skills: Acrobatics (Dex), History (Int), Insight (Wis), Intimidation (Cha), Investigation (Int), Perception (Wis), Persuasion (Cha), Stealth(Dex)
Tools: Artisan's Tools, Thieves' Tools, Tinker's Tools
Languages: Common, Celestial
Armor: All armor & shields
Weapons: Firearms, Simple Weapons, Martial Weapons
Traits
City Secrets, Darkvision, Celestial Resistance, Celestial Legacy, Fighting Style: Archery, Second Wind, Action Surge, Martial Archetype: Gunslinger, Gunsmith
Feats
FEATS
Combat
Attacks:xxx: +x, xdx+x, TRAITS
Armor Class: AC, Initiative: +INIT, Speed: 30 ft
Hit Points: XXX, Hit Dice: xdx
Social
Personality Traits: PERSONALITY
Ideals: IDEALS
Bonds: BONDS
Flaws: FLAWS

words -Attribution

Origin

xxx

Appearance

xxx

Traits

Racial Traits

  • Darkvision
  • Celestial Resistance
  • Celestial Legacy

Class Traits

  • Fighting Style: Archery: You gain a +2 bonus to attack rolls you make with ranged weapons.
  • Second Wind: You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.
  • Action Surge: Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action. Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.
  • Martial Archetype: Gunslinger

Martial Archetype Traits

  • Gunsmith: Starting at 3rd level, the Gunslinger gains proficiency with Tinker’s Tools, able to use them to craft ammunition, repair damaged firearms, or even draft and create new ones.

Background Traits

  • Feature: City Secrets: You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.

Feats

x

Resources

  • Moneys:
  • Carried Equipment: xxx
  • Stored Equipment: xxxx
  • Lifestyle: xxx

Other Important Individuals

  • x

Projects, Goals and/or Downtime

  • x

Experience Points

Total: x

  • 0.0.2016: x
Tegan Nix
Tegan Nix.jpg