Graben Troops

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Troops of House Graben
graben.png

Marrowmont Bowmen

Veteran Archers
The archers of Marrowmont are well-respected for their skill and training - to say nothing of their ability to rain a literal hail of arrows down on those poor unfortunates enough who would use the Boneway as an avenue of invasion.

  • Abilities: Agility 3, Awareness 4, Marksmanship 4
  • Warfare: Discipline Routine (6); AR 2, Penalty -1, Bulk 0, Damage: 1 (Fighting) / 5 (Marksmanship, Long Range)
  • Combat: Combat Defense 7 (5 in armor), Health 9 • Intrigue: Intrigue Defense 7, Composure 6
    • Soft Leather: AR 2; -1 Penalty; Bulk 0
    • Longbow: 4D; 5 Damage; Long-Ranged, Two-Handed, Piercing 1, Unweildy
    • Hand Axe: 2D; 1 Damage; Bulk 0, Defensive 1, Off-Hand 1

The Ironhooves

Veteran Cavalry
Clad in chain with distinctive iron helms, the Ironhooves are a troop of strong and well-trained cavalrymen. Generally speaking, at any given time, half the Ironhooves are in Marrowmont proper, with the other half split off into two five-man patrols across the rest of the Graben lands. (Power: 10 points)

  • Abilities: Agility 3, Animal Handling 4, Fighting 4
  • Warfare: Discipline Automatic (0); AR 5, Penalty -3, Bulk 2, Damage: 7 (Fighting)
  • Combat: Combat Defense 7 (5 in armor), Health 9 • Intrigue: Intrigue Defense 7, Composure 6
    • Chain Mail: AR 5; -3 Penalty; Bulk 2
    • War Lance: 4D; 7 Damage; Bulk 2, Shattering 1, Slow, Staggering, Two-handed

The Greycloaks

Trained Garrison
In their distinctive stone grey cloaks edged in purple and leather caps, the garrison that protects Wayman's Rest are armed with shields and maces.

  • Abilities: Awareness 3, Endurance 3, Fighting 3
  • Warfare: Discipline Easy (3) in Wayman's Rest Domain, Challenging (9) otherwise; AR 3, Penalty -2, Bulk 0, Damage: 3 (Fighting)
  • Combat: Combat Defense 7 (5 in armor), Health 9 • Intrigue: Intrigue Defense 7, Composure 6
    • Hard Leather: AR 3; -2 Penalty; Bulk 0
    • Hand Axe: 2D; 2 Damage; Defensive +1, Off-hand +1